GRIP XR is the long awaited follow-up to GRIP: Combat Racing
[p]More than 10 years ago, we revealed GRIP as a spiritual successor for a ravenous rollcage fanbase who were eager to play anything that was like their beloved series. It was really rewarding for us to see the reception the reveal got, and then subsequently watching players blast through the game's tracks at ludicrous speeds once it launched.[/p][p]Now, we are announcing GRIP XR, the next game in what is now a GRIP franchise! This game is meant to be somewhat of a stylized spin off, but has the same core gameplay as the original along with substantial additions & improvements - including, but not limited to:[/p]
- [p]An amazing new driving mechanic called Crank[/p][/*]
- [p]A powerful Level Editor and ingame Workshop for community-created racetracks[/p][/*]
- [p]Playground mode - an expanded version of Carkour[/p][/*]
- [p]Stylish visuals that push a retro sci-fi aesthetic[/p][/*]
[/p][p]GRIP was definitely not the perfect game, but it was a lot of fun when you got into the flow state of intense speeds through physics-bending racetracks. Our aim with GRIP XR is to enable players to experience that flow state gameplay as much as possible, through improved level design, physics, combat interactions, and visual style. [/p]
