Max Payne 3
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Über das Spiel

Systemanforderungen
- CPU: Intel Dual Core 2.4 GHz - i7 3930K / AMD Dual Core 2.6 GHz - FX8150
- GFX: NVIDIA 8600 GT 512MB VRAM / Radeon HD 3400 512MB VRAM
- RAM: 2GB
- Software: Windows 7 32/64 Service Pack 1, Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3
- HD: 35 GB
- SFX: 100% DirectX 9.0 kompatibel
- LANG: Deutsch, Englisch
- CPU: Intel 6 Core x 3.06 GHz / AMD 8 Core x 3.6 GHz
- GFX: NVIDIA GeForce GTX 680 2GB VRAM / Radeon HD 7970 3GB VRAM
- RAM: 16GB
- Software: Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3
- HD: 35 GB
- SFX: DirectX 9.0 kompatibel mit Dolby Digital Live-Unterstützung
- LANG: Deutsch, Englisch
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Lucid, Organic, and Raw.
Max Payne 3 and its presentation make it one of the greatest shooters I've played to date. Many other first and third-person shooters come off feeling stiff and man-made no matter how esteemed the Game or Gameplay. There comes the point where we as players grow conscious, realise that we are indeed controlling hardened tough guys, protagonists who may or may not let the odd grunt slip out of their inanimate lips upon taking damage. Max Payne 3 has made me realise that our Gordon Freeman's and Master Chiefs all lack emotion; visual and verbal feedback informing the player that they control a person; a living, human being. Not a bunch of code that lets us sit on the shoulders of our favourite video-game protagonists. Games lack moments that humanise the protagonist, moments that allow the player to immerse themselves fully. Moments that would enable the player to become the character on screen, the protagonist. When these moments are included in a Game's design, Story, Gameplay, and done right, the living human being that the developers are trying to sell to us subsequently grows into a real person. Their world becomes our world; their pain becomes our pain. Max Payne 3 has these moments, and that's what makes it great. The Game's presentation and Gameplay are a trip - Lucid, Organic, and Raw. Playing the Game feels like a dream, literally. Everything feels so real, is so real. Max's fluid animations blend seamlessly into one another, dynamically reacting to player input; this alone makes the Game feel authentic and visceral. I find it astonishing how gun-play remains smooth and intuitive despite being so heavily animated - the shooting mechanics are some of the best I've seen to date; it's just so satisfying. Shooting someone isn't something that just happens - it's impactful. You won't see enemies merely rag-doll after being shot; they react to their injuries; clutching their wounds, squeezing their eyes shut with pursed lips; every death feels unique, with a weight that is felt. A life that Max and I have taken. Perhaps that's just the Game's masterful presentation talking as it imprints on my mind, adding depth and subtle details that may not be there at all. Admittedly levels feel claustrophobic, and the Game itself is exceptionally linear, with many areas and battle arenas feeling limited. It would've been nice to see more areas like the Nightclub and the Airport that offer more room to move around; however, the levels seem to have benefited from this design choice and are extraordinarily detailed with incredible fidelity. It's fair to say that Max Payne 3 holds up graphically to this current generation's Games. That aside, Max is a man in pain; I got that much. You don't just see his pain in cut-scenes, however, but throughout Gameplay. Many Games fail to convey how the protagonist feels during the most crucial part of any Game; the Gameplay. They abandon the emotion; it's only allowed for cut-scenes, dialogue, right? Wrong. Max doesn't walk. He pulls himself around, dragging his clunky feet, always moving nonchalantly - even when he leaps into the air, there's no grace to be seen; Max ends up falling to the floor like a pile of bricks - struggling as he staggers back onto his feet. The youthful nature seen in previous installments made you feel like Neo from the Matrix. Now, It's all gone. Max's movements; they're unhurried; he's tired, he's in pain. Max is now the one looking to buy more sand for his hourglass, or perhaps he's waiting for it to run out? He's hanging heavy, desperately hauling himself from altercation to altercation - shootout to shootout. Through his animations and mannerisms, you see all of this during Gameplay - the feeling of pain, a man who's entire being has shattered into billions of pieces. He's lost everything, and you don't just see this during a cut-scene of Max drowning his soul in liquor; that depressing, painful tone is slathered all over the Game. That tone is why Max Payne 3 is my favorite out of the entire trilogy. Max Payne 3 has ended up being one of the best gaming experiences I've had since my run-in with Outer Wilds earlier this year. It's a Game I see myself replaying for its visceral nature, along with fluid animations and gun-play. Like many others, this Game is a sublime work of art—the story and storytelling - Max's character progression. Sadly, we won't see a Max Payne 4; it's a shame as I have not felt as invested in a character for a long time; James McCaffreys went above and beyond bringing this character to life. And goodness, the music - Health made sure this Game had a soundtrack I won't be forgetting anytime soon. As mentioned before, Lucid, Organic, and Raw are the three words I would use to describe this Game. It's engaging and surprisingly intimate; unequivocally one of the Best Games I've ever played. Rest easy, Max. Thank You, imageofedessa
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Max Payne, John McClane... what's the difference...
Remember watching Die Hard and thinking, OMG how many guys has he killed so far??...yeah, this has the same feeling.
The whole time I was playing this felt like I was part of a 90's movie where the protagonist is a cast out renegade cop with a vendetta. If that sounds bad to you, trust me, it is not. The delivery of the story is great.
I have not played the first 2 installments of the series so I had to do some research about the story of Max. On that research I found the story HERE .
This is a VERY short game or detective story but, I can't stress this enough, it feels like you're actually a part of a movie. The story develops fast and it moves along as a movie would. I actually appreciated the shortness of it because the story was told in such a good and concise way.
The gameplay was good to me, it's fun trying to get all headshots and if you want to make the game longer you can try to go for all the achievements because I wasn't thinking about that and barely got any lol. So a good challenge for those that like longer games would be the achievements bit. For those that just want to play a good game no matter how long it is, then you will DEF have fun with this game. If you want bang for your buck and you feel like full price should give you a lot of game time, then get it at a discount. I don't think you'll be disappointed with this game.
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Release:01.06.2012
Genre:
Actionspiel
Entwickler:
Rockstar Vancouver
Vertrieb:
Take 2 Interactive
Engine:
Euphoria-Engine
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
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