- [p]The mission system has been integrated.[/p][/*]
- [p]A full Tutorial has been added.[/p][/*]
What is still not done:[/p]
- [p]The “Raskolovo” location still has no storyline or quests.[/p][/*]
- [p]The current build is available in English only — other localizations are temporarily disabled.[/p][/*]
[/p][p]Below is the list of completed work for those who are interested in the details.[/p]
Mission System and Quest Logic
- [p]Integrated the base mission system[/p][/*]
- [p]Implemented quest structure and state handling[/p][/*]
- [p]Added support for triggers and scripted events[/p][/*]
- [p]Implemented stage transition logic between quest phases[/p][/*]
- [p]Expanded mission interaction with GameState[/p][/*]
- [p]Prepared the foundation for further storyline implementation[/p][/*]
Tutorial
- [p]Added a separate Tutorial location[/p][/*]
- [p]Implemented a structured step-by-step learning flow[/p][/*]
- [p]Added contextual hints[/p][/*]
- [p]Configured tutorial triggers[/p][/*]
- [p]Adjusted balance within the tutorial[/p][/*]
- [p]Fixed player state transitions after tutorial completion[/p][/*]
Combat System and Weapons
- [p]Improved weapon handling logic[/p][/*]
- [p]Reworked equip and unequip states[/p][/*]
- [p]Updated magazine logic[/p][/*]
- [p]Fixed edge cases in reload behavior[/p][/*]
- [p]Adjusted equipment positioning on the character[/p][/*]
- [p]Added new weapons and modules: SVD, MG3 machine gun[/p][/*]
- [p]Improved weapon spawn logic[/p][/*]
- [p]Updated ammo resupply system[/p][/*]
AI and NPC
- [p]Improved NPC idle and waiting states[/p][/*]
- [p]Adjusted behavior when dialogue is interrupted[/p][/*]
- [p]Refined AI task switching logic[/p][/*]
- [p]Improved NPC reactions to in-game events[/p][/*]
- [p]Expanded NPC interaction system with world objects[/p][/*]
- [p]Fixed state loss issues[/p][/*]
- [p]Improved actor registration system in GameState[/p][/*]
- [p]Adjusted NPC weapon handling logic[/p][/*]
Inventory and Interface
- [p]Added tooltips with equipped weapon comparison[/p][/*]
- [p]Implemented auto-scrolling for long item names[/p][/*]
- [p]Added Capacity parameter[/p][/*]
- [p]Added progress bars for consumable items[/p][/*]
- [p]Implemented dynamic progress bar color based on fill level[/p][/*]
- [p]Added filtering and sorting for inventory and stash[/p][/*]
- [p]Moved ammo count display to the weapon icon[/p][/*]
- [p]Improved HUD elements[/p][/*]
- [p]Added interface sounds[/p][/*]
- [p]Fixed visual display issues[/p][/*]
“Raskolovo” Location
- [p]Improved NPC spawn logic[/p][/*]
- [p]Adjusted enemy spawn points[/p][/*]
- [p]Refined building and door collisions[/p][/*]
- [p]Added new interaction points[/p][/*]
- [p]Updated object placement and environment setup[/p][/*]
- [p]Fixed terrain interaction issues[/p][/*]
Sound
- [p]Updated interface sounds[/p][/*]
- [p]Improved weapon sound transitions[/p][/*]
- [p]Added interaction audio feedback[/p][/*]
- [p]Adjusted environmental sound triggers[/p][/*]
- [p]System Improvements and Stability[/p][/*]
- [p]Improved corpse handling logic[/p][/*]
- [p]Optimized AnimBP structure[/p][/*]
- [p]Fixed state-saving issues[/p][/*]
- [p]Reduced redundant checks in dialogue logic[/p][/*]
- [p]Fixed edge-case crashes[/p][/*]
- [p]Improved overall project stability[/p][/*]
Fixes
- [p]Fixed object interaction issues[/p][/*]
- [p]Fixed inventory and detached magazine issues[/p][/*]
- [p]Fixed tooltip errors[/p][/*]
- [p]Fixed animation issues[/p][/*]
- [p]Fixed rare logical conflicts[/p][/*]
- [p]General cleanup of minor bugs[/p][/*]
Bugs and Known Issues
- [p]There are still many bugs, errors, and unfinished tasks in the game.[/p][/*]
- [p]For example, the global process of replacing old animations with new ones is not yet complete, which results in visual glitches with animations and character body parts.[/p][/*]
[/p]
