Gameplay Camera Angle
After initial testing with armed characters and feedback from players, the limitations of the chosen camera angle became clear. The typical top-down perspective restricted player visibility, making it difficult to control the situation during active firefights against enemies with firearms. Some adjustments to camera parameters have increased the visibility range to a distance sufficient for effective shooting, situational awareness, and overall convenience.Aiming Mode
The free-camera aiming mode was a temporary solution to extend player visibility in the top-down view. But with the updated camera angle, the need for a freely flying camera is gone.. So, the wings have been clipped. The camera is now fixed to the character. At the same time, the optical aiming mode was improved. The optic window is now aligned with the crosshair, instead of floating separately nearby. Players no longer have to strain their eyes trying to follow both the reticle and the optics at once.
DLSS
At this stage of development, deep graphical optimization isn't practical. However, due to the fast-paced gameplay and the need for quick and precise reactions to emerging threats, low FPS significantly impacts responsiveness. That’s why we decided to implement the "magical" DLSS technology. It provides a noticeable performance boost, greatly enhancing comfort, especially during intense action.
Control Key Changes
Some default key bindings have been changed:Tactical Camera
(Caps Lock) — Switch between vertical and isometric tactical camera views. (Previously: G)Walk / Run Toggle
(B) — Switch between walking and running. (Previously: Caps Lock)Holster / Raise Weapon
(Z) — Toggle between peaceful and combat mode. (Previously: Q)Quick Heal Panel
(Q) — Open the quick heal panel. (Previously: 8)
Timer
(=) — key on the top number row. (Previously: 0) The timer interface is now displayed on the main character's tactical watch screen.