Hello again! Today we are concluding our series of first game insights about orbit.industries by taking a closer look at the third of the 3 main pillars of the game - [b]the Economy[/b]!
You have your [url=https://store.steampowered.com/news/app/1668130/view/3082154061000216714]module/system combination[/url] fully installed and resources are flowing without hindrance. What now? Well, if you want to be a proper station manager, then you will need to start earning money! All modules/systems cost a certain amount of Credits (the in-game currency) for upkeep and the sum of all upkeep costs is taken from your wallet each Tick (the in-game measurement of time). And like in real-life - you gotta work in order to progress and reap your rewards!
Find the Procurement view inside the [b]Station Management Interface (SMI)[/b] - that will help you manage your resources. Remember that you can manually switch between the 3D, 2D, and the management-focused views of your station at any given moment in time while playing. Inside Procurement, you will find a list and most needed information about the different projects available for you to complete.
Projects are contract work or jobs you can accept in order to earn one of 3 kinds of rewards:
- Money, so you can maintain and build your station
- New technology in the form of new modules available for building
- Progress in your overall mission and the Campaign at large
Taking on projects and fulfilling their requirements is also a great way to learn more about the world around your orbital station, and get deeper into the in-game landscape.
It’s best to try out different combinations of Projects and fulfill the tasks set before you - hope you have fun learning and getting more experienced the more complex and longer Projects you take on - the harder your task to fulfill, the better the reward, as in real life!
