Toolbox users will find that they're able to place a [b]deployable spawn[/b] in Frontline and Invasion modes, which allows allies to spawn closer to the battle.
There's also the [b]shawm[/b], a brand new instrument for bards to embrace.
Some cosmetics are also included in this patch, most notably the [b]jester set[/b].
Finally, we're enabling the [b]Halloween event to run from today until November 6th[/b]. Log in to get an [b]executioner's hood[/b] that you can keep, and a temporary [b]shame mask[/b] for the duration of the event. You might also find faces have been turned into horrific abberations, and pumpkins that appear from the unlikeliest of places.
Patch #23 Changelog 28/10/2021
[b]General[/b]- Enabled Halloween event - faces now look scary and horses poop pumpkins which can be picked up
- Added Jester Set
- Added Fisherman’s Hat
- Added Goatskin Hat
- Added Wooden Maul skin
- Kicks can now flinch releases again
- Kicks no longer drain stamina on hit/parry
- Small parry/block adjustment to reduce backparries
- Toolbox can no longer build out of bounds
- Updated CombatTest with new WIP riposte animation rework & explosive barrel prototype
- Added new instrument: Shawm
- Added new toolbox building: Deployable spawn
- Toolbox ballista cost increased to 6
- Toolbox firepit cost increased to 8
- Toolbox walls now take increased damage
- Toolbox walls and spikes now take longer to auto build
- Toolbox no longer drops on melee hit
- Doors now take increased damage
- Firebombs now have slightly more radius & deal slightly more wood damage
- Longbow buffed slightly, faster draw speed (1.1 -> 1s) and slightly faster projectile speed
- Buffed rock basket
- Buffed two handed rock base damage
- Reworked Castello
- Various map optimizations and fixes
- Added ammo boxes to Taiga brawl maps
- Reduced noble area on MountainPeak Invasion
- Cleaned up Feitoria town area and improved the layout in some areas
- Mallets (next to barricades) and lances now respawn
- Fixed bots not moving on SKM Feitoria
- Added new Lute equipment emote
- Added new jester global emote
- Added new emote for throwables
- Fixed interact animations looking bad with 2h carryables
- Adjusted AI behaviour to now avoid areas other AI is in to prevent congestion
- Equipment now draws the same type of shadow as characters
- Equipment now draws indirect shadows
- Projectiles now bounce off a bit more when hitting characters without sticky
- Optimizations for toolbox buildings
- Adjusted Arming cap
- Various mesh and texture optimizations
- Tweaked physics assets for some equipment to better match their shape and size
- Added heartbeat sound on low health
- Added new crossroads ambient sounds
- Added new sounds for door and firepit breaking
- Added new sounds for ballista, buildable ballista and catapult breaking
- Added new ambient sounds for Grad, Pit, Castello and Taiga
- Improved fire sound
- Refactored and updated all sliders with additional functionality
- Updated analog cursor image
- Chat entry button now covers the whole message, making selecting it easier (to apply mutes/etc)
