• Pillars of Eternity: Screenshots zum Artikel
  • Pillars of Eternity: Screenshots zum Artikel
  • Pillars of Eternity: Screenshots zum Artikel
  • Pillars of Eternity: Screenshots zum Artikel
  • Pillars of Eternity: Screenshots zum Artikel
  • Pillars of Eternity: Screenshots zum Artikel
  • Pillars of Eternity: Screenshots zum Artikel
  • Pillars of Eternity: Screen zum Rollenspiel.
  • Pillars of Eternity: Screen zum Rollenspiel.
  • Pillars of Eternity: Screen zum Rollenspiel.
  • Pillars of Eternity: Screen zum Rollenspiel.
  • Pillars of Eternity: Screen zum Rollenspiel.
  • Pillars of Eternity: Screenshots zum Artikel
  • Pillars of Eternity: Screenshots zum Artikel
  • Pillars of Eternity: Screenshots zum Artikel
  • Pillars of Eternity: Screenshots zum Artikel
  • Pillars of Eternity: Screenshots zum Artikel
  • Pillars of Eternity: Screenshots zum Artikel
  • Pillars of Eternity: Screenshots zum Artikel
  • Pillars of Eternity: Screen zum Rollenspiel.
  • Pillars of Eternity: Screen zum Rollenspiel.
  • Pillars of Eternity: Screen zum Rollenspiel.
  • Pillars of Eternity: Screen zum Rollenspiel.
  • Pillars of Eternity: Screen zum Rollenspiel.

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  • Plattform: PC Veröffentlicht: 26.03.2015
27,99€
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Preis Update 21.03.24
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Pillars of Eternity
  • Plattform: PC
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Über das Spiel

Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.

Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.

So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!

Features:
  • Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
  • Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
  • Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
  • Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
  • Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.

Systemanforderungen

  • CPU: 2.6 GHz Pentium IV or equivalent AMD Athlon processor
  • GFX: Model Shader 3 Compatible Video Card, 512 MB or better
  • RAM: 4 GB
  • Software: Windows XP
  • HD: 25 GB available space
  • SFX: DirectX Compatible Sound Card
  • LANG: Deutsch, Englisch, Französisch
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Steam Nutzer-Reviews

2459 Produkte im Account
17 Reviews
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7070 Std. insgesamt
Verfasst: 02.11.21 21:07
Dieses im klassischen Stil gehaltene RPG in isometrischer Perspektive hat mir außerordentlich viel Vergnügen bereitet.

Seien es die ansprechende vorgerenderte Grafik und die schönen Dialogboxen, Hintergrundzeichnungen und Charakterporträts oder die vielen Entscheidungen in der Story, die sich oft auf viele Aspekte des Spiels auswirken – jedes Detail ist perfekt ausgearbeitet. Die Geschichte war wirklich umfassend und dazu extrem gut geschrieben!

Die Gruppenmitglieder waren mir durchweg sympathisch, ihr Antrieb nachvollziehbar. Lediglich die deutsche Übersetzung hatte öfter mal falsche Formatierungen und Tippfehler.

Wenn man sich das Kampfsystem anschaut, hat man hier eine durchaus ausgeglichene und abwechslungsreiche gruppenbasierte Echtzeit-Strategie vor sich, die schon ab 2 Feinden sehr anspruchsvoll sein kann. Daher ist es ratsam, immer alle Fähigkeiten der Mitstreiter und deren Position auf dem Schlachtfeld im Blick zu behalten.

Die DLCs fügen sich perfekt ins Spiel mit ein, wobei es eigentlich nur ein großes ist, das aus zwei Teilen besteht. Allerdings wurde ich im positiven Sinn überrascht, denn mir wurde noch einmal etwa halb so viel Inhalt wie der des Hauptspiels geboten. Klare Empfehlung an alle Old-School-RPG-Fans!
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194 Produkte im Account
80 Reviews
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19434 Std. insgesamt
Verfasst: 13.07.21 05:58
Geniales Game ... wenn Du Zeit hast.
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64 Produkte im Account
12 Reviews
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1327 Std. insgesamt
Verfasst: 23.06.21 05:20
einfach ja
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75 Produkte im Account
2 Reviews
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2962 Std. insgesamt
Verfasst: 09.05.21 15:35
Ist halt ein Klassiker. Aber für alle, die das rundenbasierte Kämpfen neu entdecken wollen, so gut wie am ersten Tag. Man spielt aber leider allein, was heute ja eher unüblich ist. Doch die Geschichte lohnt sich und die Kämpfe sind wunderbar.
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65 Produkte im Account
5 Reviews
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7617 Std. insgesamt
Verfasst: 23.12.20 14:00
Klassisches isometrisches RPG der alten Schule. Ich frage mich immer wer sich die ganzen unglaublichen Stories, Nebenmission, Geschichten, Quests und Texte ausdenkt -> Hier waren es auch die Fans, die so ein atmosphärisches Mammutwerk miterschaffen haben´. Danke für die Stunden an tollem Fantasay Spass!!! Sehr empfehlenswert.
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305 Produkte im Account
26 Reviews
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2927 Std. insgesamt
Verfasst: 16.12.20 14:55
Ich hab nen ganzen Roman gelesen amk.
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32 Produkte im Account
27 Reviews
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17043 Std. insgesamt
Verfasst: 02.12.20 17:11
I enjoyed this game overall. I would say it is a solid 8/10. I enjoyed it, but sometimes it was a bit boring with all the political stuff going on.

This game is very long if you do all the quests and DLCs (about 200 hours).

The first 10-20 hours (until you get to the big hub city) are a bit boring but once you reach this city, your questlog will explode and you will fight a lot! So have a little patience.

Pros
-------------------
- Dark setting felt good to me, also the cozy atmosphere with the old houses and the bonfires
- Dialogues are good
- Complex, deep story
- Good interaction of companions
- Combat ist so much fun with many different spells as a Wizard
- Graphics are made with love and attention to detail
- Likeable companions in party
- Complex biographies of companions, complex personalities
- Day and Night cycle

Neutral
-------------------
- Story is a bit boring at times with all the gods and animancer stuff. There is very much political and religious stuff going on.
- The reading is a bit dry sometimes

Cons
-------------------
- Loading screens every time you enter a house, enter a map or go to another floor in a dungeon. This is the worst part of the game!
- Combat has some smaller problems like pathfinding problems and no transparency in fights what is actually going on. But it's not that bad.
- Not all dialogues are voiced. For example, the first two lines might be voiced and the next lines not. Only mainstory voiced.
- Insane amount of reading (soul texts etc.)
- Per Rest system for Wizard spells: Your spells are not refilled per fight but per rest. Bad thing about this is that you can only rest with Camping Supplies of which you can carry only 4. But for many dungeons, you will need more than 4.
So you will be using your Camping stuff in the Dungeon and then travel back to the inn in order to rest. This can be very annoying.

I would recommend this on sale for max. 10 Euros / Dollars.

