Have the highlights of the patch and full changelog below!
Highlights:
- New secret underground area to explore
- UI Optimization
- Rendering Optimization for Player Buildings
- Fix for non-interactible player-made devices when logging in
- Changed Player Name texts behaviour to only show when looking at players, instead of always showing them
- Changed "Fall Out Of World" behaviour to teleport back to surface instead of killing the player
- Deployed mobile 3d printers now decay if not used
- Multiple client and server crash fixes
- Banned players will now see a ban reason and duration when trying to log in
- Big fix for meteor and supply tracker spawn locations
- Graphical quality improvements on meteors
- Tons of smaller QoL improvements
Full Changelog:
- New secret underground area to explore
- Fixed context action bug in the customization UI
- Adjusted unconscious player threat factors for AIs
- Adjusted color of PvP event map marker
- Added pulse to map marker compass indicator
- Increased display duration of loot tracker entries
- Fixed floodlight customization bug
- Fixed region notifications for nested regions
- Notify of message changed to members of the same alliance
- Fix for FlopsUI not showing up if player spawns in active event
- Set Full Servers to show by default
- Fix for server crash when purchasing flops and then dying
- Fixed protocol progress sharing
- Implemented an icon for the currently loaded ammo inside the item slots
- Fix for "Deployable do not respect the customization when dropped"
- Fixed button prompt for "Open Inventory" objective in the tutorial
- Moved minimum number of players for flop event amount to RuleSets for private servers
- Polish of Doployable Customization
- Prevented mutliple interactions with research center
- fixed potential crash and workaround for sorting issue in refineries
- Implemented InvitePlayers-Button in ingame menu
- fixed that some dropped items are counted to pickUp-item objective
- Fix for disappearing player markers
- Adjusted drone and mech attacks
- Reintroduced base ownership combo box
- Updating no building volumes on snow area to prevent from players occupying the entire area
- Adjusted stability rules of gate frames
- Triangle walls and flipped triangle walls can now be attached to each other
- Fixing floating pebbles
- Adjusted the allowed penetration depth of building parts
- Fix for meteor and tracker spawn pre-generation. we should have around 2k more valid locations now
- Adjusted weapon hard damage
- Meteors just got a whole brighter
- Implemented BanReason
- Adding no building volumes on the western edge, from south to north of the PVP sphere in snow region
- BuildingPart mesh instancing (rendering optimization)
- Restored few missing voiceover lines
- Localization updates for all languages
- Changed Player Name texts behaviour to only show when looking at players, instead of always showing them
- Adjusted AI acid loot
- Fix for player meshes sometimes being invisible to other players
- Changed 'FellOutOfWorld' behavior to teleport to closest spawn area instead of death. Death is still fallback for the unlikely case of not finding a respawn area
- Fixed some quite visual issues with rocks and their undersides
- Extending loot region of the crater in order to fix no loot issue
- Adjusted bayonet melee durability loss
- Enabled processor device detail customization
- Small asset optimizations (+ distmantling device slight look improvement)
- Deployables can now have a decay time
- Fixing players get stuck issues
- Adding and replacing more riverbed mining nodes within the riverbed region
- Set the decay time of mobile 3D printers
- Proper fix for jetpack sound being played when in flying mode but not jetpacking
- Restored colored default visuals of player devices
- Fix for non-interactible player-made devices when logging in
Thanks and stay safe,
The Dev TeamNews Liste MEMORIES OF MARS
Have the highlights of the patch and full changelog below!
Highlights:
- New secret underground area to explore
- UI Optimization
- Rendering Optimization for Player Buildings
- Fix for non-interactible player-made devices when logging in
- Changed Player Name texts behaviour to only show when looking at players, instead of always showing them
- Changed "Fall Out Of World" behaviour to teleport back to surface instead of killing the player
- Deployed mobile 3d printers now decay if not used
- Multiple client and server crash fixes
- Banned players will now see a ban reason and duration when trying to log in
- Big fix for meteor and supply tracker spawn locations
- Graphical quality improvements on meteors
- Tons of smaller QoL improvements
Full Changelog:
- New secret underground area to explore
- Fixed context action bug in the customization UI
- Adjusted unconscious player threat factors for AIs
- Adjusted color of PvP event map marker
- Added pulse to map marker compass indicator
- Increased display duration of loot tracker entries
- Fixed floodlight customization bug
- Fixed region notifications for nested regions
- Notify of message changed to members of the same alliance
- Fix for FlopsUI not showing up if player spawns in active event
- Set Full Servers to show by default
- Fix for server crash when purchasing flops and then dying
- Fixed protocol progress sharing
- Implemented an icon for the currently loaded ammo inside the item slots
- Fix for "Deployable do not respect the customization when dropped"
- Fixed button prompt for "Open Inventory" objective in the tutorial
- Moved minimum number of players for flop event amount to RuleSets for private servers
- Polish of Doployable Customization
- Prevented mutliple interactions with research center
- fixed potential crash and workaround for sorting issue in refineries
- Implemented InvitePlayers-Button in ingame menu
- fixed that some dropped items are counted to pickUp-item objective
- Fix for disappearing player markers
- Adjusted drone and mech attacks
- Reintroduced base ownership combo box
- Updating no building volumes on snow area to prevent from players occupying the entire area
- Adjusted stability rules of gate frames
- Triangle walls and flipped triangle walls can now be attached to each other
- Fixing floating pebbles
- Adjusted the allowed penetration depth of building parts
- Fix for meteor and tracker spawn pre-generation. we should have around 2k more valid locations now
- Adjusted weapon hard damage
- Meteors just got a whole brighter
- Implemented BanReason
- Adding no building volumes on the western edge, from south to north of the PVP sphere in snow region
- BuildingPart mesh instancing (rendering optimization)
- Restored few missing voiceover lines
- Localization updates for all languages
- Changed Player Name texts behaviour to only show when looking at players, instead of always showing them
- Adjusted AI acid loot
- Fix for player meshes sometimes being invisible to other players
- Changed 'FellOutOfWorld' behavior to teleport to closest spawn area instead of death. Death is still fallback for the unlikely case of not finding a respawn area
- Fixed some quite visual issues with rocks and their undersides
- Extending loot region of the crater in order to fix no loot issue
- Adjusted bayonet melee durability loss
- Enabled processor device detail customization
- Small asset optimizations (+ distmantling device slight look improvement)
- Deployables can now have a decay time
- Fixing players get stuck issues
- Adding and replacing more riverbed mining nodes within the riverbed region
- Set the decay time of mobile 3D printers
- Proper fix for jetpack sound being played when in flying mode but not jetpacking
- Restored colored default visuals of player devices
- Fix for non-interactible player-made devices when logging in
Thanks and stay safe,
The Dev Team
Release:05.06.2018
Genre:
Action-Adventure
Entwickler:
Limbic Entertainment
Vertrieb:
505 Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
