Fail Conditions and Ironman
Gears Tactics is a story-driven game, which means that certain Hero Characters are essential to the narrative at the heart of our campaign. In any mission of any kind, any present Heroes must survive the fight. If they die at any point, it’s game over. For those of you diving into Insane, there’s no Down state in the game – so if any Hero takes critical damage, it’s time for a checkpoint reload. Ironman is also available in Gears Tactics, which puts your game into a No Fail state. Fail once and your game save is deleted and you’re back to the start of the game – nothing about your prior save is retained. For those of you brave enough to take on Ironman mode, bear in mind that a Hero dying at any point counts as a Fail Condition. This is tough as nails stuff. And if you are on Insane, that also means any Hero taking full damage is an instant Fail Condition too. Insane Ironman is not messing around.Float Like A Butterfly…

Smart Executions
Executions are vital in managing the onslaught of enemies in Gears Tactics by providing your squad extra actions, but just as important as executing enemies is WHEN you execute your enemies. Enemies who are down will eventually bleed out if not revived, but you can factor them into your unfolding strategy with a little recon. Toggle Tac-Com on with [R] and mouse over a downed enemy to see how many turns until they bleed out. If they have, say, two turns remaining, that extra action may be more impactful next turn than your current one. Avoid execution tunnel vision and pick those moments wisely!Excuse Me, Can I Interrupt?