Compared to other games I would say: Divinity 2 > POE > Patfhinder: Kingmaker
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156 Produkte im Account
6 Reviews
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3939 Std. insgesamt
Verfasst: 22.11.20 20:48
Schönes Old-school-RPG, sehr viel Lore, gutes Voiceacting. Mir haben die Story und die Charaktere gut gefallen, Wiederspielwert hat das ganze auch, da man verschiedene Klassen in der Party kombinieren kann und unterschiedliche Entscheidungen Einfluss auf die Geschichte haben. Mit dem DLC zusammen hat es für viele unterhaltsame Stunden gesorgt, auch wenn man sich am Anfang erstmal ein bisschen in die Mechaniken und die Spielwelt reinfuchsen muss. Wen das aber nicht stört, der findet mit Pillars of Eternity ein solides Rollenspiel.
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102 Produkte im Account
8 Reviews
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873 Std. insgesamt
Verfasst: 25.04.22 23:11
6/10 for how it pickles my kidneys.
8/10 for graphics
5/7 for posterity

I've spent 14 hours on it, might spend 14 more. Probably worth a sale buy, but not full price my guy.
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113 Produkte im Account
50 Reviews
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2921 Std. insgesamt
Verfasst: 24.04.22 23:07
POE is a slow-paced RPG with classic story elements and heavy lore emphasis. For those that enjoy this type of game, it will be bliss.
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62 Produkte im Account
8 Reviews
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4226 Std. insgesamt
Verfasst: 21.04.22 22:12
This game is hard with the endurance part.
I played all of the 2nd game and I am coming back to finish 1 so I can transfer that save over to the 2nd game. I will say though the dlc is great. The story is great. I like the art and the music is great. Overall this game is really good. I would recommend buying if you like rpg's.
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361 Produkte im Account
40 Reviews
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11912 Std. insgesamt
Verfasst: 19.04.22 17:27
On my first playthrough of this game in 2016 or so I gave up on finishing it after nearly 70 hours. Despite getting so far deep into act III I simply felt no motivation to continue. Pretty much every major criticism I had of the game back then still stands but despite that at the end of it, now years later I finally found myself finishing the game and actually liking it for the most part.

I really appreciate this game for helping to revive the genre of the old school isometric CRPGs I love so much. Pillars 1 basically does everything that the old school rpgs did, as promised. It is a BIG adventure game where you gather interesting companions and venture forth exploring a fantastical world just like in Baldur’s Gate series. It also has a mature philosophical storytelling of Planescape Torment and many combat encounters just like Icewind Dale. It does all that and it does it competently BUT it does not do any of that better or nearly as good as any of those older, in my opinion much better titles. My biggest issue with Pillars is the fact that this is a massive game that can easily take 100 hours to complete if you want to do all the side content as I like to do. And when you have a massive game like that, good enough sometimes isn’t good enough anymore.

Combat is always the aspect of these games I like the least nonetheless I think Combat in BG was pleasant. The DnD system strikes a nice balance of simple and complicated once you read up on the basics. Combat in Planescape Torment was basic and I loved that there was so little of it there, Icewind Dale has too much combat for me to care for it… . Pillars combat is either exhausting or boring and there is too much of it as well. I played the whole game on normal and when I turned on the AI I could basically do nothing watching my companions slaughter everything except 3 actually cool and hard dragon fights that this game has. Still having everything basically auto-resolve itself with minimal babysitting is better than turning on the difficulty and suffering endless micromanagement that makes me wish for sweet relief of touching grass and not playing the game anymore. It is hard to see what is going on with a fast paced game like this that requires you to pause every half second if you want to play optimally. I may make it sound worse than it is and combat is almost never a reason I play games for but I really think that Pillars is showcasing all the bad sides of the real time with pause combat: Overmanagement, too fast but also to slow because of pausing and it highlights that AI is better than you without pausing because they can cast spells faster. This type of game needs a slower pace and much better visibility and less spell and ability blout (Dragon Age Origins is a good example of it done right) otherwise just look how fantastic and approachable yet complex combat in Larian games are and just do a turn based variant.

Despite that I really like this type of game and overall gameplay which is talking interspersed with fighting and RPG and party management that involves gearing and leveling. Sadly even RPG aspects disappoint compared to the older titles but not as much as combat. I like that there is endless inventory space and few other quality of life assurances that do a lot for cutting more unpleasant and time consuming aspects of these games. As a side note the UI is actually really good, it looks immersive but is completely functional. One thing that is infuriating is the fact that items don’t stack and there is no indicator for it when it happens leading to a lot of unnecessary checking of all items your character has aquiped. Worse, most of the loot you get is very uninteresting and a lot of it looks bad. You can also artificially apply generic traits to all gear, even those that are supposed to be unique. Lucky developers added so-called soulbound items to the game in the expansions. These items are bound to one character, are completely unique and have more interesting backstories attached to them, stories you learn as you level up weapons through the unique challenges. These weapons are awesome and I wish there were a few more of them.

Leveling is also a bit dull since everything is based on percentages and stats are weird. For example Might might be as important for a fighter as it is for a wizard. Stats themselves are weak and scale the same on all levels which makes it hard to build weak characters but I feel it also makes it hard to immerse yourself in class fantasy and care where the points and talents go to. It’s not all bad of course, all things considered it is a good system, I just vastly prefer the DnD system which is maybe more hard to understand at first but also more interesting.

What really makes me like the game despite all of its flaws is the story and worldbuilding. Especially the lore aspect of it. I didn’t really appreciate it all that much when I tried to complete the game a couple first times but now I do. I think it is because the game doesn’t really have a well paced strong personal plot, well it does give you some personal motivation but that aspect of it is weak compared to the epic cosmic and political aspect of this world. It is only when you really start to listen to what people, especially your companions think about what is happening and think about how much it means that you may start to appreciate what is happening. There really isn’t much to indicate that your choices have consequences when you play through the game itself but at the end it is evident they do. Pay off at the end was incredible and made me appreciate all my time spent with the game. Existential themes covered by this game are my favorites. So the story isn’t super well told but it itself is actually really great, looking back it wasn’t that surprising I lost interest playing the game for the first time because I was tired of walls of text that seemed exposition heavy and not personal enough but now that I took the story seriously I was rewarded.

In summary this game is good enough if you like this type of game but deeply flawed in almost every aspect of it. At the end of it I’m glad I actually finished it and I am excited to see changes they made in Pillars 2.
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21 Produkte im Account
1 Reviews
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5258 Std. insgesamt
Verfasst: 18.04.22 21:38
Terrific party-based RPG, one of the best; on par with BG1 & 2, but very different from Forgotten Realms, so keep your mind open. The choices you make really matter as you play and in the end!
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276 Produkte im Account
18 Reviews
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7075 Std. insgesamt
Verfasst: 10.04.22 04:54
A masterpiece for the technical player!

