Fixes:
- Made sure all weapons and tools have their correct vfx
- Fixed some server and client crashes
- Fixed issues resulting from button mashing during interactions like vaulting
- Improved vaulting behaviour
- Yet another protocol fix
- Fix for building devices being not interactable
- Fix for Exosuit Achievement not unlocking
- Fix for the EULA not being scrollable with gamepads and controllers
- Fix for AI not despawning when losing their target
- Fix for AI following the player indefinitely
- Fix for the Memory Capsule protocol (it will not be unlocked the moment you press the "Launch" button)
- Fixes for AI spawners
- Fix for the tutorial cutscene running in an endless loop
- Optimized ingame world map
- General Localization update
- Fixed button prompts in multiple parts of the UI
- Fixed not being able to upgrade a base
- Fixed some bugs related to achievement stat tracking
- Fixes for the Juggernaut walking out of the crater (it can reach the top of the crater but not much further - still buildings in shooting range can be damaged by it, so keep it in mind!)
This is most likely the last patch this year. Some of us (me (Das_Emu) included) will be on our holidays starting next week and not be back until next year. Some of us are still around next week, but we will most likely only push out a quick hotfix for potential new critical issues.
Please be aware that community mangement feedback will also be greatly reduced over the holidays. We try to keep an eye on the servers and answer the occasional question here and there, but we will not be able to give the full-on support we give usually.
For next early year we plan on continueing our quest for proper fixes for some of the outstanding issues, like the private servers, the inventory issues and potentially some more rebalancing.
We wish you a very nice holiday (whichever you may celebrate) and a happy new year and will see you all next year.
The Dev TeamNews Liste MEMORIES OF MARS
Fixes:
- Made sure all weapons and tools have their correct vfx
- Fixed some server and client crashes
- Fixed issues resulting from button mashing during interactions like vaulting
- Improved vaulting behaviour
- Yet another protocol fix
- Fix for building devices being not interactable
- Fix for Exosuit Achievement not unlocking
- Fix for the EULA not being scrollable with gamepads and controllers
- Fix for AI not despawning when losing their target
- Fix for AI following the player indefinitely
- Fix for the Memory Capsule protocol (it will not be unlocked the moment you press the "Launch" button)
- Fixes for AI spawners
- Fix for the tutorial cutscene running in an endless loop
- Optimized ingame world map
- General Localization update
- Fixed button prompts in multiple parts of the UI
- Fixed not being able to upgrade a base
- Fixed some bugs related to achievement stat tracking
- Fixes for the Juggernaut walking out of the crater (it can reach the top of the crater but not much further - still buildings in shooting range can be damaged by it, so keep it in mind!)
This is most likely the last patch this year. Some of us (me (Das_Emu) included) will be on our holidays starting next week and not be back until next year. Some of us are still around next week, but we will most likely only push out a quick hotfix for potential new critical issues.
Please be aware that community mangement feedback will also be greatly reduced over the holidays. We try to keep an eye on the servers and answer the occasional question here and there, but we will not be able to give the full-on support we give usually.
For next early year we plan on continueing our quest for proper fixes for some of the outstanding issues, like the private servers, the inventory issues and potentially some more rebalancing.
We wish you a very nice holiday (whichever you may celebrate) and a happy new year and will see you all next year.
The Dev Team
Release:05.06.2018
Genre:
Action-Adventure
Entwickler:
Limbic Entertainment
Vertrieb:
505 Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
