News Liste Himno

Major Update Alpha V. 1.1.1a NOW OUT with a 20% sale!
Himno
08.04.22 00:12 Community Announcements


Here I am again!

During these months I have been working on a lot of things. The major things added are 2 new biomes with unique monsters and machines, items and new cool weapons with status effects such as poison. 1 new guardian can be unlocked and I added a lot of new content for customizing and automate your camp (now you can convert your camp into a big factory!).



Check the Official Discord where I am always active.

Change Log:
+Added new biome, Dune Belt.
>+Added 3 new materials.
>+Added 4 new weapons.
>+Added 1 new equipment.
>+Added 1 new chest.
>+Added 3 new enemies.
+Added new biome, Maze Of Memories.
>+Added 6 new weapons.
>+Added 1 new equipment.
>+Added 2 new enemies.
+Added 1 new boss.
+Added new enemy status effect: Poison.
+Added 5 new weapons.
+Added wrench item to config machine nodes.
+Added new config UI for machine nodes (Material Compressor, Autoworkbench, Water Filter, Conveyor Cables & Signs).
+Added signs.
+Added Conveyor Cables which transport items from chests.
+Added 4 new color flags.
+Added 2 Fash skins.
+Added 3 Geesha skins.
+Added invincibility when entering a new district.
+Added 1 new enemy.
+Added 1 new guardian.
+Now players get knockbacked when hit with some.
+Added Polish (80%).
+Added difficulty modes in main menu.
+Added 1 new enemy.
+Added quick button to use heal potions (Q / D-pad Up).

-Removed old purity effects.
-Removed Item Extractor.
-Disabled co-op mode for the moment (Right now it has a lot of bugs and I want to add it perfectly).

*Now rest rooms are opened in ruins biome.
*Reworked all keyboard and controller support (90% done).
*Reworked key binding window.
*Some minor changes to UI.
*Corrupted guardian enemy now appears in higher biomes and decreased base damage and health.
*Now when selecting a district it should load well.
*Biomes unlock correctly now.
*Homing projectiles now follows creatures too.
*Elites now appear as normal enemies in some biomes.
*Reworked district and biomes system (it feels more of a roguelite now).
*Crafted items from workbenches won't disappear anymore.
*Reworked Sculptor UI panel, skill tree and skins now appear there.
*Fixed more enemies and torches spawning wrongly.
*Machines and creatures now have different resistance to status effects.
*Fire status effect now works correctly.
*Now enemy status effects scale much better.
*Bosses now appear in specific biomes.
*Increased Bosses HP and decreased damage.
*Reworked bosses sprites.
*Decreased invincibility when hit from 0.25s > 0.1s.
*Improved performance in some biomes & in general.
*Reworked material compressor machine node.
*Tweaked some crafting recipes.
*Now if backwheels hit a bullet, the speed decreases.
*Entering districts over 27 will no longer stuck in loading screen.
*Fixed item extractor machine node.
*Reduced inputs UI scale.
*Items crafted no longer will disappear in camp.
*Changed the size of some items.
*Fixed some AI bugs.



https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/

I hope you enjoy this big update, let me know what you think about it and have a nice day/night everyone!
David ːwinter2019happyyulː
Logo for Himno
Release:26.04.2019 Genre: Gelegenheits-Spiel Entwickler: David Moralejo Sánchez Vertrieb: GrabTheGames Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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