- [b]Redrawing Abilities Improved: [/b]Players can now redraw abilities in battle more frequently, once every 2 mind points (previously once every 5 points). Redrawing now introduces the Mind Fog effect, increasing the cost of the next ability by 1, and guarantees that redrawn abilities will differ from the current set.
- [b]Smithy Formula Updated:[/b] Both the weapon's level and the number of attempts are considered, offering flexibility to either spread upgrades safely across multiple weapons or risk concentrating upgrades on a single, more powerful weapon.
- [b]New Ability Tags Added:[/b] Tags including 'ranged,' 'melee,' 'area effect,' and 'multi-hit' have been added to ability descriptions, enhancing interactions with existing abilities like the Keen Sight perk and new oriflamme bonuses.
- [b]Elderly departures: [/b]Goblins now have a defined lifespan and may "depart" after 15 days of retirement, though some may stay longer if fortunate. A maximum of three goblins can depart per day.
- [b]Battle Set Overhaul for Old Woods and Hinterlands: [/b]Each location now introduces a new foe, with battles designed to be distinct from one another to enhance variety. To better address the difficulty curve, lower-tiered versions of certain foes have been introduced. These regions will also debut three new combatant archetypes: the [b]Alpha Wolf[/b], the [b]Defender[/b], and the [b]Necromancer[/b].
- [b]Weapon Changes: [/b]Axe’s Chop will now apply Weaken (reduce foe’s power by 1), and Blunt’s Bludgeon will apply Sunder instead of Knockback.
- [b] Oriflamme Effect Changes: [/b]Bear’s Gift was changed to increase damage of melee attacks, while Falcon’s Gift has changed to increase the damage of ranged attacks.
- [b]Mute in Background: [/b]Allows the option to mute audio when the game is not in focus.
- [b]Burly Adventurer[/b] now has a new ability called Enraged which gives him Fury.
- A notification will display before [b]Burly Adventurer [/b]casts Heavy Swing.
- A notification will display before [b]Hinkypunk[/b] casts Discombobulate.
- [b]Shifty Adventurer[/b] cast Focus Target for his allies to direct damage toward that target.
- [b]Helpful Halfling [/b](previously called Halfling Burglar) now has a new ability called Share Rations that heals allies 15 life.
- [b]Skeletal Princess[/b]' summoned skeletons' power reduced by 4.
- [b]Skeletal Steward [/b]can only summon 1 skeleton not 2.
- Decreased [b]Stygian Skull’[/b]s Sunder resistance from 100% to 60%
- [b]Rat handler's[/b] ‘Assigned Duties’ will now add 10 Armor Up to the Champion Rats.
- [b]Champion Rat's[/b] Toughen Hide and Toxify now cost 0, and Max life increased by 30.
- Corrected the Glaciate ability causing the Mystic to disappear from the party.
- Glaciate now properly moves Mystic to its intended spot after effect ends
- Glaciate Ability Cost preview does not match actual ability cost in Battle
- Improved the functionality of Intercept with certain foe abilities and when the Guard is stunned or frozen.
- Ensured Frostbite no longer refreezes an enemy with 100% freeze resistance.
- Resolved the issue where foes could be inflicted with status effects despite being immune.
- Fixed mismatched Poison and Toxin stack amounts.
- Fixed Poison being able to kill a goblin after the battle ends.
- Fixed corrupted goblins appearing in the party.
- Corrected the Stygian Skull gaining 2 stacks of Rising Inferno per turn instead of 1.
- Fix tooltip of Rat Champion's Tough Hide saying 0%
- Fixed Big Bernie not attacking when alone.
- Fixed rare instances of Mystic’s Mystic Bolt ability freezing the game.
- Fixed certain orb effects not applying correctly when equipped.
- Fixed incorrect animation used by undead enemies when damaged by a healing ability.
- Fixed Aggressive trait’s effect not carrying over to the next turn.
- Fixed "Resisted" notifications sometimes failing to appear when a status effect is resisted.
- Fixed the minimap not properly displaying room connections.
- Addressed the merchant button appearing when there is no merchant.
- Fixed Penny the Lich facing the wrong direction during cutscenes.
- Addressed instances where players could control goblins during some cutscenes.
- Fixed keyboard shortcut keys sometimes not working.
- Fixed the Summary Screen not showing when abandoning an adventure.
- Fixed the debuff’s text gained during ‘Rogue Cooks’ event appearing as a shrine effect.
- Fixed various other minor UI issues.
- Corrected the healing formula at camps to be based on max life.
- Updated calculations for the Potent Healing Shrine effect.
- Addressed a problem where removal of Mortal Wound did not restore max life.
- Corrected the calculation of status effect resistance and immunity.
- Corrected inaccurate damage values when the Unprepared Foes shrine effect is active.
- Fixed Keen Sight trait calculation to properly increase ranged attack values
- Corrected issues with sloped terrains in the Sewers during combat.
- Resolved an issue where goblins could not change class even if they met the attribute requirements.
- Temporary weapons will no longer appear as loot in the summary screen.
- Fixed cutscene issues when reloading during the ‘A Dwarven Hive’ quest.
- When starting a New Game+ goblins with the proper class will be available.
