News Liste MORDHAU

MORDHAU Patch #25
MORDHAU
23.06.22 15:07 Community Announcements
The second part of the Eastern Invasion update is here! The main attraction is a new large Invasion/Frontline map called [b]Arid[/b], which is also the first night-time map. [i]The stunning night time map debut![/i] Instead of horses, you will now be able to find more theme appropriate [b]camels across the desert landscapes[/b] - Noria and Arid, that is. [i]Actually, it's a dromedary.[/i] We have [b]merged the Frontline & Invasion playlists[/b], with end of round voting deciding what maps and modes get picked. This step was necessary to [b]consolidate the fragmented player base[/b] and there was significant overlap between the two modes. With this update, we are[b] experimenting with novice servers[/b] for the larger game modes in hopes of[b] reducing the barrier to entry[/b]. We will be tweaking this as we go. The process kicks in for those searching for a match through quick play. Server browser play remains unchanged. A long time coming, the in-game [b]armory UI look & functionality has been completely revamped[/b], adding support for folders, search, and all items now have thumbnails. [i]Organizing your loadouts is now as simple as dragging and dropping.[/i] A total of [b]27 new cosmetic items[/b] have been added, further increasing the dress-up possibilities. [i]There is something for everyone included in this patch. From monk robes to fancy ornate daggers.[/i] For those that want to add some extra flair to their characters, we're also releasing a Continental Voice Pack DLC, which contains 4 new voice sets: German, French, Spanish and Slavic. https://store.steampowered.com/app/2051200/MORDHAU__Continental_Voice_Pack/ And of course, a bunch of fixes for exploits, bugs, and various other improvements. [u][b]To celebrate this release we’re enabling double gold & XP gain until Monday 27th of June![/b][/u]