Be warned, a lot of lore to read through. Not for everyone. I personally skipped through a bunch I didn't feel too interested in. The game is still a phenomenal experience.
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77 Produkte im Account
19 Reviews
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7408 Std. insgesamt
Verfasst: 05.04.22 21:29
I give it a 10/10 with over 120 hrs to completion. I played this after Pathfinder Kingmaker, so it was a step backwards since this came out years before, but once you get used to the Endurance/Health mechanic I found it to be more fun / relaxing to play at the end of the day without so much googling to find answers. I also like that the weapons you find are not overpowered and you can enhance your existing weapons by crafting. I feel that the story was tied up tightly at the end. I see why this game marked the beginning of the return of CRPGs.
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162 Produkte im Account
5 Reviews
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3839 Std. insgesamt
Verfasst: 05.04.22 20:50
The closest any game has got to Baldurs Gate 1 & 2
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256 Produkte im Account
5 Reviews
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6219 Std. insgesamt
Verfasst: 05.04.22 01:09
A great RPG in the tradition of Baldur's Gate. Just don't finish the main story before the expansion, or you'll need to backtrack and replay a bunch of stuff (my only complaint).
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46 Produkte im Account
1 Reviews
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5196 Std. insgesamt
Verfasst: 21.02.22 06:05
Baby stealing simulator... You can steal so many babies in this game... I have baby spider, baby pig, baby dog... Just to name a few... They are all mine... Every baby is mine
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121 Produkte im Account
7 Reviews
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436 Std. insgesamt
Verfasst: 06.02.22 12:24
I found it boring. Story, characters and dialogs remind me of b-grade fantasy novels, that swarms bookshelves nowadays. Which is not bad by itself, but paired with writer's attempt at unique setting creates too bland an adventure to take part in.
Tyranny is much better in every regard, this is just meh.
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33 Produkte im Account
3 Reviews
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4505 Std. insgesamt
Verfasst: 27.01.22 19:18
As someone who enjoys games like DnD 5e or Pathfinder, I absolutely would recommend this game to anyone who enjoys discovering lore and customizing your party as you go along and gain experience. It introduces several concepts at once without overwhelming its players, and seamlessly integrates these features into the overall immersion experience.

My only heads up for future players is to absolutely make sure you pause after actions during combat. For tabletop players you're probably already used to a bit of a slower combat style (i.e. five seconds is drawn out into way longer than five seconds since you're breaking down each and every action etc etc) but for those of you who are more accustomed to fast-paced games, this is definitely going to be a little different. You'll likely have a pretty decent amount of party wipeouts by just autoplaying combat, and getting used to pausing/unpausing is a core part of the gameplay.

My favorite part of the game this far is definitely the amount of options for building the narrative. Character interactions and overall lore are usually one of my biggest reasons for playing a game, and I like that you can build up reputations for each area based on how you complete questions and interact with characters.

You are also definitely going to have some party wipes, so don't worry about it when it happens. If you explore other areas and come back or try out different armor/weapon equips, you'll be able to get it.

Happy adventuring!
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91 Produkte im Account
5 Reviews
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13204 Std. insgesamt
Verfasst: 24.01.22 20:40
i'm biased because pillars is my all-time favorite crpg but i promise i'll try to be fair :)

cons: don't buy if you don't like to read. it's a very slow game. many other titles have better polish, visuals, and smoother combat.

pros: buy if you love fantasy worldbuilding and/or playing ttrpgs. pillars has the deepest storytelling of its genre. there's a lot of different outcomes for both the main quest and a bunch of the side quests. it makes playing different alignments and trying out new builds more fun. the sound design is incredible. the art is incredible. the game rewards creative thinking and conscious choices.
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161 Produkte im Account
6 Reviews
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5810 Std. insgesamt
Verfasst: 23.01.22 07:47
just like the old classics. good story, characters, and decision making.
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49 Produkte im Account
11 Reviews
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19444 Std. insgesamt
Verfasst: 21.01.22 18:10
Oh boi, let's begin!

Pillars of Eternity is a smartly-designed role-playing masterpiece which alongside second part is the best game Obsidian has ever made. It is, essentially, a throwback to older computer roleplaying games. Upon starting up the game you will choose your race, background and class before embarking on an epic quest. The character starts off in the middle of a trip to an area called the Dyrwood. A promise to start a new life in the town of Gilded Vale. Things quickly go tits up and before long you’re scrambling to stay alive. From here things only manage to get worse. You’re dragged into a conflict that will take you across the length and breadth of the Dyrwood as you attempt to uncover an ancient conspiracy and its effects on the land. You’ll see both the good, the bad and the ugly sides of this beautiful, horrifying land. Battles will range from minor skirmishes with bandits and animals to tough brawls with ancient monstrosities.

Pillars of Eternity doesn’t skimp on letting you customize how you experience this conflict. You pick from one of six races, each with between two and four sub-race options. Then you get to pick your class from one of eleven, some of these also having sub-choices to make. Lastly, you’ll have your culture and background – your culture provides starting equipment based on your class while your background provides you with small skill boosts. When you’re done with this your character is truly your own. Even as you pick up NPC allies you’ll often find that they have wildly different choices to yourself so even if you picked the same race / class combo they still feel different.

The game rewards careful wordplay, unlocking alternative quest paths or entirely new situations if you pick your phrasing with foresight. The reputation you cultivate through your responses will come back to you, often, and even make certain statements available to you. As an example, my character developed a reputation for blunt honesty, and as a result, there were several scenarios in which my word alone served as enough proof for certain characters. The reputation system is subtle, but it lends a sense of believable to the niche you carve for your protagonist, and makes it that much easier to get invested in your role. Aside from creating numerous interesting happenings to get yourself involved in, Obsidian also rewards those who dig around before making a quick decision. You might find evidence to contradict a liar, hear the other side of a story that seems cut-and-dry, or come across something that allows you to please both parties in a conflict. This kind of game design allows for you to feel as though you have a much greater impact on the world that just the slash of your sword or the cut of your tongue, and pulls you in that much more effectively.

But what if your role-playing fantasy involves you, 20 Might, and a very big hammer? Pillars does an equally great job of allowing you to live out your dream of being a burly, smash-first-ask-questions-never type, giving a variety of conversation and quest options built around your strength, physique, and intimidation factor. Of course, if you prefer letting your favorite implement of whacking do the talking, Pillars has a wonderful party-based combat system to let you do so. If you’ve played the games upon which Pillars is modeled, you’ll know the basics. Your team of six adventurers can be given commands as a group or individually during the real-time combat, though you have the option of pausing at any time (and can set many conditions for the game to auto-pause for you, if you choose) to assess the battlefield. Much as tabletop Dungeons & Dragons has done in recent years, Obsidian has intelligently made many skills have finite uses per battle, rather than per rest (though the latter still exists). This means your mages and druids will have more to do than lurk in the corner and hope they don’t get one-shotted in each battle. In fact, with every class now given a robust selection of talents, traits, and spells to work with, each melee has an extra layer of strategy. Your heavy-hitters can engage several targets to keep them from attacking over your squishier pals, and managing the various buffs, curses, stuns, and spells between your party means every fight is quite interesting.

Class-building is also rather free-form. Each character has specific class abilities and a role in combat, but the nature of the armor system– that is, that anyone can wear any piece of gear– along with perk specializations means that you can have that heavy armor-wearing battle mage you always dreamed of. Donning weightier equipment slows your character’s action recovery speed, though, so you won’t be striking or spellcasting quite as fast as a less-encumbered companion. Skill choices have a sense of weight, because they define who your character will become; with a level cap of 16, you’re encouraged to make choices about your party’s growth that will absolutely affect how you approach combat throughout the game.

