News Liste Necromunda: Hired Gun

The third patch is now live!
Necromunda: Hired Gun
23.07.21 10:18 Community Announcements
[b]

Greetings Bounty Hunters!

[/b] [b]The third patch is now live on Steam![/b] This patch, based on your feedback as always, brings [b]various improvements, new features, and bug fixes.[/b] For this update, we mainly focused on bringing [b]new anticipated features like replacing the default stubgun with another one[/b], on top of various bug fixes. [b]Thanks for your support, we’ll keep working on improving the game![/b] Now, let’s go through the patch content! [b]

Patch Content

[/b]

[b]New features[/b]

    [b]
  • Opening the weapon wheel or the cyber wheel now triggers slow motion (this feature can be turned off in the settings)
  • The mandatory stubgun can now be replaced by another stubgun[/b]
  • The limitation system on takedowns is now removed. A new takedown system is still in internal tests in order to potentially be added in a future patch.
  • Added AMD FSR support
  • Tweaks to smoothen Mastiff animations (moving, turning etc..)
  • Added a Mastiff animation when performing a takedown on enemies on their back
  • Update on Ogryn ragdolls to be less "boneless"
  • Friendly NPCs are now targeted by the mortars instead of getting instant killed in the Citadel

[b]Bugfixes[/b]

  • If an NPC is stuck in the Hypogean Citadel, the current wave is automatically considered as won to avoid blocking the player
  • Perfect aim widget should not stay displayed anymore on targets when they burrow or teleport
  • Multiple tweaks on spawns in secondary missions
  • Update on grapnel to reduce the chances to get stuck in a wall after grappling an enemy next to a wall
  • Fixed a bug when an achievement wasn't getting unlocked due to multiple achievement unlocks at the same time
  • Fixed focus loss issues in armory menu
  • Ogryn Tesla doesn't remain stuck in his electric shock animation anymore
  • Ambot back-mounted missile launcher is now properly destroyed and falls with the other pieces when it enters its second phase
  • The main target of the Crush power is now always damaged to avoid the situation where the target manages to get out of the damage during the teleport
  • Players can now destroy Ghasts and Perturbator objectives with strength booster (kick or knife)
  • Bosses should not be afraid of the player anymore when using a stim
  • Fixed a bug where the low life sound effect would be triggered when opening a chest
  • Fixed a bug where the floor in Steelway would not get destroyed by the mines
  • Veerax now has a green outline
  • The drill in Citadel doesn't have an outline after breaking the door
  • The Araneus Ventri boat doesn't shake the camera anymore
That’s it for today’s patch. We hope you’ll enjoy it! We’re still working on improvements, so stay tuned for future updates! [b]Make sure to stay updated on the game by following us on social media: [url=https://twitter.com/PlayHiredGun]Twitter[/url], [url=https://www.facebook.com/PlayHiredGun]Facebook[/url], [url=https://discord.gg/jpvMw9w5UJ]Discord[/url][/b] We’ll see you in the hive, Bounty Hunters! [i]-The Focus Home Interactive and StreumOn Studio teams[/i]
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Release:01.06.2021 Genre: Action-Adventure Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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