???? PATCH NOTES \[28.02.2026]
[b]???? Restart Steam to grab the update NOW! ????[/b] We're rolling out a major balance overhaul, improved rewards, massive translation support for 20+ languages, visual upgrades, and performance improvements to make your Inferna experience smoother, faster, and more rewarding!
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???? Map 18 — Major Balance Overhaul
We've completely rebalanced all monsters on [b]Map 18[/b]. The goal: [b]Make physical builds more viable[/b], keep the map challenging, and finally end the situation where players with endgame gear preferred farming Fireland over Forgotten Dunes.
⚔️ What Changed?
[b]Magic Resistance Added (15%)[/b] Magic builds (or as some of you call them — [i]Hitter & Nuker builds[/i]) were clearing extremely fast. This adjustment, combined with HP changes, brings better balance between physical and magic builds.
[b]HP Significantly Reduced[/b] Monsters now have roughly [b]50–60% less HP[/b]. No more meat grinders and massive HP sponges — every hit feels impactful.
[b]Damage Increased Slightly[/b] Enemies hit harder to maintain tension. However, since fights are shorter overall, combat now feels faster and more dynamic.
[b]Death EXP Increased[/b] EXP per monster has been increased. Grinding efficiency goes [b]up[/b], benefiting all players — especially casual players working their way toward endgame.
[img src="https://clan.akamai.steamstatic.com/images/36225269/058e9ee38a2622cf273d5a44d86958663ed473e5.png"][/img]
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⚡ Rift Clear Speed Improvement
⏱ Example -> Scorched Desert Rift Lv.100
Average clear time improved dramatically:
[b]~2:18 → ~1:21[/b] That's roughly [b]41% faster![/b]
Map 18 rifts now feel snappy and rewarding instead of long and exhausting.
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???? Rifts — Guaranteed Gold Drops
All [b]Forgotten Dune Rifts[/b] now [b]guarantee gold drops[/b] (50% → 100%). No more dry runs — every clear pays.
[b]Affected Rifts:[/b]
Predators Rift (20,000–25,054 Gold)
Scarab Rift (20,198–27,326 Gold)
Medusa Rift (20,000–23,000 Gold)
Claw Guardian Rift (31,875–43,125 Gold)
Scorched Desert Rift (42,500–50,000 Gold)
Dust Lords Rift (42,500–50,000 Gold)
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???? Pet System Fixes
⚙️ Fixed Random Scale EXP Calculation
Pet EXP now properly scales with the monster's random scale value instead of using a flat multiplier. Your pet gains EXP accurately based on what you actually fight.
???? General Stability Improvements
Multiple internal fixes to improve overall reliability.
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???? Pet Bell — Improved Number Formatting
EXP values now use [b]thousand separator dots[/b]:
[b]1.250.000 / 5.000.000[/b] instead of [b]1250000 / 5000000[/b]
[img src="https://clan.akamai.steamstatic.com/images/36225269/6480e3569481ee32c96abe8034536f84c7b758e4.png"][/img]
Much easier to read at a glance.
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???? Gold Chest Stack Size Increased
Gold Chests now stack up to [b]25,000[/b] (previously 200). Inventory management just got a lot cleaner.
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???? Map 18 — Gold Chest Drops
Monsters on Map 18 can now drop [b]Gold Chests[/b].
Flat drop rate (no scaling)
Pure grinding reward
We will monitor this closely and adjust if necessary
Our goal is simple: farming with [b]endgame gear in Forgotten Dunes[/b] should feel more rewarding than farming in Fireland.
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???? Quest Scroll Rewards Buffed
All Quest Scroll rewards have been increased.
[b]Highlights:[/b]
Monster Hunter T1: [b]1x → 3x[/b]
Monster Hunter T2: [b]3x → 5x[/b]
Rift Hunter T1: [b]3 → 5 Wing Uses[/b]
Rift Hunter T2: [b]5 → 8 Wing Uses[/b]
Big Spender T1: [b]1x → 5x[/b]
Big Spender T2: [b]3x → 15x[/b]
Forge Frenzy T1: [b]2x → 3x[/b]
Forge Frenzy T2: [b]2x → 3x[/b]
Enchantment Roulette T1: [b]10x → 20x[/b]
Enchantment Roulette T2: [b]25x → 40x[/b]
Quest Scrolls are now far more rewarding and worth completing.
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???? Smith NPC Adjustment
The Smith in [b]Map 1 Caratas[/b] has been repositioned to a better location.
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⚙️ Quest System — Internal Stability Upgrade
Many quest scripts were migrated from manual [b]get + set[/b] quest flag operations to atomic [b]incr_qf()[/b] calls.
This prevents:
Rare race conditions
Float number issues
Daily quest inconsistencies
Rift / pet / mount tracking errors
You won't directly notice this — but the system is now more stable and reliable.
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???? Visual Improvements & Performance Boost
Character feet now properly adjust to ground angles — no more floating on hills.
[img src="https://clan.akamai.steamstatic.com/images/36225269/fcb6e718560ea82bb824f0bea0a962dd86e5d153.png"][/img]
Overall performance optimizations implemented.
Improved FPS for many players.
Fixed the [b]stone collision bug on Map 1[/b] where players could walk through rocks.
Fixed [b]grass render distance issues[/b] on Map 1 (Caratas).
[img src="https://clan.akamai.steamstatic.com/images/36225269/dceb35e1743c464ed6feabac722d79f8b5b019e1.png"][/img]
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???? Massive Translation Update
Expanded and improved translations across [b]20+ languages[/b], including:
Polish, Arabic, Czech, Greek, Turkish, French, Spanish, Hungarian, Italian, Portuguese, Romanian, Russian, Chinese, Indonesian, Danish, Filipino, Japanese, Dutch, Swedish, Finnish, Norwegian, Ukrainian, Hebrew, Vietnamese, and Thai. [img src="https://clan.akamai.steamstatic.com/images/36225269/551c77c5cb55d951378e8e55e09717c5e33a8989.png"][/img]
Inferna is now more accessible than ever — play in your language!
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????️ Sneak Peek — What's Coming Next
We're working on [b]walking and speaking NPCs[/b].
Yes — NPCs that can walk, talk, and actively interact with the world.
Imagine what this will do for the atmosphere and the living, breathing feeling of Inferna's world. The environment is about to feel more alive than ever.
[hr][/hr]Your feedback matters — especially regarding the Map 18 rebalance. Let us know how it feels!
Happy grinding! ⭐
[b]- The Inferna Team[/b]
