TRIALS!


CUSTOM GAME MODE!


HONEYBADGERS!
MF HONEYBADGERS!!!
ASYMMETRIC LOCAL MULTIPLAYER!
Other people can play along using gamepads! You can now take control of enemy gladiators in the Custom modes! Play with up to FOUR players, with or against the VR player as a GORN gladiator! Simply press “START” on any XBox gamepad connected to the computer while in Custom to activate this mode. We’re testing this out and will still make refinements to the mode, so feedback is welcomed. Our favourite way to play is “Crawl” mode - whoever manages to defeat the VR player gets the next turn in VR.
TWO NEW CHAMPIONS!


PHYSICS IMPROVEMENTS!
Hundreds of physics improvements to weapons and enemies! Man, we don’t even know where to start…- Two handed weapons re-designed and rebuilt from scratch. They should behave FAR more consistently, especially in the hands of enemy gladiators. The hammer has been buffed significantly and is now deemed OP by testers (just like every other weapon in the game)! This is the first time we’ve felt that the two handed weapons behave close to how they should, so we’re pretty stoked.
- The spear is now far more powerful as a stabbing weapon and can now be used to lift enemies off the ground!
- On a related note, you can now deal damage by smashing enemies against the terrain!
- All weapons have been tweaked to be less “springy”, and feel stronger and heavier. Flailing is slightly less effective than before.
- Significant but subtle changes to how damage and knock calculations are performed - hopefully to be a bit more consistent than before.
- Enemies are less jiggly, have more moveable parts, and have had their attacks tweaked.
- FAR fewer random physics explosions (though some do still occur).
- Arena knockouts behave more consistently.
- Should be easier to grab the thing that you intend to off the ground!
- Better combo potential with fists/nunchucks.
- Disarm enemies by damaging their hands!
- Stab consistency improvements.
- And plenty of other stuff we’ve forgotten...

MASSIVE PERFORMANCE IMPROVEMENTS!
The game runs at a higher framerate overall, and the times when the FPS spikes has been reduced. In addition, there are some basic quality settings now to help address this.MORE OPTIONS!
- New options for easy mode - you deal a little bit of extra damage, and time slows down whenever you get hit.
- New options for locomotion - switch the GORN style movement to use the grip button for Vive users, and we’ve added an option to have a control to rotate your playspace for those without 360 tracking setups. The controls on Rift should also make a bit more sense.
- Quality options - If you’re still having framerate issues, these might help. If you do have framerate issues, let us know if these options help or not!
GRAPHICS OVERHAUL! EVEN MORE BLOOD!!
Our art team has been kicking ass and so we have new art for the enemies and a whole overhaul of the arena! Common theme here - let us know what you think. Early Access yay! New blood! We initially changed it for performance reasons, but we really do prefer the new look! Also it allows us to have MORE BLOOD!
THIRD PERSON CAMERA!
Press SPACE to toggle camera angle and to check out your friend’s sweet moves in glorious third person perspective! Use WASDEQ to control the motion of the camera.