[b]Iron Danger 1.03.02 release notes[/b]:
Features:
- Added new tutorial elements in the tutorial level that better indicate the correct timing for evades and blocks by highlighting the timeline position player should rewind to
Fixes:
- Fixed panicking AI not acting correctly if it couldn't instantly find suitable position to run into
- Fixed AI corpse investigation logic when re-discovering dead body
- Fixed AI perceptions not updating correctly with moving perception targets
- Fixed multiple doors (like Fireweed hatch) opening on its own after rewinds
- Fixed backup not arriving in Logjam level if game was rewound after doing damage to the dam
- Fixed picking up barrels through walls in some spots
- About a hundred small trigger fixes that could have caused issues on rewinds in different levels
- Fixed some issues with Keyus not rising up correctly from grounds in rewinds
- Fixed potential culling issue with Spike Traps
- Fixed Grouse's destructible nest not working correctly when rewinding after hitting it once
- Fixed an issue where some Possessed Automatons didn't show correct examination text
- Removed some broken examinable stuff where the examination text couldn't be found
- Fixed some issues with chopping down Creep Trees not working correctly
- Fixed Wait action having a cooldown on Hard mode, preventing chaining it
- Fixed tooltips showing invalid cooldown times (rounding error)
- Fixed tooltips showing invalid duration of many actions, especially in Hard mode
- Fixed level results screen upgrade details showing some wrong cooldown and speed values in Hard mode
Balance changes:
Level 1-2
- Removed one engineer from inside the castle
- Removed one engineer from top of the stairs
- Removed one engineer from the marketplace
Level 1-4
- Removed flanking bandit from the first combat
- Removed one bandit from campfire, leaving only 3
- Removed crossbow from a bandit at the campfire
- Made all bandits have 50hp
Level 2-3
- Removed one Keyu Master from the falling tree ambush
Level 2-4
- Removed one shaman from the last room, leaving only one
Level 2-5
- Removed one guard from the fight before Aurolith
- Made enemies have little less HP as player characters are weaker in this level.
General:
- Cleave action takes 3 heartbeats instead of 2 in Hard mode
News Liste Iron Danger
[b]Iron Danger 1.03.02 release notes[/b]:
Features:
- Added new tutorial elements in the tutorial level that better indicate the correct timing for evades and blocks by highlighting the timeline position player should rewind to
Fixes:
- Fixed panicking AI not acting correctly if it couldn't instantly find suitable position to run into
- Fixed AI corpse investigation logic when re-discovering dead body
- Fixed AI perceptions not updating correctly with moving perception targets
- Fixed multiple doors (like Fireweed hatch) opening on its own after rewinds
- Fixed backup not arriving in Logjam level if game was rewound after doing damage to the dam
- Fixed picking up barrels through walls in some spots
- About a hundred small trigger fixes that could have caused issues on rewinds in different levels
- Fixed some issues with Keyus not rising up correctly from grounds in rewinds
- Fixed potential culling issue with Spike Traps
- Fixed Grouse's destructible nest not working correctly when rewinding after hitting it once
- Fixed an issue where some Possessed Automatons didn't show correct examination text
- Removed some broken examinable stuff where the examination text couldn't be found
- Fixed some issues with chopping down Creep Trees not working correctly
- Fixed Wait action having a cooldown on Hard mode, preventing chaining it
- Fixed tooltips showing invalid cooldown times (rounding error)
- Fixed tooltips showing invalid duration of many actions, especially in Hard mode
- Fixed level results screen upgrade details showing some wrong cooldown and speed values in Hard mode
Balance changes:
Level 1-2
- Removed one engineer from inside the castle
- Removed one engineer from top of the stairs
- Removed one engineer from the marketplace
Level 1-4
- Removed flanking bandit from the first combat
- Removed one bandit from campfire, leaving only 3
- Removed crossbow from a bandit at the campfire
- Made all bandits have 50hp
Level 2-3
- Removed one Keyu Master from the falling tree ambush
Level 2-4
- Removed one shaman from the last room, leaving only one
Level 2-5
- Removed one guard from the fight before Aurolith
- Made enemies have little less HP as player characters are weaker in this level.
General:
- Cleave action takes 3 heartbeats instead of 2 in Hard mode
Release:25.03.2020
Genre:
Action-Rollenspiel
Entwickler:
Action Squad Studios
Vertrieb:
Daedalic Entertainment
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