The interface and systems guiding all of this is are rather good ones, and it makes managing the party’s inventory and battle inventory quite simple. Crafting, comparing, and equipping all take relatively few clicks to work with, and the ability to minimize most of the UI during exploration is a welcome chance from the omnipresent frame walling in past Infinity Engine adventures. Character pathfinding across long distance is generally quite good, although you will have to manage who walks where during encounters in tight spaces, as your ranged fighters do tend to enjoy blocking your melee machines from getting to the action. The addition of slow and fast-motion speeds was also an excellent choice, as the former allows you to bypass battle pausing if you’re so inclined, and the latter allows you to quickly retread ground you’ve covered numerous times already.

While the game isn’t going to set your graphics card on fire (arguably a good thing), it’s still detailed and full of polish and beauty. The environments to tend towards the dank and dingy of European fantasy, and many of them are variations of “forest, cave, dungeon,” but there’s still a surprising amount of variety between those archetypes. Character models look rather good (though their diminutive size does make it hard to see at times), and the various suits of armor and weapons all have an effect on their in-game appearance. Spells in particular look awesome, with all kinds of lights and particle effects dancing across the screen. The music is all excellent, following in the tradition of Baldur’s Gate and Icewind Dale.

Summing up Pillars of Eternity is a dense, lengthy, fascinating adventure that you will remember for a long time.

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29 Produkte im Account
6 Reviews
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9773 Std. insgesamt
Verfasst: 17.01.22 22:03
Incredible game. If you like story driven RPGs with tactical combat I would highly recommend this game.
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73 Produkte im Account
8 Reviews
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3746 Std. insgesamt
Verfasst: 17.01.22 20:57
Pillars of Eternity is what I would refer to as a modern classic rpg.

For example, you can pick up sidequests, but you aren't helped by any quest map markers.
There's a lot of worldbuilding, and mountains of text are not for everyone.

It's a gateway into the past, and I for one welcome it.
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42 Produkte im Account
6 Reviews
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4046 Std. insgesamt
Verfasst: 16.01.22 19:23
Old school isometric RPG goodness right here.
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88 Produkte im Account
1 Reviews
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87973 Std. insgesamt
Verfasst: 14.01.22 08:54
I've played it a few times
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108 Produkte im Account
12 Reviews
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2036 Std. insgesamt
Verfasst: 12.01.22 13:16
The whole experience is pretty fun but there really is a bit too much text. Pay attention to your dialogues or the story will be hard to follow!
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206 Produkte im Account
6 Reviews
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405 Std. insgesamt
Verfasst: 25.11.21 01:33
Seemed like the kind of game I would be into, but there is just way too much complexity right from the start. Resting (healing) is tied to something called camping supplies which are hard to find, the number of spells and how to use them is overwhelming, and combat in general is kind of a mess. Couldn't get into the story, probably won't play again.
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306 Produkte im Account
16 Reviews
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5139 Std. insgesamt
Verfasst: 21.11.21 05:56
Classic RPG. Must-have by all RPG fans
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73 Produkte im Account
27 Reviews
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2689 Std. insgesamt
Verfasst: 20.11.21 12:23
Truly a masterpiece of Modern CRPG.
The story is really captivating, rich, and well developed. The lore itself is the big part of the game. It's really connected with one lore and another, and really unique. I like reading novel. And in this game, the writing itself, is really magnificent. It's like Obsidian hired a Novelist to write their story. There's one moment in the game that make my heart REALLY churned, that I almost cry.

Companion itself really compelling. It feels they are so real. The struggle of believe in their god, desperate attempt to seek a brother, secret of a companion that would make you feel betrayed, etc.

The gameplay itself is really fun and simple. Though sometimes companion positioning a bit off (stuck together) but that's hardly a problem.

A masterpiece of modern CRPG, definitely play the sequel. 10/10
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112 Produkte im Account
9 Reviews
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3161 Std. insgesamt
Verfasst: 15.11.21 08:29
Another testament to Obsidian's brilliant writing.
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296 Produkte im Account
30 Reviews
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1665 Std. insgesamt
Verfasst: 12.11.21 22:27
One of the most exhausting games I've ever had to force myself to finish, even on the Story Mode difficulty.

It starts off pretty interesting, but quickly turns into a huge slog of overwritten dialogue, unfamiliar terms being thrown at you and constant trash fights that don't feel rewarding to kill, since they don't give you EXP after completing their Bestiary & don't give you any decent loot.

I really hope Deadfire ends up being worth it, though.
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23 Reviews
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4696 Std. insgesamt
Verfasst: 10.11.21 15:39
Great game- evocative of old school isometric RPGs, with a lot of world building and character options. Some of the systems are a little light, like the enchanting, but the storytelling is the real strong point anyway.

It's worth noting that if you play this game you're going to spend a lot of time reading text. If that's not something you're into, then this might not be for you.
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145 Produkte im Account
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3249 Std. insgesamt
Verfasst: 04.11.21 09:46
Pillars of Eternity is one of those games catering to a very specific niché. Aka, those that either played Baldurs Gate or Planescape, or those that are interested in playing Baldurs Gate or Planescape but that could never work up the required effort to deal with the incredibly old, dated systems and sprites. POE does manage to cater to this itch, and it does it incredibly well.

Its got everything you could want in a top down, story and text heavy RPG of this calibre. A deep, wonderfully dark main story, with impressive character building and some really A* star voice acting. A combat system that manages to be both at once brand new, and comfortably old, with enough stats to feed any amount of number hungry min maxers (even if you can complete the game while avoiding a lot of combat). Some honestly beautiful hand drawn landscapes. And the DLC are just as good as the main campaign. What's not to like?

Honestly, it's nothing ground breaking. But my actual playtime is around 200 hours, it just isn't counted because I started modding halfway through, and I was engrossed for all 200, and I know for a fact one day I will go back for more. Can't think of a better recommendation than that really.
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3601 Std. insgesamt
Verfasst: 18.09.21 09:39
I finally got myself to play this one through and I totally enjoyed the experience.

The story is amazing and it is oozing with lore and characters I really liked. There is so much to learn about the lore that you could spend hundreds of hours just reading all the dialogue and reading the books. But fortunately the main quest explains enough of it to be clear what's going on in the world.
I liked the Caed Nua aspect and it was so much clearer and simpler than in Pathfinder: Kingmaker. I did go through the Endless Paths before I hit Act2 so I was kinda overpowered whole game. Even if I scaled the difficulty up a bit. I even oneshot the last boss before he activated the statues..
So the game was fun to play, the combat is simple but you can exploit it enough that it didn't feel too much of a chore to play. I had hundreds of thousands of gold in the end so that wasn't a problem either.
The pacing in the game was kinda off balanced. Act2 lasted around 80% of the game and last two were just short and I think something felt missing in the end. It would have been nice to have couple more bigger side quests in ACT3 at least to make it more ....robust?

In the end this game is lore heavy, fun and engaging RPG that I can't recommend more highly. It feels like Baldur's Gate but more engaging battle system but it's still missing something ..grander. I can best explain it like this:
You are playing pen and paper D&D with your friends and the quest is for challenge level 5-10. You never get to the mindflayers, liches or beholders. You just keep killing the gnolls, bandits and the skeletons. You just get the feeling you are missing the BIG STUFF. But it works.
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2 Reviews
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9104 Std. insgesamt
Verfasst: 10.09.21 18:55
I realize this is an older game, but I love games like this! I admit I'm using a walkthrough; I just wish there was one for all the side quests and tasks!! Some are easy enough but several are not. (My excuse is that I'm over 60 yrs old and it's difficult to remember things Ha-Ha!)
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4425 Std. insgesamt
Verfasst: 04.09.21 21:54
Definitely worth playing if you enjoy RPGs. The story is decent for the most part, though the last half of the game does get to be a bit of a slog at times as the main story is just 'find the guy' and doesn't really go much of anywhere. There are plenty of sidequests to do though which have stories of their own and tell you more about the world.

