Greetings Bounty Hunters!
The second patch is now live and brings various improvements, [b]thanks to your feedback![/b] For this update, [b]we mainly focused on improving the stability of the game and reducing the stutters significantly, on top of multiple bug fixes. [/b] As always, we want to thank you for your continued support to the game! Let’s dive into the patch content!Patch content
[b]New features [/b]- New dialogue added when leaving a merchant shop
- Eschers do not have Cameleoline (invisible effect) anymore, except the Boss
- New NPC melee attack variation
- New sound for overloaded cells (plasma gun and pistol)
- New sound for Grenade launcher Proximity grenade and high explosive grenades
- Weapon reloads automatically when empty after switching weapons
- If a player keeps the ADS button pressed when reloading or any action it should go back to ADS automatically
- Added options to disable crosshair and enemies outline
- Added a flinch animation when you rip off a shield from an Orlock with the grapnel
- Global game stability improvements
- Stuttering occurrences should be reduced a lot, even if it’s still work in progress
- AI improvements to limit the cases where enemies stand around without trying to fight
- Fixed a focus issue in the dialogue when the bartender and Kal are next to each other
- Fixed arms and legs from the player which could have an issue when dying while performing a takedown or using shock power
- Archeotechs information now correctly display a number of damage instead of a range of damage
- Loot bonuses: removed the % as it's technically not a percentage
- Avarus: When player enters wrong coordinates, the hoist goes to the wrong coordinates before triggering the alarm
- Players should not get stuck in chests anymore
- Fix a bug when Strength Booster was still active at the end of a mission
- Tweaked the voice "mask effect" to recover some mid / low frequencies and get a better clarity in dialogue
- Several fixes on takedowns when the player and the enemy are not at the same height
- Fix the AOE damage of the Burning Sun
- Balancing on some mastiff implants and large NPC HPs
- The mastiff now attacks by himself in a larger area
- Greater range of Goliath missile launchers
