???? PATCH NOTES \[28.02.2026]
[p]???? Restart Steam to grab the update NOW! ????
We're rolling out a major balance overhaul, improved rewards, massive translation support for 20+ languages, visual upgrades, and performance improvements to make your Inferna experience smoother, faster, and more rewarding!
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???? Map 18 — Major Balance Overhaul
[p]We've completely rebalanced all monsters on Map 18.
The goal: Make physical builds more viable, keep the map challenging, and finally end the situation where players with endgame gear preferred farming Fireland over Forgotten Dunes.
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⚔️ What Changed?
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- [p]Magic Resistance Added (15%) Magic builds (or as some of you call them — Hitter & Nuker builds) were clearing extremely fast. This adjustment, combined with HP changes, brings better balance between physical and magic builds.[/p][/*]
- [p]HP Significantly Reduced Monsters now have roughly 50–60% less HP. No more meat grinders and massive HP sponges — every hit feels impactful.[/p][/*]
- [p]Damage Increased Slightly Enemies hit harder to maintain tension. However, since fights are shorter overall, combat now feels faster and more dynamic.[/p][/*]
- [p]Death EXP Increased EXP per monster has been increased. Grinding efficiency goes up, benefiting all players — especially casual players working their way toward endgame.[/p][/*]
[img src="https://clan.akamai.steamstatic.com/images/36225269/058e9ee38a2622cf273d5a44d86958663ed473e5.png"][/img][/p]
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⚡ Rift Clear Speed Improvement
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⏱ Example -> Scorched Desert Rift Lv.100
[p]Average clear time improved dramatically:
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- [p]~2:18 → ~1:21 That's roughly 41% faster![/p][/*]
Map 18 rifts now feel snappy and rewarding instead of long and exhausting.
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???? Rifts — Guaranteed Gold Drops
[p] All Forgotten Dune Rifts now guarantee gold drops (50% → 100%).No more dry runs — every clear pays.
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Affected Rifts:
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- [p]Predators Rift (20,000–25,054 Gold)[/p][/*]
- [p]Scarab Rift (20,198–27,326 Gold)[/p][/*]
- [p]Medusa Rift (20,000–23,000 Gold)[/p][/*]
- [p]Claw Guardian Rift (31,875–43,125 Gold)[/p][/*]
- [p]Scorched Desert Rift (42,500–50,000 Gold)[/p][/*]
- [p]Dust Lords Rift (42,500–50,000 Gold)[/p][/*]
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???? Pet System Fixes
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⚙️ Fixed Random Scale EXP Calculation
[p]Pet EXP now properly scales with the monster's random scale value instead of using a flat multiplier. Your pet gains EXP accurately based on what you actually fight.
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???? General Stability Improvements
[p]Multiple internal fixes to improve overall reliability.
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???? Pet Bell — Improved Number Formatting
[p]EXP values now use thousand separator dots:
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- [p]1.250.000 / 5.000.000 instead of 1250000 / 5000000[/p][/*]
Much easier to read at a glance.
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???? Gold Chest Stack Size Increased
[p]Gold Chests now stack up to 25,000 (previously 200).
Inventory management just got a lot cleaner.
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???? Map 18 — Gold Chest Drops
[p]Monsters on Map 18 can now drop Gold Chests.
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- [p]Flat drop rate (no scaling)[/p][/*]
- [p]Pure grinding reward[/p][/*]
- [p]We will monitor this closely and adjust if necessary[/p][/*]
Our goal is simple: farming with endgame gear in Forgotten Dunes should feel more rewarding than farming in Fireland.
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???? Quest Scroll Rewards Buffed
[p]All Quest Scroll rewards have been increased.
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Highlights:
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- [p]Monster Hunter T1: 1x → 3x[/p][/*]
- [p]Monster Hunter T2: 3x → 5x[/p][/*]
- [p]Rift Hunter T1: 3 → 5 Wing Uses[/p][/*]
- [p]Rift Hunter T2: 5 → 8 Wing Uses[/p][/*]
- [p]Big Spender T1: 1x → 5x[/p][/*]
- [p]Big Spender T2: 3x → 15x[/p][/*]
- [p]Forge Frenzy T1: 2x → 3x[/p][/*]
- [p]Forge Frenzy T2: 2x → 3x[/p][/*]
- [p]Enchantment Roulette T1: 10x → 20x[/p][/*]
- [p]Enchantment Roulette T2: 25x → 40x[/p][/*]
Quest Scrolls are now far more rewarding and worth completing.
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???? Smith NPC Adjustment
[p]The Smith in Map 1 Caratas has been repositioned to a better location.
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⚙️ Quest System — Internal Stability Upgrade
[p]Many quest scripts were migrated from manual get + set quest flag operations to atomic incr_qf() calls.
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This prevents:
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- [p]Rare race conditions[/p][/*]
- [p]Float number issues[/p][/*]
- [p]Daily quest inconsistencies[/p][/*]
- [p]Rift / pet / mount tracking errors[/p][/*]
You won't directly notice this — but the system is now more stable and reliable.
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???? Visual Improvements & Performance Boost
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- [p]Character feet now properly adjust to ground angles — no more floating on hills.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36225269/fcb6e718560ea82bb824f0bea0a962dd86e5d153.png"][/img][/p][/*]
- [p]Overall performance optimizations implemented.[/p][/*]
- [p]Improved FPS for many players.[/p][/*]
- [p]Fixed the stone collision bug on Map 1 where players could walk through rocks.[/p][/*]
- [p]Fixed grass render distance issues on Map 1 (Caratas).[/p][/*]
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???? Massive Translation Update
[p]Expanded and improved translations across 20+ languages, including:
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Polish, Arabic, Czech, Greek, Turkish, French, Spanish, Hungarian, Italian, Portuguese, Romanian, Russian, Chinese, Indonesian, Danish, Filipino, Japanese, Dutch, Swedish, Finnish, Norwegian, Ukrainian, Hebrew, Vietnamese, and Thai.
[img src="https://clan.akamai.steamstatic.com/images/36225269/551c77c5cb55d951378e8e55e09717c5e33a8989.png"][/img][/p][p]
Inferna is now more accessible than ever — play in your language!
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????️ Sneak Peek — What's Coming Next
[p]We're working on walking and speaking NPCs.
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Yes — NPCs that can walk, talk, and actively interact with the world.
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Imagine what this will do for the atmosphere and the living, breathing feeling of Inferna's world. The environment is about to feel more alive than ever.
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Your feedback matters — especially regarding the Map 18 rebalance. Let us know how it feels!
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Happy grinding! ⭐
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- The Inferna Team
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