Update Changelog
Ranching
- Dire Rats and Croa can now be Captured by Mages with Air Skill 1 and kept in Pastures.
- Research the necessary items on the Sizzling Flames section of the Research tree.
- To create a Pasture, you first create the land area with Pasture Construction Blocks. Then you build Rat's Nests and Croa Coops to hold animals and Feed Troughs to feed them.
- Captive Baby animals must be fed in order to grow.
- Captive Adult animals must be fed in order to create new babies.
- Pairs of animals in Pastures spawn baby animals periodically. Baby animals grow up into adults over time.
- Adult animals are automatically marked for Hunt, but you can set how many Adults should be preserved so that breeding still occurs.
- Hunted Captive animals drop 2x the reagents of animals in the wild.
Founder Casting Changes
- The Founder can now cast spells while floating in the air.
- This means that the Founder can now construct those hard to reach blocks that required temporary stairs in the past.
- The Founder no longer disappears if the Founder's Grave is broken, shrunk, or covered by Fog.
Gameplay Changes
- Swapped Elevated and Interior on Lair of Dark Arts and Windy Pinnacle. Only affects new Balanced games. Saved games on Balanced will still have the original keywords.
- Gnosis Shards from Gnosis Veins and Battle Crystals increased to match the increased Gnosis Shard costs in the prior release.
- Changed how many Gnosis Shards are gained from Pulverizing Relics from 2x Relic Level to Relic Level ^ 1.7. This makes Relics higher than Level 4 give substantially more.
- Scarecroa take Eyeball instead of Meat to build. Moving Scarecroa/Snaptrap/Pathstone tech to off Second Sight (Eyeball recipe) on tech tree.
- Sleeping in a Medical Bed now uses water power for faster healing.
- Croa without a Nest will now run into the trees and disappear.
Quality of Life
- Mage Portrait UI at the top of the screen has been overhauled to take up less space and expand more gracefully as you gain more Mages.
- Architecture Style can now be changed during games. If you switch between Shuffled styles, they do not re-roll.
- Recipe tooltips now show where the Recipe can be used.
- Added Skill Requirement number to alerts and action buttons when an errand requires a Magic Skill higher than 1. (Runewood Chop, etc.)
Fixes and Improvements
- Relics show up as Inventory instead of Resources in the UI.
- Fix for cases where Relics could become unusable during Summoning.
- Fix Relics not being De-Attunable if above the Mage's current level.
- Warning message on Relic UI to say why a selected displayed Relic cannot be used for Summoning.
- Text updates for clarity on Faction Relic Display Powers.
- Foundation blocks now snap to terrain more easily when placing them.
- Fix Room Type Goal layout not always fitting the text properly.
- No longer clearing Room Type Goals when they are completed.
- Book of Rooms now shows Room Type Keywords in a different color than other text.
- Reduced audio spam from Gremlin Farms.
- Fix cycle tab hotkey not working and added cycle tab reverse to hotkey settings.
- Fix for Mages sometimes looking like they have multiple wands.
- When an Initiate becomes an Apprentice, any invalid assignments are released. This fixes Apprentices staying in an Initiate-only bed.
- When a Student is hired as Staff, any newly invalid assignments are released.
- When a Student is hired as Staff, the Staff member will preserve their Groups, Restrictions, and Job Type Priorities.
- Fix for auto-add on Staff for Advanced Task Type Priorities and Meals not working properly.
- Fixes for Relic window on narrow screens.
- Fix for De-Attune button sometimes being placed off-screen.
- Fix possible screech sound on furniture Assemble.
- Changes to icon rendering to improve readability in UI.
- Polished Progress text on selection text for gather errands.
- Fix for typo in hover for Demolish.
Twitch Integration
- Added option to reset bits to zero when a name is used.
- Added options for requeuing behavior once a named character leaves the school.
- The Delete option will remove the name from the queue entirely upon the character leaving.
- The Balanced option will requeue the name but sort it lower to ensure that the same names don't keep showing up.