- [b]Lair Organization[/b]: Rooms in the lair can now be auto-arranged via the Ancestors’ Hall.
- [b]Exploration Flexibility: [/b]Players can now visit all previously scouted locations within the current region, removing the previous limitation of only 3 random locations.
- [b]Weapon Cost Adjustment:[/b] Costs for higher-tier weapons have been revised for better balance.
- [b]Merchant Inventory Expansion: [/b]Merchants encountered during adventures now offer a comprehensive selection of materials.
- [b]Lair Modification: [/b] It is no longer possible to demolish rooms in the lair.
- [b]Construction and Upgrades: [/b]Room construction and upgrades are now instantaneous, eliminating the previous one-day wait.
- [b]Goblin List Enhancements: [/b]The goblin list view now displays mortally wounded goblins, soul values, and Body/Mind/Spirit attributes.
- [b]Idle Animations: [/b]Added new animations for idle goblins in the lair.
- [b]Minimap:[/b] Removed the exploration percentage indicator.
- [b]Enemy Reduction in Chapter 1: [/b]Decreased the number of enemies to improve game pacing.
- [b]Ability Descriptions: [/b]Enhanced clarity of Guard and Hunter abilities' descriptions.
- [b]UI Improvements: [/b]Enhanced the loading performance of the Goblin Roster List UI.
- [b]Boss Battle Balancing: [/b]Adjusted the balance of certain story boss battles.
- [b]Cutscene and Battle Enhancements: [/b]Introduced additional animations for characters in cutscenes and battles, and improved narrative pacing in some cutscenes.
- [b]Surprise Battles: [/b]Early levels in the Hinterlands will now feature surprise encounters. [b]Bug Fixes[/b]
- [b]Aspect Ratio Support: [/b]Improved compatibility with 32:9 aspect ratio displays; 16:9 remains the recommended ratio.
- [b]Zero Attributes: [/b]Rescued but corrupted goblins no longer appear in the lair with zero attributes.
- [b]Loading Screen Bug:[/b] Resolved an issue causing indefinite loading screens when entering battles.
- [b]Artifact Pricing: [/b]Corrected buy and sell prices for artifacts.
- [b]Tooltip Text: [/b]Added missing text for various tooltips.
- [b]Warrens Interaction:[/b] Fixed the breed button in the Warrens to prevent unintended actions.
- [b]UI and Pause Menu: [/b]Resolved an issue where opening the Pause Menu affected UI animations.
- [b]Movement in Swamp Biome: [/b]Eliminated terrain obstructions preventing goblin movement.
- [b]Cutscene Skipping: [/b]Addressed a bug causing the game to freeze if the Rat King cutscene is skipped.
- [b]Lair Room Placement: [/b]Corrected errors with lair room placement during reorganization.
- [b]Barracks Full: [/b]Fixed a misleading indication that the barracks were full when they were not.
- [b]Visual and Sound Effects: [/b]Addressed various visual effects (VFX) and animation issues, reduced the volume of flies SFX, and added missing sound effects (SFX).
- [b]Scroll Sensitivity: [/b]Lowered scroll sensitivity in some UI menus for better control.
- [b]Shrine Blessings: [/b]Fixed an issue where shrine blessings were incorrectly applied to enemies.
- [b]Soul Allocation: [/b]Resolved problems with soul allocation for retiring veteran goblins.
- [b]Visual Glitches: [/b]Fixed multiple visual issues across different biomes and after surprise battles.
- [b]Quest Rewards: [/b]Ensured quest rewards are properly distributed.
- [b]New Game+ Issues: [/b]Addressed issues encountered when starting New Game+.
- [b]Localization: [/b]Improved Simplified Chinese localization.
- [b]Miscellaneous: [/b]Made numerous other minor fixes and improvements.
News Liste Goblin Stone
Release:01.01.2022
Genre:
Strategie
Entwickler:
Orc Chop Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