Patch #25 Changelog 23/06/2022

[b]General[/b]
  • Added new map: Arid
  • New Armory UI
  • Team selection becomes available two minutes after player joins the server
  • Added servers for novice players
  • Merged Invasion and Frontline official servers
  • Pressing Team select button hides team select
  • Team select menu can now be closed by spectators
  • Fixed team select player count not updating correctly
  • Added self-restocking throwables to player controlled Nobles that did not have any ranged weapons before
  • Added View Steam Profile to options if available
  • Fix chat context menu not closing on Escape
  • Added various words to chat box filter
  • Fixed UI sounds for certain areas
  • Fixed horse not accelerating in certain scenarios
  • Fixed potential rare crash related to chambering
  • Fixed Nubian face LOD
  • Killfeed CPU optimizations
  • Slight GPU performance improvement by changing the way GPU handles overdraw
  • Fix for stealing voices by reducing concurrency of Chicken and Goat sounds
  • Increased sound priority for Cronch and hit indicator
  • Lowered sound priority on various weapon thuds, equip and some foley sounds
  • Increased concurrent voice lines from 4 to 8
  • Attenuation fix for Generic Animal and Turd
  • Made the GiveCata command use the IsAllowed method so server owners can opt tiered admins out of it and added it to the Admin Actions webhook
  • Polished various Frontline objectives
  • Added a few new emblems
  • Added camels instead of horses on eastern maps
  • Added Continental Voice Pack DLC set containing 4 voices: [list]
  • Slavic
  • French
  • German
  • Spanish
[/list] [b]Skins[/b]
  • Added Visored Greathelm Raised
  • Added Visored Greathelm
  • Added Turban
  • Added Turban with Veil
  • Added Turban Helmet
  • Added Turban Helmet With Nasal Guard
  • Added Rus Conical
  • Added Mail Skullcap
  • Added Crusader Mail Coif
  • Added Crusader Mail Coif With Mouth Piece
  • Added Crusader Mail Coif Square Cut
  • Added Crusader Mail Coif Square Cut & Mouth Piece
  • Added Plated Mail
  • Added Bishop’s Ailettes
  • Added Early Coat of Plates
  • Added Monk Hood
  • Added Monk Robes
  • Added Monk Sleeves
  • Added Butcher’s Skirt
  • Added Leg Wraps
  • Added Basic Leather Shoes
  • Added Mail Shoes with Spurs
  • Added Adarga skin for Heater Shield
  • Added Calipha Sword skin for Arming Sword
  • Added Calipha Dagger skin for Dagger
  • Added Crusader Glaive skin for Bardiche
  • Added Eastern skin for War Axe
  • Fixed Jester Shoes feet alignment
  • Renamed default Falchion skin to "Default" instead of "Falchion"
[b]Combat[/b]
  • Increase sweep distance interaction to make items easier to pick up on downward slope
  • Scimitar: [list]
  • Slowed down windup for strike and stab by 25ms
  • Reduced stab damage against Tier 0 and 1 armor types
[*] Footsteps and armor sound distance reduced [*] Reduced stab feint lockout slightly, now on par with swings. Reduces double parries. [*] Updated CombatTest riposte animations [/list] [b]Weapons & Equipment[/b]
  • Fixed part name categories being inconsistent between skins on some weapons (This will affect loadouts):
  • Shuffled Handle and Head on Warhammer Skin to match default
  • Shuffled Spike to Part3 slot on Maul.
  • Changed Shawm action prompt from "Strum Lute" to "Play Shawm"
  • Fixed toolbox placement on equipment/projectiles
  • Fixed physics assets for: [list]
  • Rapier swords
  • Polearms
  • Bardiche
[/list] [b]Maps[/b]
  • Castello: [list]
  • Fixed spawn clipping on Invasion
  • Removed spawn protection on bridge
  • Added additional spawn protection area for bombing portculis objective
  • Added wind noise
  • Collision changes
[*] Camp:
  • Adjusted cart push speed on Invasion to favor attackers more
  • Fixed an issue with floating dummy and a minor stuck spot
[*] Cortile:
  • Disabled lens flare effect
[*] Contraband
  • Improved performance by reducing overlapping reflections
  • Moved TDM spawns into the accessible playspace
[*] Feitoria:
  • Rebalanced Invasion which now favors attackers
  • Brawl updated based on player feedback
  • Fixed Random equipment spawning a BR RecurveBow instead of a normal bow
  • Added missing collisions on buildings
  • Fixed peasant being spawned inside the table
  • Fixed collision on some bushes
[*] Grad:
  • Rebalanced objective completion time bonus and some spawns on INV_Grad_1
  • Trebuchet progress on INV_Grad_1 now follows capture point logic, meaning that it is no longer possible to stop/start progress when outnumbered
  • Turned off complex collision on some bushes
[*] Noria:
  • Fixed buildables not deploying on certain spots
  • Replaced horses with camels
  • Fixed unintended climb spots
  • Fixed a firepot exploit on the last Invasion objective
  • Minor Spawn point adjustments on Frontline and Invasion
  • Removed some braziers to make second objective a little harder for attackers
[*] Mountain Peak:
  • Fix attempt for players getting stuck in the self-building ram on INV
  • Fixed up spawn protection for moved spawn
  • Moved torch spawners closer to the corpse piles, but increased the amount of torch throws needed on Invasion
  • Restricted toolbox placement in some areas
  • Fix a visible hole on the rocks
  • Fixed bushes which prevented deployable spawn points from being destroyed
[*] Taiga:
  • Rebalanced Invasion by adjusting timers and some spawn positions
  • Restricted toolbox placement in some areas
  • Fixed stuck spot on the goblin cart
[*] Truce:
  • Merged some sandbags so the shadows cull more evenly
  • Adjusted spawn protection in TDM
[*] Crossroads:
  • Ballista fix attempt
  • Tree exploit fix
  • Draw call performance improvement by splitting and merging HISMs
  • Collision fixes
[*] Grad:
  • Adjusted out of bounds on Invasion
  • Restricted toolbox placement in some areas
  • Reworked FFA and TDM gameplay area to be smaller and more contained
[/list] [b]Horde[/b]
  • Horde extended to wave 25
  • Added The Pit Horde
  • Rebalanced enemy spawning, timings and difficulty values
  • Rebalanced enemy composition per wave
  • Added harder version of minibosses
  • Rebalanced gold income
  • Tweaked damage and difficulty increase with multiple players in the team
  • Lowered amount of gold players get if joining after the start by 10%
  • Horde flow: [list]
  • Stronger groups can now spawn up to wave 25, instead of 21
  • Nerfed health gained on kill
  • Less peasants are now spawned after 15th wave
  • Noble upgrades defenses every 4th wave (instead of 3), so it's more suitable for 25 waves
[*] Enemies:
  • Default ogre now has clothes with light colors and deals less damage
  • Added tougher version of Ogre and Juggernaut with more variations
  • Ranged units now spawn in smaller groups and are scattered around more
  • Minibosses now destroy spikes quicker
[*] Skills:
  • Buffed Lever Action, Adrenaline and Vanish
  • Slightly nerfed Haymaker, Finesse and Leech
  • Extended the length of Vanish
[*] Horde now ends in defeat when last player leaves the server [*] Cross is now hidden after revive window passes [*] Added instruments to Horde gamemode and placed them on all maps [*] Fixed Black Fire Bomb not being discounted with Merchant skill [*] Fix attempts for stuck AI spots on Camp, Castello, Grad, Crossroads [*] Fixed a bug where Seymour could spawn before last wave [/list]
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Release:29.04.2019 Genre: Action-Rollenspiel Entwickler: Triternion Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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