News Liste Legendary Hoplite

Devlog #5 | Ajax’s Trial Results
Legendary Hoplite
06.06.23 20:59 Community Announcements
Chaírete, hoplites!

First, we want to thank you for playing Legendary Hoplite: Ajax’s Trial and discussing it. Your feedback will help shape the game and make it even better.

This is why we want to talk about your feedback and tell you what the future holds. Let’s start!

There were discussions that some passive skills are stronger than others. And, yes, some passives might feel stronger - in a short campaign. This is just a prologue, just one chapter - you’ve seen a small part of what the game can offer. While the Ajax’s Trial version may have limited content and relatively easy difficulty, we can assure you that the passive skills that provide non-damaging effects are just as valuable as those that deal damage.


Who wouldn’t want more starting points?

We have carefully designed the passive skills to be versatile and effective against various enemies and situations, which can further enhance the player's character and army build. For instance, if troops are upgraded to higher levels, our reliable wooden fences will get thorns. Those thorns will damage enemies and apply bleeding effects. And stone walls disarm enemies that hit them and, upon collapsing, deal huge damage upon those unfortunate who destroyed them. Or, as another example, the "Arc Slash" skill allows the hero to attack enemies that have already passed him, which is especially helpful against spiders.

Some players pointed out that the UI and visual clarity of the game could use a bit of improvement. And we can assure you - in the final version, we will improve the visuals and user interface.
One of the comments regarding UI was about comparing weapons. Please, consider this: there will be a lot of different weapon options that support different playstyles. Sometimes you will have to choose from different item levels or the different quality to push onward. Clear indication which weapon is “better” might halt progression at some point.

We also saw some requests that asked us to allow placing structures and soldiers in a row just in front Dio. Unfortunately, we can’t do this for two reasons.
First, gameplay. This row is used for Dio to perform Minion summoning skills and other actions.
Second, visual. With so many units and with all the rows filled it might feel really cramped. And it will also look like Dio is hitting his own allies.


It already looks a bit cramped with just two towers and a palisade

Our plans also include adding gamepad control and adding Steam Deck support - so you will be able to play the way you prefer!

Other than that we can assure you that we are working on every bug that was reported. And if you face some technical issue - you can always tell us about it on our Discord server.

And this is it for now. A small force of Cyclops approaches Ithaca and it is time to put on a helmet, grab a spear and defend Ithaca once again!



https://store.steampowered.com/app/1479810/Legendary_Hoplite/

About Legendary Hoplite


A combination of Action RPG and Tower Defense: slay monsters, find weapons, upgrade your armies, defend your base… Prevent humanity from extinction at the hands of monsters from Greek mythology and ancient tribes. Don't let them cross the gate, commander!

Stay tuned for the release date to take your place on the battlefield, where the clash of steel and the roar and become a Hero!

Make sure to follow us here!


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Logo for Legendary Hoplite
Release:02.02.2024 Genre: Action-Adventure Entwickler: TripleBricksGames Vertrieb: Ravenage Games Engine: Unity Kopierschutz:keine Infos Franchise:keine Infos
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