????️ Pax Augusta – Important Update: Performance, QoL & Security
[b]Balancing / Gameplay Changes & Quality of Life Updates[/b]
This update delivers [b]important performance, stability, and quality-of-life improvements[/b] across multiple areas of [i]Pax Augusta[/i]. Players should notice smoother performance, reduced GPU/RAM usage, and improved stability.
[hr][/hr]⚙️ [b]Performance & Optimization[/b]
Reduced unnecessarily large textures – saving between [b]300 MB and 1 GB of RAM[/b], depending on the map, with [b]no visible loss of quality[/b].
Optimized [b]Ambient Occlusion code[/b], reducing [b]draw calls by up to 30%[/b].
Various [b]GPU optimizations[/b] across multiple structures:
[list]Street tiles
Forum square tiles
City walls
Wells
Level 1 buildings and GapFiller (Level 1)
Level 2 buildings and GapFiller (Level 2)
Horrea buildings
Fisherhouse
Farm
Improved several [b]NPCs[/b] to reduce [b]CPU usage[/b].
[/*][/list][hr][/hr]???? [b]Audio Fixes[/b]
Fixed several structures producing strange noises even when sounds were turned off:
Gladiator School
Medium Bathhouse
Small Mill (GapFiller)
Small Bathroom
???? [b]Bugs & Security[/b]
Integrated latest [b]Unity security update[/b] ([url="https://unity.com/de/security/sept-2025-01"]Unity Security Fix – Sept 2025-01[/url]) to ensure engine-level stability and player data protection.
???? [b]Developer’s Note[/b]
This is an [b]important milestone[/b] in our ongoing work to [b]optimize performance[/b] and [b]improve stability[/b]. We are continuing to refine the engine and assets, but the process is [b]more complex than initially expected[/b], as it involves extensive [b]texture reworks and deep-level performance adjustments[/b].
We appreciate your patience and ongoing support as we continue to make [i]Pax Augusta[/i] smoother, faster, and more stable with each update.