Pros:
- What parts are voice acted are done well
- The random chatter between party members can be quite entertaining
- Party members will often give their thoughts during dialogue. This could keep things interesting during replays since you may hear something different if you have a different party
- Autosaves in new areas are very helpful
- There's a hard autosave right before the point of no return
- The ending was pretty good and unexpected
- The leveling system is good - it lets you go in different directions so even with the same party members, replays can still be quite different
- You can always rebuild you character (stats and all levels) for a price, which is great if you realize you made a mistake
- The various auto-pause options can really help out

Cons:
- Not everything is voice acted
- You can decrease difficulty during gameplay, but it only takes effect in unexplored maps. Since the primary reason to decrease difficulty is because of a specific battle, it's often too late to do so by the time you realize you want to. Unless of course you have an early enough save and are willing to lose some progress.
- Saves are not ordered by type, not time, which is inconvenient
- You can't remove or change enchantments
- The auto-pause on ineffective weapon option also pauses if the secondary damage type is ineffective, which makes it too frustrating to use later in the game when all of your weapons have secondary damage type enchantments on them
- The 'master below' questline is a major side-quest to add an extra challenge. I'm not a fan of the ending. There's basically the 'bad but easy' solution and the 'impossibly difficult but good' solution. The latter is way too difficult. I like a challenge, but it's excessive.

Verdict: 7/10
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71 Reviews
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355 Std. insgesamt
Verfasst: 31.08.21 17:59
This game is great. However I never really finished it, because I'm overwhelmed by how deep, complex, and intricate it is.

Funny enough, I've 100%-ed many other party-based RPGs, like Baldur's Gate, Tyranny, and Divinity Original Sin, but this one is impossible. Every time I give it a try, I end up restarting because I don't like my party. I've never made it past the 3rd area.

That doesn't mean the game is bad, no... Get it, you'll see.
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220 Produkte im Account
25 Reviews
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7416 Std. insgesamt
Verfasst: 31.08.21 17:47
Way too many trash mobs but if u like this kind of combat then that isn't as much of a negative. I wish it was turn based but it's pretty solid as RTwP goes.
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158 Produkte im Account
17 Reviews
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6195 Std. insgesamt
Verfasst: 30.08.21 15:34
One of the more recent greats of the CRPG genre. This is basically a must play for those fans.

-Fantastic story
-Beautiful environments (wish fog of war didn't darken everything so much)
-Memorable characters
-In depth character building
-Choices that affect the world
-Great voice acting (when it's there)
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2 Reviews
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7119 Std. insgesamt
Verfasst: 30.08.21 04:17
Took me 60h to understand what I was doing.
After that it was quite fun.
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164 Produkte im Account
9 Reviews
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890 Std. insgesamt
Verfasst: 27.08.21 09:12
If you enjoyed Baldur's Gate and Baldur's Gate II then you will probably enjoy this as well.
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14529 Std. insgesamt
Verfasst: 02.08.21 14:15
IMO, overall great game. Not recommended for most video game players, even MMO/RPG veterans. I am shocked at the low player retention numbers for this game. Analyzing the story-based progression stats (Steam Achievements), 47% of players completed Act 1, 26% of players completed Act 2, 16% of players completed Act 3, and 14% of players finished the game. To have such big drops in the player base means the game has some big problems. I can only speculate, but I'd say the top 3 problems are (1) a meandering sense of direction, (2) per rest abilities, and (2) limited currency.

(1) Meandering sense of direction. If you're not completely invested in each of your play sessions -- reading up on the in-game lore, exhausting all dialogue options, reading quest/journal summaries -- it's easy to miss key details and, therefore, get lost and lose interest in the game. The poor pacing of the story only aids in the meandering sense of direction. At the start of the game, your main character is an unknown traveler; as a player, nothing really hooks you right out the gate. After a near-death experience during the tutorial section, you're given only a fleeting glimpse as to the main antagonist and your character's ancillary motivations. Still nothing really hooks you. It isn't until the end of Act 2 when the quest lines, the in-game lore, and the primary motivation(s) of the protagonist and antagonist, all come together and finally give a compelling sense of direction to the game. By this time, you've already played 10-20 hours and 74% of the player base has given up on the game.

(2) Per Rest Abilities. Simply put, they are annoying AF. Anything other than a basic melee/ranged attack is an exhaustible ability -- in other words, anything even remotely interesting or cool about combat is an ability that needs to be replenished. You'll find yourself constantly inching your way through dungeons and sections of the map only to have to run back to an inn where you can rest, which is comparatively miles back from where you just came. This makes the game a whole lot more tedious than it needs to be and playing as any sort of magic-oriented character rather unenjoyable. You have the option of setting up camp anywhere, which helps, but you're limited to a maximum of 4 sets of camping supplies at any given time. I can see that the limitation on camping supplies was designed with the intention of preventing hoarding behavior among players, but it does exactly the opposite. Meaning, of the two options, players are more likely to choose to make the trek back to an inn in order to save those camping supplies to just before a big boss/tough fight.

(3) Limited currency. It is wild how scarce money is in this game and how expensive items are. If you're unsure of the type of character/party build you want, or you change your mind frequently, you're going to struggle with currency. You want money because many of the unique (i.e., worthwhile) weapons/armor/items in the game are sold by vendors (some uniques are obtained by looting). There's a ton of things to loot in the game, but even selling it all off yields only a small amount of money. The best way of generating income is by building up your fort, which feels like an entirely separate piece of side-content from the main game. However, you only generate small chunks of money from your fort and only after each time you complete a quest/task. There is only a limited amount of quests/tasks in the game, so you'll eventually exhaust that revenue stream.
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285 Produkte im Account
6 Reviews
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4640 Std. insgesamt
Verfasst: 30.07.21 19:21
Those who grew up on western RPG classics like Baldur's Gate, Icewind Dale, and Planescape: Torment will feel right at home here. This is the same isometric style of RPG with a modern graphics engine and quality of life improvements. Inventory management is much more streamlined (all loot goes into a party loot pool), and your characters can sprint while out of combat. The environments are generally smaller than those in Baldur's Gate, but so many of the maps in that game were just empty wilderness full of random encounters that having smaller areas that are actually filled with things to do is much more refreshing. Between this and the aforementioned sprint function, the game moves at a more brisk pace. The rules aren't official D&D/d20, but hedge closely enough to them that you won't be lost if you are familiar with this type of game.

