News Liste Instruments of Destruction

The Last Big Pre-1.0 Update - Version 0.500
Instruments of Destruction
05.02.24 20:54 Community Announcements
Version 0.500 is now live on Steam! This is the biggest update yet, and the last major one before version 1.0. Part of the reason it's such a significant update: For the last 4 weeks, and until the game is done, Alan Lawrance (lead developer of PolyBridge 3, lead designer of Red Faction, and overall amazing programmer) has joined the "team" at Radiangames. Alan is awesome, and we hope to keep working together far beyond Instruments of Destruction. On to version 0.500:

I have not been keeping a full list of the changes, but here are the major elements of this update:

  • New Campaign missions and challenges and vehicles
  • New Build & Destroy missions and challenges
  • Sticky Bomb part, build mode tweaks/fixes, and other part improvements
  • Destruction improvements and optimizations
  • Improved mouse controls
  • Visual changes (smoke particles, UI rendering)
  • New environments (and new main menu music)
  • Initial pass of story elements


There are now 11 near-final missions, challenges, and associated vehicles in the main campaign. Two of those missions are essentially the same as previous ones, with 9 new missions joining them to form the first 2 regions of the game. The other 6 missions are still available, but most of those will undergo some significant changes or get removed from version 1.0.

On the Build & Destroy campaign side of things, there are 5 new missions/tutorials and challenges. These new ones are less-directed tutorials for the most part. The almost 2-year missions from previous versions are mostly still available, but they are going to be significantly updated or removed for version 1.0.

Rather than go on more about the rest of the new features, I want to also want to go over what's to come, both in the short-term and the long-term.

THE SHORT-TERM

In this case, short-term means the next week or two. There will be some follow-up improvements that Alan and I will make, with a focus on more performance optimizations and a number of UI updates. A new options menu is the biggest new UI thing coming soon, though the campaign map and vehicle save/load stuff will also get some big changes. The new smoke particles will also receive some performance optimizations and other changes so they don't impact the framerate so much at higher resolutions.

After these smaller updates in the next couple weeks, the game will not receive any further updates prior to version 1.0. We'll still be looking for mission feedback and any bug reports as we approach 1.0, so please keep letting us know what you guys think.

THE LONG-TERM

Here's the plan for the rest of the game prior to version 1.0:

  • A lot more (30+) Main Campaign missions, challenges, and vehicles
  • A lot more (15+) Build & Destroy missions and challenges
  • Localization for all the text (not voice)
  • Removing/revising some old missions/islands
  • More varied Sandbox-only islands
  • More mission types and objectives (esp. combat-oriented missions)
  • Real voice acting for Jenkins and Sharpe
  • More optimization
  • Simple intro and ending animations for both campaigns
  • More special events/weather (meteor shower, for instance)
  • More ways to customize vehicle appearance
  • Lots of bug fixes
  • Replacing or updating a lot of the bonus vehicles


NOTE: Campaign progress will be RESET with version 1.0.

Basically there's a lot of missions left to do, which is actually not that scary, and a wide variety of smaller tasks that are needed to finish up the game. Nothing is especially risky/difficult, and it's far more fun to work on the game now than it was 4 months ago (hello build mode UI redo).

The scary part is that this is the "real" first part of the game, essentially, and I hope people like it. There will be some nice complementary elements that get improved, like the UI, and the writing/voice acting, and maybe some other things. And I haven't really playtested anything recently, but in terms of gameplay/missions/tutorials/etc, the first part of the game is "ready". After 4 years of development, the game is almost done. There will be some updates after 1.0, but unlike Early Access, I know what I want the game to be, and this is it.

So when will version 1.0 be out? I'm not sure yet, but there will a release date trailer posted here when that's all figured out. That trailer should be out by the end of the month if all goes well, and for the release date, April feels like a safe bet, but you never know.
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Release:02.03.2022 Genre: Gelegenheits-Spiel Entwickler: Radiangames Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Launch Week concludes with Version 1.03
Instruments of Destruction
1 Tag 18:35 Community Announcements
Version 1.02 Changelist
Instruments of Destruction
14.05.24 22:55 Community Announcements
Version 1.01 changelist
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13.05.24 23:25 Community Announcements
Version 1.0 is LIVE!
Instruments of Destruction
10.05.24 11:42 Community Announcements
Version 1.0 releasing on May 10th, 2024!
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03.04.24 13:17 Community Announcements
Version 0.502 Changelist
Instruments of Destruction
14.02.24 22:53 Community Announcements
Mapping out the Road to the Finish Line
Instruments of Destruction
12.02.24 21:03 Community Announcements
The Last Big Pre-1.0 Update - Version 0.500
Instruments of Destruction
05.02.24 20:54 Community Announcements
Winter Progress Report
Instruments of Destruction
22.12.23 15:51 Community Announcements
Changelist for version 0.426
Instruments of Destruction
08.12.23 16:01 Community Announcements
Mouse Controls! (kinda) and Cloudy Skies (literally)
Instruments of Destruction
05.12.23 23:54 Community Announcements
Adding more life to the game (aka seagulls and turtles)
Instruments of Destruction
01.12.23 21:59 Community Announcements
Update 0.415 Drops Today (That's a Pun--Vehicles Get Dropped Off Now)
Instruments of Destruction
18.11.23 14:14 Community Announcements
New Build Tutorial and Challenge Mode in Version 0.410
Instruments of Destruction
13.11.23 21:45 Community Announcements
Changelist for Version 0.402:
Instruments of Destruction
26.10.23 16:44 Community Announcements
Version 0.401a changelist (vehicle naming fixes)
Instruments of Destruction
22.10.23 16:32 Community Announcements
Complete Build Mode UI Makeover - Version 0.400
Instruments of Destruction
19.10.23 14:10 Community Announcements
Driving Towards Release, and A Few Words On Unity
Instruments of Destruction
18.09.23 11:59 Community Announcements
The KRAKEN Arrives, a PAX 2023 Report, and Demo Playable
Instruments of Destruction
06.09.23 18:16 Community Announcements
Building Collapse Fixed - Version 0.301 Out Now
Instruments of Destruction
21.08.23 16:11 Community Announcements
Version 0.299 Now In Debug Branch
Instruments of Destruction
15.08.23 19:28 Community Announcements
Instruments of Destruction selected for PAX Rising 2023 Showcase!
Instruments of Destruction
26.07.23 15:05 Community Announcements
Early July Development Updates (and I Did a Game Jam)
Instruments of Destruction
10.07.23 14:51 Community Announcements
Version 0.261 Changelist
Instruments of Destruction
02.06.23 16:40 Community Announcements
FUN FACTOR Featured Vehicle Winners
Instruments of Destruction
30.05.23 13:52 Community Announcements
Version 0.260 brings improved ground/terrain (but there's a catch)
Instruments of Destruction
03.05.23 18:12 Community Announcements
First Person View and more with the Camera Mod and Sound Mod parts
Instruments of Destruction
26.04.23 15:35 Community Announcements
And There was Much Rejoicing (and Particles)!
Instruments of Destruction
21.04.23 19:04 Community Announcements