- [b]Scourge bosses[/b] will now show up at the end of story levels to award badges, reducing the need for additional adventures to obtain their badges.
- The [b]badge requirement[/b] to progress has also been reduced.
- The [b]length of all scout adventures[/b] has been drastically reduced.
- Some foes may be marked as an “[b]Unusual Foe[/b],” granting them various buffs (or debuffs) that may change the dynamics of the battle.
- Increased the [b]quantity and availability of materials[/b] that can be harvested. Each location on the map has fixed material types that will always be available there.
- [b]Shortened the length of levels [/b]to never be longer than 14 rooms across.
- [b]Narration will play less frequently[/b] when looting items.
- Before the final room in a level, instead of always encountering a camp, you might encounter a [b]merchant[/b] instead.
- When loading into a level that has been updated by a patch, the [b]player will be safely returned to the Lair [/b]to prevent any data loss.
- Stygian Skull will start with [b]3 Rising Inferno[/b] counters instead of 5.
- [b]Mimics have been buffed[/b] to make them slightly more challenging.
- Added a [b]prompt to warn the player about ending the campaign[/b] before entering the final level.
- [b]Guilds are no longer needed for a goblin to change class[/b], as long as the class is unlocked.
- [b]Material count is displayed[/b] in a more prominent area in the Lair. It is also easier to see the materials needed to upgrade each room.
- [b]Tooltips of materials[/b] will now state what rooms they are used for.
- The number of times a goblin can redraw abilities is now [b]counted per battle instead of per adventure,[/b] allowing them to redraw abilities more frequently.
- [b]Level 3 Guild bonuses[/b] that affect power have been rebalanced.
- Peons have a [b]new passive ability.[/b] Bringing a peon along will enable you to harvest twice when gathering materials.
- The retained goblin when entering New Game+ will [b]no longer be allowed to breed.[/b]
- Combat Ability Changes: - [b]All Hunter Traps: [/b]Traps will automatically spring when the affected foe dies. - [b]Blood Rupture:[/b] Damage will now scale based on the number of bleeds. - [b]Frostbite:[/b] Lv.1 will now deal damage. If already frozen, the second freeze is guaranteed. - [b]Pestilence: [/b] Can now damage foes with slow at Lv. 1. - [b]Astral Flame:[/b]Damage has been slightly increased. - The [b]“Guard”[/b] ability has been renamed to “Defend.” - [b]Retaliate:[/b] Will now also work on ranged attacks.
- Fixed various memory leaks that caused the game to slow down.
- Fixed genetic traits resetting after combat and some that were not working as intended.
- Fixed the location preview in the world map where locations showed materials that were not actually available at that location.
- Fixed various misleading information in tooltips.
- Various visual polish and fixes for the environment and terrain.
- Fixed an issue where soul count was sometimes not increasing when goblins were retired.
- Fixed an issue where shrine blessings also unintentionally buffed enemies.
- Skills that are locked in the guilds will now show details on their cost and targeting in the preview tooltip.
- Various new animations added to cutscenes.
- Slight reduction in animation time when navigating rooms in the Lair.
- Fixed an issue where the sort order of the roster was reset each time the goblin character sheet was opened.
- Fixed issues where the ability “Retaliate” was failing to trigger.
- The enemy ability “Magic Missile” will now hit 3 random foes instead of hitting 1 random foe 3 times.
- Fixed issues where Frogbile tonic or poison could kill a goblin even after winning the battle.
- Fixed issues where healing abilities could unintentionally remove the Protection buff.
- Fixed an issue where casting Soul Gale on exposed enemies could freeze the game.
- Fixed missing model and animation for the Mimic.
- Fixed some cases where the character could not reach the target when attacking it.
- Fixed the ability to bypass the turn 1 restriction of combat abilities by reloading the game.
- Fixed an issue where upgrading a weapon may cause other instances of that same weapon to disappear from inventory.
- Fixed an issue where bosses were displaying as Lv.1 enemies instead of their actual level.
- Fixed incorrect calculation for the Smithy’s success chances.
- Fixed issue where triggering traits were causing permanent stat changes to goblins.
- Fixes and improvements to goblin details UI animations and navigations.
- Multiple other minor bug fixes. [b]Known Issue(s):[/b]
- Oldbrook Fields - moving from room to room can cause the goblins to jitter.
