
- Character balance (their attacks, evading, abilities, perks...)
- AI combat improvements (targeting, prioritization...)
- Quality of life improvements (accessibility, UI)
Patch Notes
General fixes
- Melee targeting improvements, melee attacks without Lock-On are now easier to hit, target prioritization is improved (especially for sprinting attacks and Tooke's heavy attack)
- Melee attacks on crouched enemies should now hit more consistently.
- Tree branches and leaves collisions on Outpost fixed so they don't block arrows/bolts
- A new option called "Assassination Camera" allows players to disable the takedown mini-cutscenes
- Temporary community events and rewards are now displayed in the game
Character balance changes
Marianne
- Aiming now requires stamina and halts stamina regeneration.
- Roving Rogue reworked: Previously with the perk Marianne would pick up 2 bolts from a single bolt in the environment, with her bolts having a 25% chance to break on impact. Now with the perk Marianne picks up 1 bolt from a single bolt in the environment, but her bolts no longer break on impact
- Increased the delay between the moment Marianne aims and is able to fire, effectively removing Quick Shots.
- Smoke Bomb now affects AI in a smaller radius.
John
- Surging Smash no longer kills Tooke in a single hit.
- Surging Smash no longer removes Stamina for performing Light Attacks while sprinting.
- John is now able to use Wrath to cancel assassination attempts on his life.
- John is now unable to be assassinated when under the effects of Wrath. He still remains vulnerable to the Sheriff.
- John’s sprint attack is now less generous in terms of hit detection.
Tooke
- Heavy Attack no longer collides with friendly characters
- Healing Gas no longer affects AI negatively.
- Poison Gas now affects AI in a smaller radius.
- Poison Gas no longer hides the player from the Sheriff; other guards are still affected.
Robin
- Aiming now requires stamina and halts stamina regeneration.
- The flashbang's inflicted stamina penalty increased
- The flashbang is now more effective, removing UI elements such as the minimap for characters that are affected
- The flashbang removes lock on, and prevents affected character from locking on for the effect's duration
Smoke Bomb Changes
A person inside a Smoke Bomb's effect :- Is unable to see UI overheads for clients outside the smoke (Health / Tag Icons)
- Is no longer tagged by clients outside the smoke
- Is no longer displayed on the enemy's minimap/map
Bug fixes
- Fixed a rare PC crash after Alt-Tab while in Full Screen mode
- Fixed other rare crashes
- Various localization fixes
- Various UI fixes
- Fixed a bug when muting another player from the map could cause one player to stop their movement while the map is open
- Fixed a bug with players get stuck on the map UI after muting another player
- Fixed an invitation bug when players remained in their HUB after being invited
- Fixed Flash bombs resetting Robin/Marianne arrow/bolt charge