I particularly like how Hit Points are handled. In the old Black Isle games they were using straight D&D rules, so you would often start at level 1 with 10 HP or less. The early game was a constant struggle for survival, saving/reloading, and having to take a rest after nearly every encounter (at which point you would usually suffer a random attack in the middle of the night while camping). In PoE your HP is divided into two values; Endurance and Health. Endurance is your short-term injury capacity; once Endurance is gone, your character is knocked out. Most healing potions/spells/abilities replenish Endurance, and once combat ends, Endurance replenishes. Health represents long-term injury and how much damage a character can sustain before they are maimed or killed. Health can only be replenished by resting at an inn or in camp. Health and Endurance are lost simultaneously when a character takes damage, but a character has a MUCH larger pool of Health than Endurance (think 3-4x as much). The result is that your party can adventure for much longer between having to stop and rest.

If I have one complaint about this game, it is the pacing of the story. The game world was not an existing IP like Forgotten Realms where some familiarity can be assumed; there's a lot of lore dumping to wade through in the early going. I feel like your story hook should happen within the first hour or two of a game. In the first hour of Pillars your character is overcome by a magical effect of which they are the sole survivor. However, depending on how in-the-weeds you get with sidequests, it may be several more hours into Act 1 before you get a clear answer on what has happened to your character and the ramifications of it. This is when the stakes are finally established. Don't get me wrong, once you get there, it's pretty messed up. This is a dark and distressing game world and you can tell that Obsidian took advantage of the fact that they weren't answerable to someone at Wizards of the Coast as to what stories they could tell. I just wish it had gotten there sooner. I would much rather take a 30-40 hour RPG that moves at a better pace than a 80-120 hour grind. This may just be my middle-aged, toddler-having self talking, so take that critique as you will.
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31 Std. insgesamt
Verfasst: 20.07.21 15:40

An unevenly cooked meaty chunk of RPG goodness



Disclaimer: I barely have any hours logged on the Steam version of the game, as I have instead played through it on Amazon Games. It took me around 90 hours to beat, with all of the DLCs included. Therefore, this review concerns the Definitive Edition of the game.

I’ve always thought of this game as the catalyst that truly kicked off the CRPG renaissance we’ve been experiencing since the mid-2010s. Sure, Pillars of Eternity wasn’t the first notable CRPG to be released in that period, but the return of Obsidian Entertainment, developers of the legendary Fallout: New Vegas, to a genre they initially made a name for themselves in, must have had more weight to it than yet another good Shadowrun game or the quirky but excellent Divinity: Original Sin. However, does Pillars of Eternity even deserve such praise, disregarding its developer’s reputation? Let’s lay it out!

Upon character creation, you are offered one of eleven classes. Some share similarities, but I was pleasantly surprised by how distinct each of them is. Not only does this provide great replay value, it also further differentiates your companions from one another. Fighters and Barbarians suffer from feeling a bit plain, something I thought at first was done to ground them as classes that play around using their weapons rather than abilities. Then, I unlocked the Barbarian’s ability to leap into the air Superman style and knock down enemies upon landing on the other side of the battlefield. I wish more RPGs took Dragon Age’s approach to their classes that fit these archetypes and allow them to perform fun moves while still maintaining their identity.

The companions themselves are all likable and quite well written. They have great party banter, make callouts to each other in combat, and are great at telling you how they feel about what’s happening. Unfortunately, most fall into the “stock RPG companion” category, further made worse by not all of them getting a proper spotlight in their personal quests, and thus ending up feeling somewhat uninteresting. The biggest offender is one companion about whom you make a major discovery at the midpoint of the game, yet it carries barely a fraction of the weight it is implied to have due to it never being properly explored. It ends up being a major part in the companion’s arc while being barely brought up until the very end.

Your player character, as well as the entire story, similarly lack focus. While what makes your character important is presented very well, and the story as a whole is interesting, you will often feel lost and question your character’s motivation. The trope of the protagonist being an adventurer who’s at the right place at the right time is quite tiresome at this point, and I wish more RPGs went to greater lengths when establishing these characters. The game’s pacing is partially to blame as well, and stems from poor difficulty scaling and a lack of integration of side quests into the main storyline. I understand how certain encounters must be made almost or completely impossible to make progression rewarding, but nothing is more frustrating than encountering a difficulty stonewall in the middle of a dungeon within the main quest and then having to backtrack out of it in order to find a way to level up. The game also doesn’t provide you with a surefire way of gauging the challenge of an encounter before starting combat, or escaping if it proves to be too much. The only way to truly know if you’re in an area you’re under-leveled for is to die and load a save. It’s a shame that these side quests require you to greatly stray off the beaten path, as their quality makes for some flawless worldbuilding. For example, you can blaze right through the first town in the game without ever resolving its storyline of a tyrannical lord who abuses his subjects for personal gain. Talking with any of the NPCs in the town won’t give you a quest or a map marker to the lord’s stronghold, but directions on which path to take in order to discover it on the overworld map. Only then will the actual quest start. In fact, there are no quest markers in the game, period. Save for a few big cities, all locations must be manually discovered. While I love the concept of it, and it does make exploration a blast, you can see how too little player guidance can affect the game negatively.

As far as the actual game mechanics are concerned, Pillars of Eternity comes with a unique ruleset. For starters, attributes barely influence your ability to hit enemies. The accuracy of both spells and physical attacks is primarily based on your level, and to a much lesser extent on talents and the weapons themselves. Furthermore, all physical and spell damage is affected by a single attribute across all classes, Might, so it’s not necessary to build mainly Dexterity for a successful Rogue or Intelligence for a successful spellcaster. These classes still benefit more from certain attributes, but if you want to deck out your priest in armor and have him smack folks around with quick hammer strikes, courtesy of his high Dexterity, you can. Want to roleplay as an unintelligent Wizard? You can, your DPS won’t suffer for it. All of these mechanics, and more – such as the simple, yet excellent stealth system – can be viewed through the in-game glossary that also carries information on the various enemies you’ll encounter. It’s a shame it wasn’t extended to include the story and world, aside from a few general terms you’ll get introduced to early on. The combat plays out in real-time, with the ability to pause to issue commands. There’s also the benefit of replacing the tiresome round-based system with one where each action takes a specific amount of time, affected by stats and equipment. Separating Health into two bars - one representing durability within a single encounter, the other long term damage that results in permanent companion death should it reach zero - absolves managing it of any frustration, while adding a sense of weight to it that’s seldom seen.

The pre-rendered backdrops that present the game’s world are quite beautiful, which sadly can’t be said of the character models. Particle effects also look a bit awkward and tend to cause framerate drops when a lot of them are on-screen at once, excluding which the game runs great. The ambient sound design is stellar and greatly detailed, while the soundtrack mostly forgettable. Unfortunately, not all of the game is voiced and it overall suffers from too few voice actors for the unimportant NPCs. Still, companions and most plot-relevant characters all sport great performances.

Other botched features include terrible inventory management, a broken economy due to infinite inventory space, a superficial resting system, and an upgradable home base which serves as little more than eye candy and a place to pick up some powerful time-limited buffs.

Obsidian have knocked it out of the park as much as they could have, when taking into account everything that surrounded the development of the game. With the studio being on the brink of bankruptcy, the only way Pillars of Eternity could have been made was by turning to crowdfunding and promising a game that sticks closely to the concepts of CRPGs of old. However, not all of these elements are as up to snuff as they were 20 years ago. When paired with some of the features that are either left underdeveloped or end up leading nowhere, they form the crux of what prevents Pillars of Eternity from being an amazing game. It’s still a damn good one but unfortunately does not surpass other recent titles that have dared to rid themselves of design choices that are more trouble than they’re worth.

