News Liste Instruments of Destruction

Mapping out the Road to the Finish Line
Instruments of Destruction
12.02.24 21:03 Community Announcements
Version 0.501 is now live on Steam. Here's the changelist:
* Revised Options menu layout (scrolling list, shortcuts to sections, descriptions of everything)
* Changed mission map display to show thumbnail images
* Changed local/built-in vehicles to show/use thumbnail images
* Improved functionality/usability of capturing thumbnail images for vehicles/etc
* Added thumbnails to missions and mission vehicles
* Significantly improved smoke rendering speed by rendering it at a lower resolution
* Added environment smoke to 2 dust-storm missions
* Added smoke rendering options for quality and environment smoke
* Smoothed out camera zooming and fixed some other camera issues
* Added voice volume ducking and other sound options
* Fixed a variety of bugs/issues

0.501 doesn't have a huge changelist, but some of the changes were significant, and the smoke rendering optimization was a big challenge that both Alan and I took multiple stabs at to finally get it all working the right way. The options UI and map UI changes may be more apparent, but those were relatively quick tasks in comparison.

The map UI in particular I'm not 100% satisfied with, so version 1.0 will look a bit different than what you see in 0.501. How it'll be different I'm not exactly sure, aside from it being more animated/rewarding when you return from a mission.

There will almost certainly be a version 0.501a (and maybe 0.501b), but otherwise this is the last update before version 1.0. I still don't have a solid date on 1.0, but late April is still seeming like a reasonable time.

There will be additional news posts here despite the lack of new builds after this week, with the next one very likely to be about the Release Date Trailer.

PUSHING TOWARDS 1.0

The Release Date Trailer will be the start of the promotional push leading up to version 1.0. The goal is quite simple: Have the biggest 1.0 launch day possible. The best way to do that is to have the best game possible, and to build excitement so that everyone wants to play it on launch day.

I think we have a good plan/design to make the game the best it can be, and there is a plan for a good amount of promotional stuff as well. I've never enjoyed promotional work that much, but it can be rewarding to talk to journalists/streamers/etc directly, so I try to focus on that aspect. I'm also getting help from a few people, so I don't have to do everything myself.

There's a lot of work to do, but I'm looking forward to getting it all done. Thanks for all the support along the way!

-Luke
Logo for Instruments of Destruction
Release:02.03.2022 Genre: Gelegenheits-Spiel Entwickler: Radiangames Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Launch Week concludes with Version 1.03
Instruments of Destruction
1 Tag 18:35 Community Announcements
Version 1.02 Changelist
Instruments of Destruction
14.05.24 22:55 Community Announcements
Version 1.01 changelist
Instruments of Destruction
13.05.24 23:25 Community Announcements
Version 1.0 is LIVE!
Instruments of Destruction
10.05.24 11:42 Community Announcements
Version 1.0 releasing on May 10th, 2024!
Instruments of Destruction
03.04.24 13:17 Community Announcements
Version 0.502 Changelist
Instruments of Destruction
14.02.24 22:53 Community Announcements
Mapping out the Road to the Finish Line
Instruments of Destruction
12.02.24 21:03 Community Announcements
The Last Big Pre-1.0 Update - Version 0.500
Instruments of Destruction
05.02.24 20:54 Community Announcements
Winter Progress Report
Instruments of Destruction
22.12.23 15:51 Community Announcements
Changelist for version 0.426
Instruments of Destruction
08.12.23 16:01 Community Announcements
Mouse Controls! (kinda) and Cloudy Skies (literally)
Instruments of Destruction
05.12.23 23:54 Community Announcements
Adding more life to the game (aka seagulls and turtles)
Instruments of Destruction
01.12.23 21:59 Community Announcements
Update 0.415 Drops Today (That's a Pun--Vehicles Get Dropped Off Now)
Instruments of Destruction
18.11.23 14:14 Community Announcements
New Build Tutorial and Challenge Mode in Version 0.410
Instruments of Destruction
13.11.23 21:45 Community Announcements
Changelist for Version 0.402:
Instruments of Destruction
26.10.23 16:44 Community Announcements
Version 0.401a changelist (vehicle naming fixes)
Instruments of Destruction
22.10.23 16:32 Community Announcements
Complete Build Mode UI Makeover - Version 0.400
Instruments of Destruction
19.10.23 14:10 Community Announcements
Driving Towards Release, and A Few Words On Unity
Instruments of Destruction
18.09.23 11:59 Community Announcements
The KRAKEN Arrives, a PAX 2023 Report, and Demo Playable
Instruments of Destruction
06.09.23 18:16 Community Announcements
Building Collapse Fixed - Version 0.301 Out Now
Instruments of Destruction
21.08.23 16:11 Community Announcements
Version 0.299 Now In Debug Branch
Instruments of Destruction
15.08.23 19:28 Community Announcements
Instruments of Destruction selected for PAX Rising 2023 Showcase!
Instruments of Destruction
26.07.23 15:05 Community Announcements
Early July Development Updates (and I Did a Game Jam)
Instruments of Destruction
10.07.23 14:51 Community Announcements
Version 0.261 Changelist
Instruments of Destruction
02.06.23 16:40 Community Announcements
FUN FACTOR Featured Vehicle Winners
Instruments of Destruction
30.05.23 13:52 Community Announcements
Version 0.260 brings improved ground/terrain (but there's a catch)
Instruments of Destruction
03.05.23 18:12 Community Announcements
First Person View and more with the Camera Mod and Sound Mod parts
Instruments of Destruction
26.04.23 15:35 Community Announcements
And There was Much Rejoicing (and Particles)!
Instruments of Destruction
21.04.23 19:04 Community Announcements