Hello everyone,
I really wanted to release a large content update before the holidays, but unfortunately I was literally 2–3 days short. I decided that fixing bugs, especially the critical ones, was more important, so once again I had to postpone the new creatures... but not for long :).
There are quite a few changes in this update. Some fixes revealed deeper underlying issues that needed to be cleaned up properly. That said, I do have a small surprise for you, but more on that in a moment.
Below is the full list of fixes and improvements:
[b]Fixes:[/b]
Plasma cutter charges and oxygen tanks did not work correctly, causing soft-locks
Keys 0–9 did not work properly while crawling
Monsters could not attack the player while on a zip-line
Mouse behavior was erratic after alt-tabbing
Switching weapons with the mouse wheel did not work properly
[b]Multiplayer fixes:[/b]
Connection issues when alt-tabbing
Incorrect connection establishment often caused issues such as invisible players
Multiple crash-related bugs
The crank was unreliable and behaved inconsistently
The new inventory system had several synchronization issues - now (hopefully) fixed
Lobby chat did not scroll properly
[b]Improvements:[/b]
Inventory UI now has smooth animations and is much more reliable over the network
Character controls while crawling with a weapon now behave the same as when walking with a weapon (e.g. you can move backwards instead of turning around)
Added SFX when hitting walls with a crowbar
Added an indicator icon showing where to weld with the plasma cutter
Sprint time is extended a bit
[b]Getting back to the surprise:[/b] I’ve added a special holiday level "Glass Ballistics" to the Challenges section. I hope you’ll enjoy it.
I wish you all the best in the New Year, and see you soon!
Wookie
