v5.0.14 Changelog
- [p]UI: Pumps, compressors and pumps reconnect automatically when moved. They can still be disconnected manually and will disconnect when placed outside of range to whatever they are connected to.[/p][/*]
- [p]UI: land animals can always be returned to tanks after being picked up, even if there is not enough land due to a reduction in ice.[/p][/*]
- [p]UI: Added a 'mounting point' count to the bottom game bar when placing a mountable object on an object with mounting points.[/p][/*]
- [p]UI: When holding an existing object, the name will appear on the bottom game bar.[/p][/*]
- [p]Fixed bug: incorrect number shown for land animals "when fully grown" when hovering over the capacity icon on a tank.[/p][/*]
- [p]Fixed bug: you could place objects where the stairs were on underfloor tanks.[/p][/*]
- [p]Fixed bug: large underfloor tank capacity was 4 too many because the stairs were being counted as water in the volume calculation.[/p][/*]
- [p]Fixed bug: the corner in the underground tunnel was not painted.[/p][/*]
- [p]Fixed bug: when placing a coral with a default mount (rocks), it would allow you to buy the rocks without the coral if you couldn't afford both. Now the purchase is completely blocked unless you can afford both the rocks and the coral.[/p][/*]
- [p]Simulation: Walls placed against the inside walls of bridges no longer block guests.[/p][/*]
- [p]Balance: Cost of unlocking animals via merchants in sandbox rebalanced so it's based on animal rarity, not rank.[/p][/*]
- [p]Balance: Statically mounted animals e.g. corals never give -1 prestige from being overviewed by guests.[/p][/*]
- [p]4. Valberg: number of Cuckoo Wrasse required for 1st objective reduced to 5 to make fully grown match minimum volume of tank requested on the obejctive.[/p][/*]
- [p]Graphics: When placing a new animal, the animal that appears at the mouse is at full size, rather than starting size.[/p][/*]
