News Liste Iron Danger

First major patch now available. Also: Free Demo out now!
Iron Danger
23.04.20 17:06 Community Announcements
Hi all!

It’s nearly a month since Iron Danger came out and we are happy to provide you with the first patch for the game, including lots of fixes and extra polish. Thanks for helping us to spot some of the issues by reporting them. The exact content for the patch can be found at the end of this post.

Other really exciting news is that we have decided to have a free demo of the game available! If you are still unsure if Iron Danger is the game for you or you have just been saving your money to get a game bit later, you can grab the demo and give it a go. All your progress in the demo will be transferred to the full game as well.

And when you have decided that you really want to buy the game, now it is the perfect time to do it in a style!

Our Supporter Bundle is in -34% sale, which means that you’ll get it for less than the normal price for only the game. The Supporter Bundle includes some really cool things, such as the Iron Danger graphic novel and highly praised game soundtrack.

So no need to keep on waiting, just jump in and get your bundle at https://store.steampowered.com/bundle/13860/Iron_Danger_Supporter_Bundle/

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Iron Danger - patch update v1.01.08 release notes

Common changes, apply to all the places where such an element is in use
BUGFIX: Fixed angle of water decal. Caused some minor visual glitches.
BUGFIX: Removed dissolve shader from temple stair material so that see through effect BUGFIX: does not break stairs
BUGFIX: Improvement on pier object material to not get drilled holes by obstructed camera view
BUGFIX: Automaton movement was jerky when he tried to watch characters and walk at the same time
BUGFIX: AI - You could get different rewind results by casting fireball to an unaware enemy and rewinding backwards and not casting the fireball. Enemy still spotted you like you would have cast the fireball.
BUGFIX: Achievement trigger for getting shards was broken. Fixed so that you'll retroactively get achievements for all shards you have not received achievement when collecting one shard.
PERFORMANCE: Performance optimizations to character animations (CPU)
PERFORMANCE: Performance optimizations in player character pathfinding when there were element effects on screen. You could sometimes get bad performance spikes when hovering inside such areas.
PERFORMANCE: Performance optimizations in NPC pathfinding for distant NPCs
IMPROVEMENT: Adjusted path finding evaluations for element effects, allowing both characters and NPCs to try more often to find a way through hazardous elements if no other route is found.
IMPROVEMENT: Automaton no longer can use interactable props, like eat Roosterfish for healing
BUGFIX: Enemies could sometimes stay hidden inside ground even though they were actively fighting against the player characters.
BUGFIX: Topi's roundhouse kick upgrade was showing wrong duration for both basic kick and roundhouse kick in the upgrade screen
BUGFIX: Troll hunter achievement was not awarded if the player rewound the game just after killing a troll.
BUGFIX: Fixed small scaling issues with enemies in several levels. Earlier this was the source of some visual glitches in enemy indicators.
BUGFIX: Keyu Shaman had the wrong portrait artwork.
BUGFIX: Lead actress’ name had typo in it
BUGFIX: Action toolbar's item usage tooltips did not have "cancel" text translated to all languages
BUGFIX: Charge, Bull Rush and Dodge sometimes showed their targeting visuals in wrong place if there was no valid direction to use them
BUGFIX: Element tooltip background box was not always scaled correctly
IMPROVEMENT: Camera cone is bigger for dissolve effect (seeing better through trees, walls etc)
FEATURE: Added tutorial page to journal
IMPROVEMENT: Changed some examinable mundane items to not have examinable highlights and texts (such as baskets etc).
IMPROVEMENT: Changed roofs to hide in between camera and character
IMPROVEMENT: Some parts of credits texts reformatted
IMPROVEMENT: Changed block, wide block and block arrows to have constant duration in all difficulty levels.
IMPROVEMENT: Finishing blow and the Finisher skills:
Can now also be used against swamped and frozen enemies
Targeting improved so that if a character was prone, swamped or frozen when action started, they'd receive the damage even though they'd lose status effect before dealing the damage. Also, not allowed to target characters without such status effects anymore.
IMPROVEMENT: Minor tweak to reduce the amount of situations where the enemy is able to just get a bit out of reach when you are attacking.
IMPROVEMENT: Disabled interactable props no longer show prediction of their usage (such as some levers in Sunken Temple)


Level-specific changes. Warning, may contain mild spoilers!

Chapter 1
Part 4
BUGFIX: Sometimes bandit camp conversation happened only after combat. If we end up into combat before it, the conversation is now never shown.
IMPROVEMENT: Added some extra stealth grass around bandit camp to give additional variety if entering camp from different direction

Part 7
BUGFIX: Fireweed was missing from minimap
BUGFIX: Some small fences and railings blocked fireballs, arrows etc. Fixed to be able to shoot through them.
IMPROVEMENT: Fine tuning the first bandit discussion


Chapter 2
Part 5
BUGFIX: Enemy guard conversation was triggered multiple times when rewinding

Part 7
BUGFIX: Removed interaction from lock runes as you are not meant to interact with them in this level



Chapter 3
Part 3
BUGFIX: Missing Voice-overs in one conversation.
BUGFIX: It was possible to get stuck behind broken pillar

Part 4
BUGFIX: Automaton power plates could be activated multiple times and also receive same conversation all over again
BUGFIX: It was possible to get stuck behind broken pillar
PERFORMANCE: Performance improvements on level specific trigger handling
BUGFIX: Rewinding in specific spot could break the camera

Part 5
BUGFIX: Conversation was playing multiple times

[Part 7
BUGFIX: Rewinding Angksuw conversation could break the camera


Chapter 5
Part 3
[BUGFIX]Level start conversation only played after combat
[BUGFIX]Character shadows had a noisy visual glitch on them

Part 4
BUGFIX: In one room, the barrel blocked movement so that you could not enter through the door.

Part 7
BUGFIX: Rewinding in shard chamber could break the end of the level


Chapter 6
Part 3
BUGFIX: Player was able to walk through and inside big decoration pipes
BUGFIX: Automaton light was very strong, sometimes hindering playability

Part 4
BUGFIX: Player was able to walk through and inside big decoration pipes
BUGFIX: It was possible to sneak behind the last troll and enter the temple without entering into combat with it.

Part 6
BUGFIX: It was possible to walk on the water in one spot


Chapter 7
Part 4
IMPROVEMENT: Reduced light intensity from bear tank front light
Logo for Iron Danger
Release:25.03.2020 Genre: Action-Rollenspiel Entwickler: Action Squad Studios Vertrieb: Daedalic Entertainment Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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