It’s time for Module 32.5, Tempus Arena – The Slaughterhouse, with a lot of new features! Check out everything in this article to learn more about reclaimable Celestial Insignias, Celestial Mounts, the renewed Slaughterhouse, our smarter Queue Window, and Cleric changes!
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You now have the opportunity to upgrade your Insignias to our Celestial quality, providing you with additional refinement options and chances to increase your power!

The Celestial Insignias come up with a few changes to the Insignia system altogether, based on your recent feedback, so let's have a look!
Insignia Powder upgrade costs
The amount of Insignia Powder needed has been lowered for each quality. Upgrading from Mythic to Celestial requires 2500 Insignia Powder, the same costs as it was to upgrade to Mythic.
Converting Insignias to dust hasn't changed across the lower quality. Dusting a Celestial Insignia grants you 1500 Insignia Powder.

Reclaimable through Rewards Claim Agent
The Rewards Claim Agent got your back! No need to upgrade tons of Insignias if you play more than one character. Once an Insignia reaches Celestial quality, you can convert the Insignia into a reclaimable version, reclaimable for all characters.
Reclaimed Insignias can't be used indefinitely; if an account has reclaimed, for example, 3 Celestial quality Insignias of Brutality, each character on the account can have at most 3 of that specific Insignia. Up to 20 of the same Insignia can be converted.
To allow this conversion, you will need 3 Celestial Essences.
Please note that only Celestial Insignias can be converted into a reclaimable Insignia, and that reclaimed Insignias cannot be traded in the Auction House.
Celestial Essence
You will need 3 Celestial Essence to get the conversion process going. Celestial Essence can be obtained through Trials, Dungeons, the Appointment Store, and the Zen Store. Please note that we are investigating more sources for future content.

Celestial Essence obtained through Dungeons and Trials is tradeable in the Auction House.
For now, Celestial Essence can be obtained from the following Trials:
- Shackles of Divinity [/*]
- Soul Harvest [/*]

Upgrade your Mythic Mounts to a new, stronger tier, as Celestial Mounts are here to accompany the Celestial Insignia update!
Celestial Mounts will allow you to boost their item level and the effects of Mount Powers associated with the Mount. While you can't upgrade Mount Collars to Celestial yet, it's definitely something we have in store for you later.
On lower quality, upgrade costs have been reduced.



On our Discord, we recently started feedback threads for Barbarians, Rangers, Clerics, and Warlocks. Thank you for all the feedback you provided! Our next Module marks the kick-off of our class changes, and the Cleric is the first one we’ve worked on.
This should come with a sidenote: due to balancing difficulties for Arbiter Cleric, our main efforts this time around have gone to Devout Cleric; while Arbiter only went through a few changes, Devout has been changed accordingly. This doesn't mean that the Arbiter Cleric's abilities are set in stone forever.
Some highlights of the changes:
- Anointed Army absorbed the powers from Anointed Arms. [/*]
- Give your allies extra damage, healing and recharge reduction with Divine Glow and extra damage with Exaltation. [/*]
- Equip the new Sanctified Ground Feat to boost Hallowed Ground, adding Recharge Reduction. [/*]
- Guardian of Life adds a new high-risk-high-reward functionality besides the regular healing where you’re able to resurrect up to four players from death! [/*]


Besides rewards like Insignias and both Mount- and Companion Upgrade Tokens, this Lockbox includes Cactus the Hedgehog to really spike things up. Although Cactus isn't as fast as other hedgehogs featured in games, it's definitely fast enough to stroll through the many zones Neverwinter has to offer! Is it a bird... is it a plane... is it... a cat? Sardina the Tressym would love to be your sidekick from now on. D’awws aren't mandatory but recommended!
>> Check out our Pet Pals Lockbox!

Perhaps an Interlude Module doesn't scream Art Team at first sight, because most players usually recognize the Art Team's efforts whenever there's a full new Adventure Zone to explore. Fair enough, and we hope that you’re as excited about the work our Environment Artists put in as that we are proud of them and the rest of the team, but our Art Team as a whole does a lot more.
At the start we have our Concept Artists, creating the initial sketches for our upcoming content. From there, several artists like Character Artists and Environment Artists get to work to shape everything in-game, so that our 3D Animators, VFX Artists and Tech Artists can bring it to life. Meanwhile, UI/UX Artists create the interface and icons around it, and finally the Marketing Artist makes the assets you so often see featured on our launcher, social media, and our website's news section.
With the release of this Module, we found time to mark the start to let some of our pets be our muses. Sardina kicks off, available to be as much of a companion to you as she is to our Art Team's lead. With a small extra, of course, as real-life Sardina's wings have yet to spawn.

