- NEW Wisp Garden, when you fall to the water, you will appear on the Wisp Garden, here you will see all the Wisp you released during the run. If you interact with one, for the next run you will start with it.
- Now each Wisp has its passive that will affect the mobility of the player, it will guide you towards the exit or it will release you coins. (8 in total)
- Save System (It will only save: player level & current district)
- Some bug fixes.
Himno 2 Prototype
There is a discussion that continues in this post. Make a sequel WITH or WITHOUT combat and how. If you have any ideas, you can post it there and we will discuss them. At the moment, this is a prototype of "Himno 2" with combat, it's NOT definitive, much less. UI
- Top left: Health points, each point is a bullet. Coins and keys.
- Top right: Current bow equiped, depending on the bow, health increase or decrease ( so more bullets & HP). Current arrows equiped (fire, stone, ice...) and current potion equiped (2 uses).
- Bottom left: XP and Level.