
Camera
Earlier versions of the camera were a little awkward, relying on keyboard keys and flaky screen edges (especially annoying when viewing from multiple desktops). The camera has been upgraded to drag based, so you can play with just a mouse if inclined (the keys remain).
Paths
You'll also probably notice the paths are now cohesively connected. Our previous path representation (if you recall) left a lot lacking, and didn't quite convey what makes them relevant to the mission. The placeholder paths from before were stones and didn't connect at all (WARNING: old image!):

Outlines
When inspecting multi-space buildings on the mission, they didn't properly highlight all affected spaces which was unclear to Residents.