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Reviewed on:
CPU AMD Ryzen 5 3600 3.6GHz
GPUGeForce GTX 1050 Ti
RAM 16GB
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739 Produkte im Account
15 Reviews
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4147 Std. insgesamt
Verfasst: 19.07.21 11:51
This game cured my gaming fever, it has a great story, interesting companions, enjoyable combat. Love it.
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154 Produkte im Account
6 Reviews
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2118 Std. insgesamt
Verfasst: 19.07.21 01:26
I remembered liking this kind of game but it didn't take me long to lose the rose coloured glasses and remember how unpleasant it is to have enemy units roll well and delete a character before you can act, so the only way to reliably win the fight is to carefully arrange all your toons after save scumming, feels bad. The writing is good but it's freaking everywhere, I am trying to find money and xp so I am talking to everyone and checking everything and everyone is far too willing to tell your their life story, unless it's interesting then you have to do a half hour side quest to hear it. bleh.
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148 Produkte im Account
13 Reviews
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9440 Std. insgesamt
Verfasst: 16.07.21 16:39
Recommended for everyone who has love for RPG. Beware game has a lot of text, Expect heavy reading. Game will expect you to do know the lore. Other wise solid 9/10 game. Really feels like an adventure. A
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6 Produkte im Account
1 Reviews
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11754 Std. insgesamt
Verfasst: 14.07.21 02:18
havent gotten far into it, but i dig it
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2293 Produkte im Account
369 Reviews
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1823 Std. insgesamt
Verfasst: 28.06.21 18:58

Hello i'm a regular peasant, here's my life story, wanna hear it?



Pillars of eternity is an old school isometric rpg with real time combat. I usually enjoy rpg's, especially with a good story and nice characters. Unfortunately I can't say this game has any of these. There some highs which make it worth playing but there are more lows. I also never was a fan of real time combat. It just renders most of the skills useless because there's no time to think and then you start looking for the skill you want and suddenly you're dead. I know you can pause the game but i hate that. It's annoying and takes away all the tactical choices you could make. So I just played on easy and spammed same few spells over and over again. I'm just not a fan of this type of combat, I prefer tactical combat where I need to think and plan my actions.

The story is as generic as it can be, I even forgot what it's about. Big portion of dialogues are the worst, people talking nonsence, I don't know those people, I won't see them again, why they think i'm interested in a life story of some random peasant? Around halfway through the game I started skipping these minor dialogues and i'm a fan of Disco Elysium where the whole game is just talking and i've listened to every single dialogue i could because it was interesting. Many of them aren't even voiced which makes it even worse. I still read everything related to the story and main characters though. But this game doesn't come even close to Pillars of Eternity 2 which was a huge step in the right direction, still not perfect but it's something.

This game tries to be retro and that what's holding it up. It isn't fun today, this feels like a game which came out 20 years ago. I don't have anything against oldschool, but things should evolve. Take Divinity Original Sin 2 for example. It retained the oldschool spirit but feels modern at the same time and while the main story wasn't anything special, the side quests were wonderful. It also had great graphics and voice-overs. Paradox isn't some small publisher, neither Obsidian is some tiny studio, they definitely have a budget for better graphics and voice-overs.

But gameplay is quite fun when you do quests related to important stuff. Story based dialogues are good and the map is fun to explore with lots of stuff to find and monsters to kill. There are dungeons too which I hate by the way, they look generic and too similar to each other but overall I enjoyed the game when i stopped caring about unimportant quests. I just never cared for the castle, I left it untouched practically. Only did the basic stuff. Even worse than the ship in PoE2.

I've played it long time ago on 1070 @1080p and the game lagged as crazy with huge fps drops. The optimization is pathetic. There's nothing graphically intensive.

Voice acting and music are ok, nothing to be excited about but nothing too bad either. Overall sound design was fine and didn't break immersion. I just wish more dialogues would've been voiced. But the second game solved this.

It's not a bad rpg, I guess if you love retro games you will enjoy this. But it feels outdated, something which should've been released 20 years ago. In my opinion it's slightly above average and worth getting on sale for rpg fans.

Pros
  • Pretty good world design
  • Good lore
  • Gameplay could be fun at times

Cons
  • Too much pointless talking
  • Lacks voiced lines
  • Story is pretty boring
  • Dungeons lack variety


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262 Produkte im Account
3 Reviews
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2670 Std. insgesamt
Verfasst: 27.06.21 03:31
There are good things in there, but the fights and writing are exhausting rather than engaging. Playing this is a slog. Steam achievements shows only ~25% of players finish act 2 so it seems like I am not the only one feeling this way, despite the high ratings. I'd recommend Wasteland 2, Divinity Original Sin, Shadow Run: Dragon fall and Wasteland 2 over this.
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2769 Produkte im Account
16 Reviews
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4104 Std. insgesamt
Verfasst: 22.06.21 12:34
I'm 40 hours in and I haven't played the game yet, I only create different characters with different backstories and stats and test them out for few levels.

Please send help.
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187 Produkte im Account
24 Reviews
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1664 Std. insgesamt
Verfasst: 19.06.21 02:42
It's the combat. It's just so bad. Everything else about this game is epic, but combat is such a core component... I can't bear it.
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146 Produkte im Account
8 Reviews
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2638 Std. insgesamt
Verfasst: 17.06.21 21:12
Brilliant RPG that evokes Baldur's Gate, Icewind Dale and Planescape: Torment with perfection. I honestly cannot compliment PoE enough.
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711 Produkte im Account
180 Reviews
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2581 Std. insgesamt
Verfasst: 14.06.21 10:55
I sit here counting down the shreds of free time I have left on my weekend before I return to 55 hours of a week dedicated to making money for someone far richer than me by helping people who don't see me as a person buy things they don't need. But for the 43 hours it took me to finish Pillars of Eternity, I was empowered - taken to a world that felt like it existed beyond the scope of my character's experiences, but one I could interact with and change meaningfully.

This pure and engaging escapism made me feel like the person I wish I could be - one whose existence matters in the grand scheme, one whose life is spent not in service of people that don't give a f*ck whether you live or die, but spent making others' lives better and solving meaningful problems in the world. Pillars of Eternity gave me exactly the experience Tabletop RPGs exist for, and the experience games like Baldur's Gate brought to life in the 90s.

It's not just a skillful throwback, a fantastic story, an engaging world of interesting and complex characters, and an immersive series of mechanics that allow your choices to meaningfully change the development of the world in both big and small ways; it's a haven of imagination and a reprieve from the crushing mundanity of reality. It is a power fantasy, but not an obscene one. It's the closest I've ever experienced to the collective hallucination of a D&D game with friends around a table in a single-player game. And I'm so grateful for the time I spent with it. What a great game.
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16 Produkte im Account
1 Reviews
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5358 Std. insgesamt
Verfasst: 06.06.21 21:22
As a huge fan of Baldur's Gate, I'm kicking myself for sleeping on this game for so long. If you're currently waiting for BG3 to finish, consider sinking 80+ hours into this in the meantime.
Probably my only complaint is that your companions' stats like Lore or Intelligence don't help you in conversations, and if you want to get into all the locked stuff throughout the game, you better be dumping all your XP into Mechanics on someone who is going to stay in your party the whole time (I will probably never not roll a rogue because of this).
I said I was going to take a break after completing my first run after 88 hours, but I'm already considering starting up again so I can go through and do each of the companion quests - there were several I didn't get to before I finished the game, so some folks got less than stellar endings. This game definitely has a lot of quests and achievements to drive a completionist crazy.
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7787 Std. insgesamt
Verfasst: 01.06.21 19:40
Let me start of with the very bad.

