- [i]Unassuming Strike, Clumsy Strike, Sudden Strike[/i]: Now can target position 3 and 4
- [i]Forceful Lesson[/i]: Damage changed from 75% to 100%
- [i]Astounding Fortitude, Unnerving Fortitude[/i]: Bonus Armor and Resistance changed from 10 to 12
- [i]Mystic Fortitude[/i]: Bonus Armor and Resistance changed from 14 to 18
- [i]Strength of Mediocrity[/i]: Bonus Attack and Dread changed from 2 to 4
- [i]Smite, Vorpal Smite[/i]: Damage changed from 40% to 50%
- [i]Smite the Show-Offs[/i]: Damage changed from 50% to 65%
- [i]Volley, Accurate Volley, Grand Volley[/i]: Now can be cast from position 4
- Baseline Armor changed from 7 to 8
- Baseline Resistance changed from 7 to 8
- [i]Heartless Slash, Death comes for everyone[/i]: Damage changed from 60% to 80%
- [i]Edge of Abyss[/i]: Damage changed from 90% to 120%
- [i]Heartless Slash, Edge of Abyss[/i]: Damage depending on Armor and Resistance changed from 40% to 80%
- [i]Death comes for everyone[/i]: Damage depending on Armor and Resistance changed from 60% to 120%
- [i]Unfeeling Aggression, We Are Nothing, All is Dust[/i]: Critical strike damage changed from 200% to 400%
- [i]Soprano, Crescendo, Accelerando[/i]: Now can be cast from position 4
- Baseline Attack changed from 17-21 to 22-26
- Baseline Dread changed from 24-28 to 26-30
- [i]Feature[/i]: Maximum effects amount changed from 5 to 6
- [i]Feature[/i]: Bonus Accuracy and Evasion changed from 3 to 5
- [i]Terrorwave, Echoing Terror, Panic Blast[/i]: Now can be cast from с position 4
- [i]Feature[/i]: Decrease of chance to escape changed from 15% to 50%
- Baseline Armor changed from 4 to 5
- Baseline Resistance changed from 4 to 5
- Baseline Luck changed from 4 to 5
- Baseline Evasion changed from 4 to 5
- [i]Transfusion, Grand Transfusion, Rage Injection[/i]: Now can be cast from position 4
- [i]Chains of Anger, Moaning Chains[/i]: Damage changed from 100% to 125%
- [i]Chains of Fury[/i]: Damage changed from 130% to 150%
- Upgrade Attack bonus changed from 3 to 4
- Upgrade Dread bonus changed from 5 to 6
- Upgrade Luck bonus changed from 4 to 5
- [i]Aim for the Vein[/i]: Vigor restored by critical strike changed from 40% to 65%
- [i]Aim for the Heart[/i]: Vigor restored by critical strike changed from 50% to 100%
- [i]Aim for The Soul[/i]: Mana restored by critical strike changed from 25% to 50%
- [i]Pain Blast, Terror Blast[/i]: Damage changed from 25% to 30%
- [i]Agony Blast[/i]: Damage changed from 30% to 40%
- [i]Sundering Squall, Disfiguring Flurry[/i]: Damage changed from 40% to 50%
- [i]Sundering Storm[/i]: Damage changed from 50% to 65%
- [i]Terror Blast[/i]: Cost changed from 25 to 20 Wrath
- [i]Disfiguring Flurry[/i]: Cost changed from 25 to 20 Wrath
- Baseline Vigor changed from 130 to 140
- Baseline Attack changed from 13-18 to 15-20
- Baseline Dread changed from 13-18 to 15-20
- [i]Feature[/i]:[i] Spider Venom[/i] damage to regular enemies changed from 2% to 4%
- Difficulty level [i]Good Always Wins[/i]: - Baseline Vigor changed from 820 to 800 - Baseline Sanity changed from 725 to 705
- Difficulty level [i]More Pain![/i]: - Baseline Attack changed from 18-21 to 17-20 - Baseline Vigor changed from 1185 to 1150 - Baseline Sanity changed from 1135 to 1100 - Baseline Steam Machine MKII Armor changed from 20 to 24 - Baseline Steam Machine MKIII Resistance changed from 20 to 24
- Difficulty level [i]Good Always Wins[/i]: - Baseline Attack changed from 24-27 to 22-25 - Baseline Vigor changed from 1350 to 1300 - Baseline Sanity changed from 1300 to 1250 - Baseline Steam Machine MKII Armor changed from 29 to 34 - Baseline Steam Machine MKIII Resistance changed from 29 to 34
- Difficulty level [i]More Pain![/i]: - Baseline Vigor changed from 995 to 970 - Baseline Sanity changed from 965 to 940
- Difficulty level [i]Good Always Wins[/i]: - Baseline Attack changed from 33-48 to 30-45 - Baseline Vigor changed from 1155 to 1130 - Baseline Sanity changed from 1125 to 1100
- Difficulty level [i]Cakewalk[/i]: - Baseline Vigor changed from 900 to 925 - Baseline Sanity changed from 900 to 925
- Difficulty level [i]More Pain![/i]: - Baseline Vigor changed from 1125 to 1175 - Baseline Sanity changed from 1125 to 1175
- Difficulty level [i]Good Always Wins[/i]: - Baseline Vigor changed from 1350 to 1400 - Baseline Sanity changed from 1350 to 1400
- Difficulty level [i]Good Always Wins[/i]: - Baseline Dwarf Hero Attack changed from 29-33 to 28-32 - Baseline Elf Hero Attack changed from 34-36 to 32-34 - Baseline Mage Hero Attack changed from 26-35 to 24-33 - Baseline Dwarf Hero Luck changed from 29 to 27 - Baseline Mage Hero Luck changed from 16 to 15 - Baseline Paladin Hero Luck changed from 17 to 12
- Difficulty level [i]Cakewalk[/i]: - Baseline Attack changed from 38-42 to 32-36
- Difficulty level [i]More Pain![/i]: - Baseline Attack changed from 46-50 to 40-44 - Baseline Accuracy changed from 147 to 141
- Difficulty level [i]Good Always Wins[/i]: - Baseline Attack changed from 53-57 to 46-50 - Baseline Accuracy changed from 152 to 149
- Difficulty level [i]Cakewalk[/i]: - Baseline Attack changed from 39-43 to 33-37
- Difficulty level [i]More Pain![/i]: - Baseline Attack changed from 47-51 to 41-45 - Baseline Accuracy changed from 160 to 154
- Difficulty level [i]Good Always Wins[/i]: - Baseline Attack changed from 54-58 to 47-51 - Baseline Accuracy changed from 163 to 160
