[b]Greetings Bounty Hunters!
[/b] [b]The third patch is now live on Steam![/b] This patch, based on your feedback as always, brings [b]various improvements, new features, and bug fixes.[/b] For this update, we mainly focused on bringing [b]new anticipated features like replacing the default stubgun with another one[/b], on top of various bug fixes. [b]Thanks for your support, we’ll keep working on improving the game![/b] Now, let’s go through the patch content! [b]Patch Content
[/b][b]New features[/b]
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[b]
- Opening the weapon wheel or the cyber wheel now triggers slow motion (this feature can be turned off in the settings)
- The mandatory stubgun can now be replaced by another stubgun[/b]
- The limitation system on takedowns is now removed. A new takedown system is still in internal tests in order to potentially be added in a future patch.
- Added AMD FSR support
- Tweaks to smoothen Mastiff animations (moving, turning etc..)
- Added a Mastiff animation when performing a takedown on enemies on their back
- Update on Ogryn ragdolls to be less "boneless"
- Friendly NPCs are now targeted by the mortars instead of getting instant killed in the Citadel
[b]Bugfixes[/b]
- If an NPC is stuck in the Hypogean Citadel, the current wave is automatically considered as won to avoid blocking the player
- Perfect aim widget should not stay displayed anymore on targets when they burrow or teleport
- Multiple tweaks on spawns in secondary missions
- Update on grapnel to reduce the chances to get stuck in a wall after grappling an enemy next to a wall
- Fixed a bug when an achievement wasn't getting unlocked due to multiple achievement unlocks at the same time
- Fixed focus loss issues in armory menu
- Ogryn Tesla doesn't remain stuck in his electric shock animation anymore
- Ambot back-mounted missile launcher is now properly destroyed and falls with the other pieces when it enters its second phase
- The main target of the Crush power is now always damaged to avoid the situation where the target manages to get out of the damage during the teleport
- Players can now destroy Ghasts and Perturbator objectives with strength booster (kick or knife)
- Bosses should not be afraid of the player anymore when using a stim
- Fixed a bug where the low life sound effect would be triggered when opening a chest
- Fixed a bug where the floor in Steelway would not get destroyed by the mines
- Veerax now has a green outline
- The drill in Citadel doesn't have an outline after breaking the door
- The Araneus Ventri boat doesn't shake the camera anymore
