News Liste Kingpin: Reloaded

1.07 Patch Notes
Kingpin: Reloaded
28.05.25 16:06 Community Announcements

Welcome to the 1.07 patch!

This update is focused on fixing AI related issues. • AI cast-members flinch less easily when hit. Added difficulty scaling so the harder the level, the less likely to flinch. • Navigation improved overall for hired and enemy cast. • Cast are less likely to get stuck on angled floors in the Sewer. • Cast more consistently attack enemies, but a hired guy with a pipe will still be hesitant to attack a cast with a pistol or more powerful weapon. • Hired cast will immediately follow the player. No more having to specifically order a dude to follow after hiring. • Cast less likely to 'forget' what they are doing. • Scared cast will now check more frequently if they should stop hiding or trying to run through locked doors. • Territory is now consistently respected. Enemy will react to territory breaches like the original game. • Enemy cast will now remember hearing player gunshots for a short while. This vastly improves aggression/attack consistency from trigger spawned enemy. • SR1 guard now returns to the radio consistently compared with the original game. That is, in the original the guard will not go up the ramp and will stand below the radio on occasion, but mostly goes to the radio. This now occurs in Reloaded. It is likely to be a navigation data error when the guard fails to reach the radio and seems to be based on where the guard is on his route. Other changes: • Reduced blood spawning to reduce lag. The blood system will be getting a thorough going over in a later update. • Fixed RC Bar dude shirt skins • Fixed cast blood damage skins • Fixed secret detection code to account for faulty save/load system. All secrets should now be detectable. • Disabled some error checking for map loading. This will allow Ship Yards loads to work again. Loading bugs will be fixed in the next patch.