Full Change Log:
- Performance optimization pass across the game
- Fix HUB 3 spawning players in various locations when resuming a save
- Fix HUB 3 connection blocker not active until city quest is active
- Fix HUB 3 various object states resetting on resuming a save
- Fix Catafalque boss not spawning if you quit after starting it
- Fix Festering Congregation kill not always transferring you to the next HUB
- Fix various issues related to finding a multiplayer game
- Fix loot not always properly rewarding the player
- Potential fix for intro cinematic lag
- Fix Catafalque boss sometimes becoming idle and other times leaving the arena
- Fix chime puzzle chimes not always playing a sound when shooting it
- Fix pressure plates logic becoming inverted on resuming a save
- Fix various ladders to be easier to climb
- Fix potentially enemies becoming invulnerable
- Fix first time profile creation screen not properly dedicating a profile ID
- Fix NPCs saving their positions under the world
- Cuff Arrow Ethereal Bolt now accelerates to match physical bolt speed
- Changed attacks Paladins and Priests use when smashing breakables in their way
- Mild nerf to Crossbow alt-fire
- Gold penalty readjusted for the new dropped gold behavior
- Reduced upgrade costs for Staff and Short Sword
- Fix Cuff Arrow being awarded on Lice Slough quest completion
- Patched sequence skips that could lead to bad situations in Snow Blind Copse and Grimwine’s Manor
- Add setup to reset the gate in the greed pit room of Gorged Dunes
- Fix HUB 3 covered fountain disappearing after scripted event following Gorged Dunes
- Fix VFX of a destroyed altar being active if you return to the level
- Chimes puzzle frame recolor to help with identification
- Patched some holes in Gorged Dunes
- Patched some gaps and improved decals in the palace
- Fix not being able to pause and quit in credits
- Improve handling of ladders underwater
- Fix discharge on rare occasion causing a crash
- Fix infinite fire with elemental stone that prevents switching back
- Fix various places having too large of step height which requires player to jump
- Added post campaign encounter to Brine Muskeg, Cruxfirth Archives, Black House Bog, Grimwine's Estate
- Improved HUB3 loading pattern so we can skip second load
- Expose more ini settings