Nehrim: At Fate's Edge
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Über das Spiel

Systemanforderungen
- CPU: Intel Core2Duo E7400 CPU
- GFX: GeForce 9800 GTX
- RAM: 4 GB RAM
- Software: Win 7, Win 8, Win 10
- HD: 8 GB verfügbarer Speicherplatz
- DX: Version 9.0c
- MISC: The Elder Scrolls IV: Oblivion needs to be owned on Steam and installed. Also Oblivion and Nehrim need to be installed on the same drive as your Steam installation.
- LANG: Deutsch
- CPU: Quad-core Intel or AMD CPU
- GFX: GeForce GTX 760
- RAM: 4 GB RAM
- Software: Win 7, Win 8, Win 10
- HD: 8 GB verfügbarer Speicherplatz
- DX: Version 9.0c
- MISC: The Elder Scrolls IV: Oblivion needs to be owned on Steam and installed. Also Oblivion and Nehrim need to be installed on the same drive as your Steam installation.
- LANG: Deutsch
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Enderal's lesser known older sibling
Nehrim is quite the curiosity. Developed by the extremely talented team of SureAI who, after finishing it, went onto producing one of the best RPGs of the decade, Enderal. While Enderal is basically as good as a game on the Creation Engine can get, Nehrim is bit more of a mixed bag as, unlike Enderal, there are things good ol' grandpa Oblivion does better, be it amount of unique encounters and interactions resulting in more believable, breathing and living world to systems completely absent from Nehrim like spellcrafting. The rest, however, Nehrim manages to do at least as competently or even better than Oblivion - amazingly crafted environments, interesting characters and, most importantly, amazing main storyline with SureAI's signature unexpected twists along with thought-provoking and ingenious ending (that perfectly transitions into Enderal's storyline). Whether you are simply a fan of Oblivion or Bethesda's other ES works or are coming over from Enderal, as long as you can deal with some technical shortcomings, you will have a great time. Positives + Environment and level design that, in my opinion, outmatches Oblivion + Exploration is being encouraged and actively rewarded + Amazing main story line with even better ending worth waiting for + Most characters are really well written + Side quests, although few in number, are well designed + Length that is just right + Custom soundtrack that is fitting and great to listen to (although I wish there could have been more tracks) + Its completely free - you just need to own Oblivion Negatives - At times horrid technical state - this is not a fault of SureAI but rather of Bethesda's Creation Engine that just decides to commit sudoku when it thinks there are too many physical objects in a certain area; nevertheless, this causes the game to run like utter cr*p so even though SureAI have implemented a way to raise the FPS to whatever value your heart desires, you will rarely see it above 60 and even that is an achievement. Once again - not a fault of the devs, but you should know, what you are going into - this runs considerably worse than vanilla Oblivion - German voice acting only - just mentioning this for information - I am glad that the team providing a FREE experience of this caliber have managed to put in ANY voice acting whatsover and the German cast do a decent job - Plentiful bugs and crashes - many of them have been ironed out by now as devs still update it from time to time, but you will still encounter more than your fair share of them playing the game - The world does feel more desolate than Oblivion due to having too few NPCs unralated to any quests and those you encounter only having one dismissing line (likely due to devs' time constraints)
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Before I proceed to explain to you what the Order fights for, I would like to ask you something. Do you believe in fate?
