newly added:
- [p]Added modular zombies with three different body types randomly generated, improving the diversity of zombie species[/p][/*]
- [p]New explosion of red zombies, explosions can cause significant damage to buildings and can be avoided by striking limbs[/p][/*]
- [p]New zombie movements[/p][/*]
- [p]The zombie with a new crawling posture is more agile in speed[/p][/*]
- [p]Add button to turn off wandering enemies[/p][/*]
- [p]Added in first person, after pressing the I menu, the action will automatically switch to first person after use[/p][/*]
- [p]Added the ability to turn on shoulder lights on bicycles[/p][/*]
- [p]Map 03 adds a large amount of open-pit ore[/p][/*]
Optimization:
- [p]Increase the distance for vehicle reset[/p][/*]
- [p]Optimize the indoor and outdoor lighting after turning on Lumen, we strongly recommend turning on Lumen for gameplay[/p][/*]
- [p]Added tone when interacting with merchants[/p][/*]
- [p]Optimized UI display[/p][/*]
- [p]Optimize the Idle posture of the opening character[/p][/*]
- [p]Optimized NPC behavior, they will go to the workspace to work and have more idle positions, and they will return to the room to sleep at night[/p][/*]
- [p]Optimized bicycle physics[/p][/*]
Bug fixes:
- [p]Repairing pictures of machine gun turrets[/p][/*]
- [p]Fix some roads on the map that cannot accumulate water[/p][/*]
- [p]Fixed the issue of the wheel falling on the ground axle[/p][/*]
- [p]Fix the issue where night vision goggles and Lumen cannot see clearly even when turned on[/p][/*]
- [p]Fix a large number of errors on Map 03[/p][/*]