Hello Engineers, Space Pioneers, and Optimization Enthusiasts,
[p][/p][p]We’re thrilled to share two exciting updates with you today: orbit.industries is part of the Steam Automation Fest, and we’ve just launched a brand-new Patch![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41048672/4cd65b476148dee049ea277941e49b4a85c50edf.png"][/img][/p]???? Steam Automation Fest
[p]orbit.industries is featured alongside other standout titles in this year’s Steam Automation Fest — a celebration of games that challenge you to automate, optimize, and streamline… like managing a space station![/p][p]Enjoy a massive 75% discount on orbit.industries during the event![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41048672/b46ef7551dea0c396537e7e4226311fa42214a89.png"][/img][/p][p][/p]⚙️Patch 1.2.10713.0
[p]A new patch appeared on the orbit with a couple of QoL changes and bug fixes! [/p][p]Now, in a Station Management Interface, you can re-read tutorial texts if you missed something! [/p][p]Moreover, Tabs in the Station Management Interface (SMI) now remember which group or sub-menu was expanded last. [/p]PATCH NOTES:
[p] QoL improvements:[/p]- [p]Include the possibility to re-read tutorial texts in SMI[/p][/*]
- [p]Add a label to the x-axis of charts in Station Overview (SMI)[/p][/*]
- [p]Do not repeat spoken station reports from AI if the in-game time is paused[/p][/*]
- [p]Settings - Let players manually adjust the UI scale and font size[/p][/*]
- [p]Settings - Include option to mute game audio when tabbing out of the game[/p][/*]
- [p]Tabs in SMI should remember which group was expanded last [/p][/*]
- [p]Spoken language of A.I. buddy sometimes isn't correct (there was a bug that had it talking in English even when another language was selected in the menu)[/p][/*]
- [p]In build mode (External Station View | ESV), the displayed rotation of new modules should now be correct, and modules should be placeable if no collision is detected (there was a bug in the rotation of preview modules, so players thought they could build a module when in fact there was a collision)[/p][/*]
- [p]Undeployed systems in the Abstract System Layer (ASL) shouldn't stick to the mouse cursor anymore when expanding or closing the system overview[/p][/*]