
Build Detail
The building progress visualization module has been installed for Residents which helps clarify status (and just looks cool).
Text legibility
Previous text display for the mission suffered some artifacts when rendered without high quality settings, and had issues with certain fonts and languages. We redid all the text visualization to look crisp and clean at any quality or resolution (view the image below full size). We also implemented ways to share all the format and styles across the mission display such that we can change it in one spot and have everything update (e.g for user configurable text scaling and accessibility later).

Lighting display
A little more tech related details on "how to fix the muddy colors and make them look better" by fixing the tone mapping. For a small bit of history, when I started this project I implemented it as a blank void where I played with environment lighting. The left hand side was the default exposure for the environment, the right side is the exposure turned all the way up. I thought it looked a lot nicer, and continued to add grass, and then a whole game...

Bonus points
With all the colors cleaned up, I also added a debanding pass which smooths out all the gradients and colors and makes everything really satisfying.