

Check out our upcoming patchnotes:
???? Dream Mode The Easy mode is called “Dream Mode”, in opposition to “Nightmare Mode” for the original experience. It adds 2 new elements aimed towards providing a more forgiving experience for inexperienced players, while keeping the overall game feel lethal and impactful. Here’s more details:- Resurrection Token: Players are granted 1 additional Resurrection Token at the start of every run which should help new players resurrect their lost daughter (and best daughter, starting with the 2nd run). It comes in addition to the Rescue mission drop-rate fix, which should also provide more frequent opportunities to win Resurrection Tokens on both modes.
- HP Regeneration: Injured Daughters recover 50% of their total HP each day. It allows players to take 1-2 hits per daughter in a mission in the early game, and recover most of the HP for the next one. It also allows players who want to use HP-consuming skills (Interruptions, Reactions) to use them more often, as you recover an amount of HP worth 5 Interruptions / 10 Reactions per day.
- Sacrifice: While its early-game use is diminished by the above, the Sacrifice remains available as a secondary way to recover HP if your favorite daughter takes a bad hit right before a Boss fight for instance. Its cost is also reduced thanks to the additional Resurrection Token. And it remains key to the mid- to late-game power scaling thanks to the Souls Traits mechanic. Sacrifice still provides a full healing of a daughter.
- Init boost : 15 => 10: We reduce it again to avoid steamrolling inexperienced players. The Surgeon will act a bit less frequently, even if the player struggles to take out the Acolytes in the early stages of the fight.
- Acolytes damages: 380 => 275: They currently deal too much damage: this phase is about catching them without getting hit by the Surgeon, and the acolytes are meant as defensive units. They should not be such a danger.
- Boss Attack - P1 : 350 => 300: The Init boost nerf already affects the Surgeon’s capacity to deal damage to daughters in Phase 1, so we don’t nerf this too much to avoid making him less dangerous than a regular cultist unit.
- Phase 2 transition → force Armor to 0: The Surgeon previously kept his Armor bonus from Phase 1 in the beginning of Phase 2, until the boost expired. Reducing the damage daughters can inflict in this “race against time” is not an easy situation to handle for new players, and this tweak should help. He will now be less punitive on some aspects but ready to lash out on others. Are you ready to face him?