Long time ago many civilizations, such as the Vikings and Ancient Greeks believied in the impact of fate in humankinds' existence. The first ones thought that every humans' life is planned beforehand by the gods, and the current of it is strictly related to fate. They even managed to meet with local seers, just to get to know what gods have planned for them. Nehrims' story is strongly associated with the fate theme. We begin our journey in the Shadow Song Mine, a large cavern complex used previously as mine, but abandoned due to the trolls problem. We were invited to that location what had been said in the first cutscene. Soon after arriving our hero realises that that was a bad idea. Our task from that moment is to escape from such a dangerous place. In the end of complex, when we think that it is over, a mysterious mage named Merzul rescues us from the trolls and later says that the meeting was arranged but he did not know that cave was occupied by trolls. He tells us to join his Order, organization which focalizes talented and magically gifted beings and doesn't wait for our decision. From here, our fate will slowly began to fulfill. At first, it is a must to say that Nehrim is a standalone game-mod. The SureAI have worked on it for 4 years (2006-2010) and saying that they have done a great job is not the word. Creating a living world similar in size to that made by a big game studio, with many handmade buildings, characters, features and a little usage of AI generating locations is a big advantage and an example for bigger fishes how to make games. The storyline is indeed longer than that presented in TES:IV on which engine Nehrim was made (SureAI creation needs a GOTY edition of Oblivion (on Steam, if you are willing to play Nehrim there) to run). For my Oblivion gameplay, completing all main quests and most of side missions took me about 40 hours. In Nehrim, I have spent 100 (still remember it is a mod made by a small studio?). One hundred hours worth of a great gameplay and big, open world and its beauty. The map is divided into 3 districts (Northrealm, Midrealm, Southrealm), each one governed by its own rules (for example, in Midrealm it is forbidden to use magic (seriously, I have tried and that did not ended well), and in Southrealm to believe in other gods than the Creator). Other pros of Nehrim are surely fully voice-acted characters, a bunch of magic spells and weaponry, and lots of mini games and riddles to solve. Another thing to mention is a total overhaul of leveling system, similar to that presented in Gothic series (gaining experience to level up instead of leveling up several skill trees). That classical way has its good and bad sides, but I find it more suitable, as it prevents from level grinding. There are some cons though, but they are a pitty (for example, I find the arena in Oblivion more enjoyable, probably because it was like another great side story with an unexpected ending(if we previously made a hidden quest/found a hidden item) than that one presented in Nehrim). It is also good to mention that the soundtrack stands on a very good level and in some way brings memories from Oblivion. To sum up, if you enjoyed Oblivion, Nehrim is then a must-play for you. With large open world, gripping storyline and loads of side quests, it certainly raised a crossbar in the way games should be done. Install, play, and if everything will work fine- you will not get disappointed! https://store.steampowered.com/app/1014940/Nehrim_At_Fates_Edge/
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An Epic World
Nehrim is huge. The world is huge. The dungeons are huge. Everything is full of detail. Even the story is huge. I found myself at 20hrs in the main campaign thinking I was almost finished, only to find out I was just at the end of the second Act. . This is for sure is no Oblivion, the game it converts. Also, much unlike Oblivion there are no lifeless dungeons. I used to hate exploring in the Elder Scroll games because in most dungeons there is nothing of substance there. In this game, if you find yourself in a big dungeon you are guaranteed a named boss with decent loot. For its age, this game is visually stunning, even better than most modern games. You will be instantly immersed into the landscape. Expect grandeur around every corner! Like me, you might have a hard time going to your next objective. Countless times I was tempted to explore structures that were too appealing to pass up. For me, this seems like it will be an easy 200hr game. There just so much lore and content that hooks people like me. For Enderal fans this is no Enderal. Although a prequel it plays much different. First of all, Enderal is a Romantic Fantasy Adventure were your decisions affect the outcome of the story. This game is more of a historical fantasy adventure, much like what you find in the Elderscrolls. There are no NPCs you bond with or moral choices you make. You just live out the story as you do in most traditional RPGs. This is not a bad thing, it's just a different style of narration. Enderal’s story is hard to compete with for most games. However, there is no lack in the story of this game. It does its job for setting the stage for Enderal. As far as complaints, this game is a buggy mess. It freezes up or shuts down for me every few hours. To their credit, I know the developer is staying on top of this. They also do so out of their own free time. They have nothing to gain for working on this old fan made game and should be applauded. Also, expect to turn off the voice volume if you don't speak German. There are only subtitles in English and the voice can be distracting as you read. There will be no English dub, so that can be a big turn off for some. In addition, there are occasional words not translated. Furthermore, there is no fast travel. There is, but you need ingredients for spells that are expensive that allow you fast travel. This is annoying when it takes a lot of time traveling. I found myself using a cheat code to get around that. It might be cool that it takes you around an hour to walk from one end of the world to the other, but its no fun doing it more than once. Apart from its weaknesses, this is a great game. Its full of the things that excite people who love lore and exploration. Not to mention, it redeems the Oblivion game. I think I spent only 20hrs total in Oblivion. There just was not much there. That is not the case with Nehrim. Be prepared to get lost in an epic world where there is just so much to see and do.
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Release:12.06.2010
Genre:
Rollenspiel
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Franchise:
The Elder Scrolls
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