- A new area - the winding, flooded repository beneath the Library of Cruxfirth
- A new side quest to unravel
- New pickups and breakables
- A devious new enemy - Skeleton Sapper
- New traps and secret areas
- Phantoms!
- Pumpkins!
Full Change Log:
AIs
- Add step back functionality for AIs
- Add immolated enemies attack new target after everything attack
- Add infected face variation
- Add skeleton sapper enemy
- Add support for AI's to navigate around breakables, gates, doors
- AIs that die from explosions have impulse applied
- Add deacon spear attack chance of causing player to bleed (overtime damage)
- Add Parry Sparks VFX to the Skeleton Warrior Sword parry ability
- Add time delay between stunlocks for AIs
- Add AI so that when stuck by projectiles or seeing those projectiles they are alerted
- Reworked Mire Reaver
- Rework Archivist
- Rework Lichenthrope
- Add more behaviours for AI doing range attacks when a player can't be reached
- Add support for enemies to retarget in coop ---------------------------------------------------------
- Adjusted Deacon knife fan
- Gave Dihedral Priest some resistance to the Staff
- Changed Skeleton Warrior burn time from 5 to 1
- Made skeletons more resistant to the short sword
- Adjusted shock stun times for multiple enemies
- Updated Razorfin to makes it more easily stunnable and reduced bite damage
- Undecaying Honored - Increased flinch chance, increased flinch cooldown
- Lowered Cleric health a small amount
- Made Lichenthropes more likely to flinch, with a reduced cooldown
- Archivist - lowered the primary head health by 25%
- Update skeleton armor damage to only take the base value and not multiplier from bones ----------------------------------------------------------
- Fix skitterflys not flying
- Fix infected sliding after lunge attack
- Fix Infected, Skitterflys, Razorfins, Lichanthropes, Undecaying Honored, Undecaying Punished being affected by swamp volumes
- Fix startup animation not working on client
- Fix SkitterFly not flying after exiting a level and returning
H1Boss
- additional Boss action 'Roar'
- Update H1Boss to have projectile attacks in Phase 1
- Update H1Boss to shoot projectile at enemies when off nav
- Update H1Boss to have much shorter Phase 1
- Fix projectile attachment on the H1Boss (and all other enemies that we couldn't notice)
Quest
- Add Gravick quest
- Add librarian books to have gold sparkle VFX ------------------------------------------------
- Fix [Potential] for killing Mire Reavers in H1M4 not opening doors
- Fix not killing both Mire Reavers in H1M4 before saving and later resuming, causing a softlock (couldn't open doors)
Misc
- Add dithering of foliage to fade in/out rather than popping
- Add pickup vaccuum
- Add smart loot system
- Add Stamina costs for kinetic actions
- Add more obituary tips
- Add Casual/Nightmare difficulty
- Add warning for trying to start outdated profile
- Add quest rewards notifications
- Add more lore notes to H1M3
- Rework of elevators --------------------------------------------------------
- Update boss health bar to disappear/reappear depending on the distance to the enemy --------------------------------------------------------
- Fix two player markers present on map
- Fix keg barrel not having ghost material
- Fix paintings not having backfaces
- Fix Infected character wobbles under a tree (all characters could run into this actually)
- Fix main menu difficulty selection button loses focus if press left/right on the gamepad
SFX
- Add more door sounds!
- Add more gate sound!
- Adjusted sound levels for footsteps, Area Names, Pickups (Health potions and mana), Staff weapon and wood break
- Adjusted sounds levels of some weapon SFX
VFX
- Add VFX for player taking unarmored damage
- Add VFX for player swimming in water
- Add VFX for player entering/exiting water
- Add VFX for parrying
- Add VFX for throwing health potions
- Improve performance of pickup VFX
Levels
- Add new fog!
- Added pumpkins!
- Add super secret to Black House Bog level
- Add small secret to H1L1
- Add mesh for critter holes
- Add additional area to H1M3 - Cellar
- Add crusher traps throughout HUB
- Add Peat Cairns throughout HUB
- Add phantoms across HUB
- Add aftermath victims ----------------------------------------
- Adjusted difficulty settings across entire HUB
- Adjusted breakables and resources across HUB and difficulties
- Adjust spawning logic to avoid bypassing enemies ----------------------------------------
- Fix stone plague in Cruxfirth center playing wrong sound
- Fix bunch of seams, misalignments, floating rocks, OOB across the HUB
- Fix peat ammo pickup loading/unloading before being pickupable
- Fix ladders being able to be disabled
- Fix iron door in HUB1 town that was locked and never opened
- Fix reso-breakable bars in lice slough not having the correct reso material for resonating stone
- Fix various nav generation issues across the HUB
- Fix H1M3 library main doors not properly opening
- Fix H1M3 gate to hub not always being open
Items
- Add stamina recover to drinking health potions
- Add FP models visual changes for discharge upgrades
- Add visual upgrades for all weapons
- Add additional behaviour for breakables when being kicked or hit with staff ---------------------------------------
- Increase Ballista alt-fire damage
- Buffed Short Sword parry damage reduction
- Update Health Potion to be consumable when either health or stamina is not full
- Adjusted armor values for the lower 2 ---------------------------------------
- Fix spellbook related crash on resuming a save
- Fix not being able to hold multiple levers
- Fix misplaced hand when holding the Ballista
- Fix Ballista having wrong upgrade materials
Player
- Buffed falling damage slightly
- Nerfed death gold penalty on lower difficulties
- Improve ladder handling when entering a ladder from water
- Improve ladder handling when entering water from a ladder
- Stamina tweaks -----------------------------------------------------------
- Fix player still being crouched on Revive if they died
- Fix when elevated above an NPC, their dialogue bubble cannot be triggered
- Fix water PP effect not going away when climbing a ladder from water