The Return of the [strike]King[/strike] VIP
Not seen since [i]Halo 3[/i], VIP returns! The catalyst for many fun and unique custom games, this return has been a long time coming. If you are not familiar, VIP is very much a team-based mode and generally played 4v4. This will be the case for [i]Halo Infinite[/i]. Each team will have a game-designated initial VIP and it’s up to you to keep your VIP alive while also taking down the opposing team’s. [hr][/hr]//RE: PRIORITY TARGETS – PROTECT / NEUTRALIZE
To win, your team must be the first to reach 10 points. It might seem like a cakewalk but there’s a couple of things to keep in mind:- The VIP has extra health, so it’ll take a bit more to neutralize them
- Everybody else will be defending the VIP like the match depends on it
- Each VIP kill is worth one point
- Bazaar
- Catalyst
- Forbidden
- Forest
- Illusion
- Interference
- Prism
Very Immense Possibilities
Not only will VIP be in matchmaking, the mode is also being added to Forge and Custom Games immediately when it launches. That means you’ll be able to get your hands on it and work your magic, creating your own experiences using a new suite of VIP-related custom game options. And, to help you further customize your mode experiences, we’ve brought over VIP’s mode logic to Forge as well. The new mode will be available in Forge’s mode creator tool and multiple new VIP nodes will be added to the nodegraph scripting feature. These tools can be used to enhance or modify the functionality however you please:- Set VIP – Set the VIP of a team
- Clear Team VIP – Clear the VIP of any given team
- On New VIP – Event node indicating that a new VIP has been selected
- On VIP Killed – Event node indicating that a VIP has been killed
- Get Is VIP – Input a player and return if they are currently the VIP on their team
- Set VFX Status – Input a player to apply the new VIP visual effects on their Spartan
