News Liste Pathogenesis: Overcome

DEV BLOG
Pathogenesis: Overcome
05.06.25 10:15 Community Announcements
Peace to you, people! We’ve been getting questions about controller support for a long time — and often. So, it’s time for a proper, in-depth answer. In short: controller support won’t be coming anytime soon. At the very least, not until all the core gameplay systems are in place. There’s nothing impossible about implementing it — but it takes a lot of time. And right now, that time is better spent on more important tasks. Let me explain why. Unreal Engine 5 is a powerful thing, offering a lot right out of the box. But one thing it doesn’t give you is a ready-to-use controller system. Why not? No idea — that’s a question for Epic. So every team ends up building their own controller solution for their game. And it’s not just about character movement. That’s actually the easy part. But! Our game also includes an inventory system with a complex UI that was originally designed for mouse and keyboard. Adapting it for a controller is possible — but difficult. And we’ll only start doing that once the inventory system is finalized. There’s another point. No one on our team has real experience using controllers. That’s just how it turned out — we’re all longtime PC players who mostly played genres that work better with a mouse and keyboard. In fact, Pathogenesis: Overcome originally used indirect control, closer to what you’d see in strategy games. So before we even start implementation, we’ll need to spend a good chunk of time studying how modern games use controllers. Only then can we start building our system. We don’t want to end up with some clunky, half-baked setup thrown in just to check a box, right? In conclusion: we’re always listening to your feedback and suggestions — and we’ve got plenty of proof of that. Just look at how the game has evolved over time. So, be patient. We’re a small team (just 12 people), working on a big, complex game with a carefully planned roadmap. Everything has its time. We’ve been developing this game since 2019, never abandoned it — and we’re not about to. And you — don’t stop writing us your thoughts, ideas, and suggestions. For that, you all have our deepest, most chronic thanks!
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Release:27.12.2022 Genre: Action-Rollenspiel Entwickler: 269th lab games softworks Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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