News Liste Pathogenesis: Overcome

Major Update 0.2106
Pathogenesis: Overcome
Heute 12:07 Community Announcements
[p]Peace to you, people![/p][p]Another major update.[/p][p]A lot of work has been done over the past few months (the list is below). [/p][p]In short:[/p]
  • [p]The mission system has been integrated.[/p][/*]
  • [p]A full Tutorial has been added.[/p][/*]
[p]
What is still not done:[/p]
  • [p]The “Raskolovo” location still has no storyline or quests.[/p][/*]
  • [p]The current build is available in English only — other localizations are temporarily disabled.[/p][/*]
[p][/p][p]The current version of the location is intentionally packed with enemies and loot. This is done for testing combat mechanics, balance, and AI behavior. Once the story structure is implemented, NPC placement and loot spawn logic will be reworked. There will be less loot, it will appear less frequently and in more logical ways, and some items will be removed from free spawn entirely.[/p][p][/p][p]In essence, this is an intermediate update.[/p][p]The next step is to turn the current foundation into a complete demo version with a storyline within a single location and to restore localization for all languages.[/p][p]At the same time, all related development work continues.[/p][p][/p][p]I think it’s time to talk more often and in more detail about the development process and the world of the game.[/p][p]I’ve said it before and I’ll say it again — thank you to the community for your support, feedback, and suggestions. Stay tuned.[/p][p]
[/p][p]Below is the list of completed work for those who are interested in the details.[/p]

Mission System and Quest Logic

  • [p]Integrated the base mission system[/p][/*]
  • [p]Implemented quest structure and state handling[/p][/*]
  • [p]Added support for triggers and scripted events[/p][/*]
  • [p]Implemented stage transition logic between quest phases[/p][/*]
  • [p]Expanded mission interaction with GameState[/p][/*]
  • [p]Prepared the foundation for further storyline implementation[/p][/*]

Tutorial

  • [p]Added a separate Tutorial location[/p][/*]
  • [p]Implemented a structured step-by-step learning flow[/p][/*]
  • [p]Added contextual hints[/p][/*]
  • [p]Configured tutorial triggers[/p][/*]
  • [p]Adjusted balance within the tutorial[/p][/*]
  • [p]Fixed player state transitions after tutorial completion[/p][/*]

Combat System and Weapons

  • [p]Improved weapon handling logic[/p][/*]
  • [p]Reworked equip and unequip states[/p][/*]
  • [p]Updated magazine logic[/p][/*]
  • [p]Fixed edge cases in reload behavior[/p][/*]
  • [p]Adjusted equipment positioning on the character[/p][/*]
  • [p]Added new weapons and modules: SVD, MG3 machine gun[/p][/*]
  • [p]Improved weapon spawn logic[/p][/*]
  • [p]Updated ammo resupply system[/p][/*]

AI and NPC

  • [p]Improved NPC idle and waiting states[/p][/*]
  • [p]Adjusted behavior when dialogue is interrupted[/p][/*]
  • [p]Refined AI task switching logic[/p][/*]
  • [p]Improved NPC reactions to in-game events[/p][/*]
  • [p]Expanded NPC interaction system with world objects[/p][/*]
  • [p]Fixed state loss issues[/p][/*]
  • [p]Improved actor registration system in GameState[/p][/*]
  • [p]Adjusted NPC weapon handling logic[/p][/*]

Inventory and Interface

  • [p]Added tooltips with equipped weapon comparison[/p][/*]
  • [p]Implemented auto-scrolling for long item names[/p][/*]
  • [p]Added Capacity parameter[/p][/*]
  • [p]Added progress bars for consumable items[/p][/*]
  • [p]Implemented dynamic progress bar color based on fill level[/p][/*]
  • [p]Added filtering and sorting for inventory and stash[/p][/*]
  • [p]Moved ammo count display to the weapon icon[/p][/*]
  • [p]Improved HUD elements[/p][/*]
  • [p]Added interface sounds[/p][/*]
  • [p]Fixed visual display issues[/p][/*]

“Raskolovo” Location

  • [p]Improved NPC spawn logic[/p][/*]
  • [p]Adjusted enemy spawn points[/p][/*]
  • [p]Refined building and door collisions[/p][/*]
  • [p]Added new interaction points[/p][/*]
  • [p]Updated object placement and environment setup[/p][/*]
  • [p]Fixed terrain interaction issues[/p][/*]

Sound

  • [p]Updated interface sounds[/p][/*]
  • [p]Improved weapon sound transitions[/p][/*]
  • [p]Added interaction audio feedback[/p][/*]
  • [p]Adjusted environmental sound triggers[/p][/*]
  • [p]System Improvements and Stability[/p][/*]
  • [p]Improved corpse handling logic[/p][/*]
  • [p]Optimized AnimBP structure[/p][/*]
  • [p]Fixed state-saving issues[/p][/*]
  • [p]Reduced redundant checks in dialogue logic[/p][/*]
  • [p]Fixed edge-case crashes[/p][/*]
  • [p]Improved overall project stability[/p][/*]

Fixes

  • [p]Fixed object interaction issues[/p][/*]
  • [p]Fixed inventory and detached magazine issues[/p][/*]
  • [p]Fixed tooltip errors[/p][/*]
  • [p]Fixed animation issues[/p][/*]
  • [p]Fixed rare logical conflicts[/p][/*]
  • [p]General cleanup of minor bugs[/p][/*]

Bugs and Known Issues

  • [p]There are still many bugs, errors, and unfinished tasks in the game.[/p][/*]
  • [p]For example, the global process of replacing old animations with new ones is not yet complete, which results in visual glitches with animations and character body parts.[/p][/*]
[p][/p][p]As has always been the case with this project — your feedback and comments help identify and fix issues. I’m counting on you![/p][p]
[/p]
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Release:27.12.2022 Genre: Action-Rollenspiel Entwickler: 269th lab games softworks Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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