v4.2.5 Changelog - 19/05/2025
- UI: Added latin names as search tags to all animals.
- UI: Close Window button and hotkey now closes build menu, research windows, prestige window and message window.
- UI: Fix typo on Family Poster description.
- UI: Fixed bug 'needs light' now works correctly as a search term in the search menu.
- UI: Improved placement on heights other than y=0, especially land masses.
- UI: Fixed bug wrong sprite was used when Science income was not sufficient to keep Abyssal Tank operational.
- UI: Fixed panning in perspective mode.
- UI: Fixed typo causing Boeseman's Rainbow to not have a latin name.
- UI: You can no longer place the same substrate on top of itself.
- UI: Improved layout of save/load box with more even distribution of columns, especially in 4:3 ratio.
- UI: Improved layout of Sandbox menu, especially in 4:3 ratio.
- Graphics: Removed some lights from Kreisel tank to improve look.
- Graphics: Fixed bug where Oblique-Lined Dottyback, Long-Nosed Chimaera, Long-Tailed Duck and Adélie Penguin didn't animate when you hovered over them in the menu.
- Balance: Fixed bug where some objectives were generated for sandbox where the required animal was 'Congeners Only' making Tank Point Value objectives impossible.
- Balance: 3. Elmshorn, improved Toadstool Coral side objective structure to make it easier to follow.
- Balance: Fixed bug where 'Requires Observation' on a modded animal was still causing health to drop even when Deep Freeze is disabled.
- Japanese: Fixed a bug where [empty string] was written in the cashflow window.
- Chinese: Renamed Marbled Serpent Starfish.
- Chinese/Modding: Added requested characters for better names in mod support.
- Modding: Added support for floating point (decimal/fractional) number to be used for tank.waterHeightAdjustment. This lets you put floating objects at any height.
- Modding: Added feature to disable automatic mod disabling when an error is encountered during post-processing. gui.data -> dontDisableModsOnFailedLoad. Please don't change this setting unless you are a mod creator in the middle of tweaking a mod. It will disable automatic recovery meaning you'll be locked out of the game until you manually fix/delete/disable the mod causing the error.