Sardina's real-life counterpart is a marbled Bengal whose life motto revolves around three big C’s: chin scritches, coziness, and chicken strips. Plenty of all that goes around, as her cat parents or one of the three siblings are always there. Being the most patient of the family, sweetness radiates around her. Don't piss her off though – you might need wings yourself when Sardina eventually gets zooming!
Our whole art team had a great time bringing Sardina to life in the game, and our internal threads about cats are still very much alive. We sincerely hope that you enjoy her company as much as we do. Sardina's entrance surely won't be the last time we’ll draw inspiration from our team's pets. The cat is out of the bag, sort of. Let it also be noted that the title banners in this article are created by our Community Manager; the Art Team is way more capable.

A longer Battle Pass consisting of 1 phase (For Gods and Glory: Deathmatch) with 16 milestones. You can collect 6,000 Battle Pass XP by doing Arena Activities, Random Dungeons, Trials, and Skirmishes.
Some highlights:
- Pocket Sardina (Vanity Pet) [/*]
- Illusion Choice Pack [/*]
- Mythic Insignia Choice Pack [/*]
- Mythic Mount Choice Pack [/*]
- Twitchspine the Clinging (Companion) [/*]
>> Check out the For Gods and Glory Battlepass!

Neverwinter has a huge variety of Dungeons and Trials, and we often hear you mention that setting everything up to be your most efficient self takes time. Some people within our community already created their own system to speed things up, and we’ve checked them out in awe and realized we should include something like these systems ourselves.
Enter our Dungeons/Trials Queue improvement, available for Public and Private PVE queues, where we aim to improve the preparations for a Dungeon and Trial in an easy-to-understand format.

When you queue up and don't want any extra information, you can just start playing. The new menu we added can be found by clicking Inspect (1), giving you a popup window. From there you see the following information:
- Class – The same way it's visible in the standard Queue window [/*]
- Mount Powers – Both Active and Passive [/*]
- Primary Artifact [/*]
- Summoned Companion [/*]
- Mount Insignia Bonuses [/*]
- Guild and Alliance [/*]
- The two Overloads [/*]
- All six Companion Powers [/*]
When someone updates their loadout, for example when Player 5 doesn't have Overloads equipped, it should be visible to everyone within a few seconds.

The Armor illusions, Footprint illusions, and Weapon illusions for Cosmos and Gravity have been updated, marking the first time that illusions include sound effects! Sound effects on newly released illusions will be available starting in its original state, with a small sound upgrade when the illusion is upgraded to its final form.
We have tried our absolute best to make sure that whenever you combine illusions, the sound effects vibe with each other. However, we’re aware that not everyone can be a fan of these new sound effects. Therefore, we’ve updated our Audio Settings.
Check out the screenshot and video below!

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Even more tears for the tear jar, as the Slaughterhouse is ready to open its doors again! However, this time, the Slaughterhouse is under new management, including some changes. The new management noticed that you should feel more powerful while in the Arena. Therefore, expect rebalanced enemies, player powers and more! You can access Tempus Arena – The Slaughterhouse from Protector's Enclave. Enjoy the Slaughterhouse and its improvements to the PVE mode!
- 10 new Bosses and 10 new Critter Waves are ready to make your life more difficult than before. Rumors have it that there's even an additional extra boss... [/*]
- Previous passive buff values have been upgraded by 5 percent. [/*]
- Time to add active buffs too! Get them every 5 rounds starting at round 10 to greatly increase movement, rapidly regenerate AP, doubling damage, obtain damage immunity and shields, heal a targeted area, revive dead allies, remove revive sickness and more! [/*]
- Newly added Challenge Rounds, where you're prompted to challenge three bosses simultaneously to obtain one of the Ultimate Passive Power Ups for the rest of the run: massively increase Recharge Speed, AP Gain, Max Health, or your Base Damage Bonus. [/*]
- Complete the new 'Survive a Challenge Round' and 'Reach Round 25' quests and obtain a new Title, the Bloody Footprints (Random Pack at Round 20, Choice Pack at Round 35), new gear, the Bloodthirst Chalice Artifact, or any of our previous rewards! [/*]
Check out some of the rewards below.
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Get a new Mount, a new Artifact, new gear, new Footprints and more by entering the Slaughterhouse!

Our Module even comes with a temporary Campaign! The Tempus’ Blood Track allows you to collect Blood Shards for your efforts, with a Weekly Haul of 50 Blood Shards. You will obtain Blood Shards every 5 rounds up to Round 50, starting at 1 Blood Shard for beating Round 5 and ending at 5 Blood Shards for beating Round 50.
There are plenty of rewards to gain from this Campaign Track, with highlights such as the Hemovore Gelatinous Cube and two Illusion Choice Packs containing Cosmos (with sound effects!) and Snakeskin illusions.
We hope you have a good time with our new Module. More to come soon!

