Greetings, Chosen Ones
It’s been around 4 months since Othercide released on PC. Since then, we’ve released several patches, bringing multiple bug fixes and new content, such as the dream mode. We hope you all enjoyed your journey in Othercide with these changes. Without your continuous support and feedback, we could not have made Othercide a better game. For that, we’d like to extend a huge thank you to all of you who have ever jumped into the battlefield with your army of Daughters and who provided valuable feedback to us. We’re now working on the November patch for PC, which will introduce a number of new changes. Check out what’s new in the next patch below.Spoiler Alert
In the upcoming patch, we will introduce an improvement on the current map and spawn system, trying to reduce the feeling of repetition induced by the roguelite loop. For that, we worked on three different aspects:- Make some maps compatible with more mission types by making some rescue and survival maps also playable with hunt missions.
- Increase the number of spawn tables for a dozen missions to improve the variety of enemy placement when you play the same mission from one era or one run to another.
- Unrestrict some rescue mission maps from specific eras: this only applies to those (4 maps only) that were tied to each era. However, since these maps offer a really interesting reward (a resurrection token), we found out they were replayed a lot from one run to another. Without variation, it could seem repetitive. When the patch goes live, you will have 4 possible maps for each era available, with enemies being different depending on the era you are playing.




