Change List
Added - Crab Monster movement, attack and death animations Added - Gnat movement, attack and death animations Added - Arachnoid movement, attack and death animations Added - Elida movement, attack and death animations Added - Ending Cinematic Added - Special items needed to complete missions Added - Ability for Cryptex to unlock buildables in Crafting Tables Added - Printer Cryptex Added - Zirconium to Proteus 2 map Added - Ability to build inside Phoenix Team structures Added - New internal save system to allow completing missions out of order Added - Early game mission objects around all spawning points for all modes Added - Ability to designate power sources when using two Power Distributors Added - Space Debris in space with physics Added - Set dressing around lost Spaceship Added - Sound and FX for Spaceship Ramp Added - Animation and sound for Sat Dish mission complete Added - Sound and FX for charting course in Space Station Added - System computer announcing Mission Complete in non Story Modes Added - System Computer now explains Recycling in the Create Leather Mission Fixed - Comms Relay missions Fixed - Water reclaimer giving XP Fixed - Pink object inside Rover Fixed - Small rock collision issue found above Alpha Mine Entrance Fixed - Key Binding menu overlap Fixed - Key bindings do not save when restarting the game Fixed - Button overlays on top nav bar in game menu Fixed - Zoom in/out in the map screen is backwards from expected Fixed - Salvaging a hose with the "low tech" option reward Fixed - Buggie for a satellite dish recipe Fixed - Furnace Precipitation Upgrade Fixed - Extracting liquid only working in 3rd Person Fixed - Interact with pickaxe in first person Fixed - Small Solar panels not giving power Fixed - Biodome and Hallway now properly unlock in the Mission structure Fixed - Story based repairable objects will no longer dismantle Fixed - Much improved ragdoll effects when killing any creature Fixed - Wall and Fence system sequentially building Fixed - Engine sound on Hovercraft Fixed - Redicle tool progress meter sometime displaying while in a weapon mode Fixed - Melee weapons no longer use durability when fighting or skinning creatures Fixed - Large Satellite Dish will now be properly interactive to complete the story Fixed - Phoenix Base structures will now be the correct type for various gameplay design Fixed - Certain Large Interior Crates will now give the proper objects needed to complete the story Fixed - Autocorrecting any needed Cryptex based on your save data is now automatically applied Fixed - Rover will now give proper Cryptex upon repair Fixed - Lost OMPAs will now give proper clues to further enhance the story Changed - Arachnoid has been migrated to physically based AI system Changed - Gnat has been migrated to physically based AI system Changed - Crab Monster has been migrated to physically based AI system Changed - Parasyte has been migrated to physically based AI system Changed - Elida has been migrated to physically based AI system Changed - Removed outdated Ingots from build recipes Changed - Console Commands have been re-added Changed - Gathering creature hide has now been merged with the Create Leather Mission Changed - Creative console command now is only accessible in Creative Mode and Private Universe This marks are final update for the year! Have a safe and wonderful winter, and we'll see y'all next year!!! In the meantime be sure to join our [url=https://discord.gg/EnnrtSk]Official Discord Server [/url]. -Brian
[i]Cooper:
Dr. Mann there's a 50/50 chance your gonna kill yourself.
Dr. Mann:
Those are the best odds I've had in years.[/i]