[b]Full Change Log:[/b]
- Added gold pickups from player death equal to the gold lost penalty
- Stamina increase of 20%, 0.3 second reduction to time before stamina starts regenerating, 14% increase to stamina regen speed. Nerfed death penalty on easier difficulties. Small buff to Mighty Kick damage, knockback.
- Stamina regen buff when drinking health potion.
- Add difficulty based stamina consumption modifier
- Added full refill of health, mana, stamina from a NPC in each HUB once per a session
- Fixed Camera Intensity Setting to affect both camera shakes and camera animations
- Improvements to the multiplayer lobby system
- Fixed the boat ride sequence not teleporting players in MP
- Fixed issues with quest items in multiplayer crashes
- Fixed Hub3 Nebula blocker
- Failsafe to keep Hub 2 boss from clipping through floor
- Removed unnecessary foliage in intro boat ride
- Crystal failsafe for generator puzzle in Grimwine's Manor
- Fix for battery not falling in Grimwine's Manor
- Black House Bog quest update fixes
- Fixed a lot of errant decals in Oasis of the Magi
- Fixed Dihedral Deacon can get stuck if they die under discharge and want to throw their spear on death
- Fixed hardwood barrier save resuming issues
- Fixed immolation occuring on the wrong enemies
- Add new Equalizing Potion VFX
- Fixes for German and Russian causing issues in multiple menus.
- Add ini values for consuming stamina, not playing low stamina sound, various PP effects, and disabling of the enemy cleanup system
- Reduced overall volume of the low stamina panting
- Fixed [potential] for discharge light and waterfall odd material visuals
- Fixed various lighting issues
- Fixed various 3D item viewer artifacts
- Fixed being able to immolate the final boss
- Fixed Fire VFX on the Dihedral Deacon
- Fixed various menu navigation issues
- Fixed Cleric AI function having a wonky z axis value for detecting allies
