News Liste Golem Gates

Update Notes 11/16/2018
Golem Gates
16.11.18 23:40 Community Announcements
We've added support for additional languages and controller mode in addition to a host of performance and quality of life improvements. Enjoy the holidays! [b]New Features[/b]
  • Added support for French, Italian, German, and Spanish.
  • Added full controller support. [list]
  • Note: Currently Xbox button icons will be displayed regardless of the connected controller.
[*]Added 6 new achievements. [/list] [b]Fixes and Improvements[/b]
  • Drastically improved performance on low detail settings.
  • Improved light and shadow quality in various levels on high detail settings.
  • Reduced startup time.
  • Reduced the size of campaign saves.
  • Improved text scaling, particularly at 720p and at certain nonstandard resolutions.
  • Improved unit pathing in cases where a stationary unit is obstructing moving units.
  • Improved unit behavior when many units are attacking a single enemy.
  • After playing or cancelling a Glyph, units that were selected previously will be reselected if they are still on screen. If the played Glyph summons units, those units will be added to the existing selection. [list]
  • This behavior can be disabled in the Options menu, which will revert to leaving nothing selected after playing or cancelling a Glyph.
[*]Reduced delay time when starting a match if other players are connected or the match type allows join in progress (Survival) [*]Reduced loading screen time when starting a match while connected as a client. [*]Improved the initial orders bots give to units when summoning them under pressure. [*]Fixed some edge cases where joining via the Steam overlay was not possible when it should be. [*]When playing with another player in a match, they should now properly appear in the recent players list. [*]Fixed a bug that prevented certain connection errors from being displayed correctly. [*]Quickmatch matchmaking is now properly cancelled if the connection to Steam is lost. [*]In Chapter 4, the resource node below the player starting position now starts out as owned. [*]In Chapter 10, the boss now has Siege. [*]In Chapter 15, the boss's basic attacks now deal AoE damage, the cooldown-based ability is more consistent, and the info card has been updated to be more understandable. [/list]