From a purely gameplay standpoint combat-wise, this game has some of the worst combat I have experienced in games and I almost stopped playing a couple hours into the first act intially on normal difficulty after having my team wiped by two angry wisps several times in a row, with no indication of what I did right or wrong, pausing in real time to use different abilities with the same outcome.
'Enable' Story Mode has been engaged, the combat system now became a non-issue 'cept for certain bosses that could still hold their own. At 60 hours into the game, now the combat system is starting to grow on me and I'm starting to feel experienced in regards to the importance of placing your party pre/during combat aswell as how abilities and stats interact with the game world and I managed to change up the difficulty slider halfway through back to normal mode.
The game does a very bad job introducing or teaching how the basic core gameplay works, and even for normal mode, you will need a bigger tactical understanding of the games mechanics that you don't get until halfway through the game - which is bad in a heavy story driven game that you generally only want to play through once.

Another problem with pacing comes with how the game story unfolds, especially with their expansion content. The expansion content happens midway through the vanilla storyline but is optional, so if you want most out of your initial playthrough, you have to search for a walkthrough online on what order to start and play through which act or questline.

However. If you can get past the chore that is combat in the initial part of the game and the odd pacing, you will find a game that resembles much of what made games like Dragon Age: Origins so fantastic. The game does a great job of throwing you into a mostly cohesive world with exciting lore of different civilisations and mythology, once the story and world gets started, you want to explore more and more. Companions are introduced that makes you want to learn more about different parts of the world as you explore through Dyrwood, you get to experience their struggles and how you want to go about them as you play the game. How you choose to act in this world, the decisions you make along the way will have an impact on how quests or npcs interact with you further down the line, making it either easier or harder depending on your reputation. If you were too rough to an npc early, it might make matters worse for you later on. Or if you were aggressively rough enough, maybe you can skip combat sections entirely, because npcs will be too afraid to fight you. The decision making and how you chose to go about your adventure made this a game that I played through from start 'til finish, regardless of my issues with the combat and pacing. If you can look through the initial problems, this is a game I can wholeheartedly recommend!
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25 Produkte im Account
2 Reviews
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12616 Std. insgesamt
Verfasst: 18.05.21 07:19
Combat system is legit. I enjoyed the fact the story can develop without a sense of every choice being right or wrong but still have consequences that seem fair. Haven't felt compelled to finish many games but this was one!
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117 Produkte im Account
12 Reviews
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4401 Std. insgesamt
Verfasst: 18.05.21 00:58
A modernized take on a classic genre. Pillar's succeeds in living up to the heritage of the CRPG classics it is so inspired by.
Bloody brilliant game.
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244 Produkte im Account
15 Reviews
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17977 Std. insgesamt
Verfasst: 18.05.21 00:06
Good game. Has stats. Has hats.
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472 Produkte im Account
11 Reviews
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4041 Std. insgesamt
Verfasst: 04.05.21 00:40
[Punch the nearest Elf]
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193 Produkte im Account
5 Reviews
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1631 Std. insgesamt
Verfasst: 30.04.21 08:16
While the worldbuilding is extensive and there is much lore about anyone and anything, its just not conveyed in an entertaining or compelling way. Half the time I find myself skipping through information about nations and cities I have never heard of and no relation to. I feel like they thought of everything to build a cohesive world, but forgot that a game is supposed to be fun and the lore should raise the odds and the wonder about the world. Instead its like reading a text book on algebra.
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178 Produkte im Account
3 Reviews
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14064 Std. insgesamt
Verfasst: 21.04.21 16:12
Very deep game that has lots of replay value
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45 Produkte im Account
3 Reviews
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4472 Std. insgesamt
Verfasst: 19.04.21 10:34
I love the storytelling and the character development most. The combat was a new system for me but was fun to learn
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93 Produkte im Account
10 Reviews
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2916 Std. insgesamt
Verfasst: 31.01.21 11:33
I tried to like this game but it is mess...

There are tons of weapons, abilities and spells which either are irrelevant or only slightly different, all of them on low CD and somehow forcing you into min-max each fight - which could work BUT not in the world where there is generic fight behind every damn corner.
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61 Produkte im Account
4 Reviews
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14838 Std. insgesamt
Verfasst: 30.01.21 15:11
Wonderful game ! Story rich, even though you need to read a lot to understand but I never got bored. Lots of lore, which is sometimes confusing. But I love how this game gives you the opportunity to craft your own companions, so you don't necessarily need to take the ones you meet along the way. That gives you a lot of flexibility to create your own group that fits your playstyle best. And you can easily customize your own avatar and those of your fellow adventurers. That's another fine thing ! Definitely one of the best RPG and worth re-playing. Would I recommend it ? Yes !
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51 Produkte im Account
4 Reviews
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7253 Std. insgesamt
Verfasst: 28.01.21 16:30
Scratches that classic Baldur's Gate itch.
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447 Produkte im Account
15 Reviews
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4987 Std. insgesamt
Verfasst: 16.01.21 05:07
Excellent infinity-engine style RPG. Amazing, creepy, immersive setting with some absolutely amazing writing. Highly memorable characters. Great slow burn story with lots of agency.

Combat can get a little sloppy and there can be too much trash in some areas, but it's far from a deal breaker. Lots of depth and replayability, including very fun and challenging solo / hardcore modes. Top notch classic-esque RPG.
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98 Produkte im Account
1 Reviews
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5002 Std. insgesamt
Verfasst: 15.01.21 18:35
Great game
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9 Produkte im Account
1 Reviews
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8516 Std. insgesamt
Verfasst: 09.01.21 22:30
Very good game!!
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86 Produkte im Account
34 Reviews
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6085 Std. insgesamt
Verfasst: 09.01.21 11:29
After postponing it for some reason unknown to me, I've finally decided to give it a go...
One of the best RPGs I've played in recent few years, a bit too much lore spewing, but that is it.
8/10
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161 Produkte im Account
7 Reviews
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2933 Std. insgesamt
Verfasst: 05.01.21 12:27
It's good.

It's been many years since I last played Baldur's Gate and other isometric titles, but this brought me right back into the spirit of it. A few mechanical differences and rulesets, of course, but that's part of the charm. The story is engaging, the companions are relatable bar a few odd banters and the addition of non-medieval weaponry and technology adds to the complexity that you as a player need to master.

Some drawbacks and bugs, but nothing major. Highly recommended.
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102 Produkte im Account
4 Reviews
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1243 Std. insgesamt
Verfasst: 23.12.20 00:42
I really wanted to enjoy this game.
Maybe I am just bad but the difficulty is ridiculous even on easy and it's just not enjoyable.
The combat is clunky and you get thrown loads of information all at once.
Personally I couldn't stand it but I know some people will love it.
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36 Produkte im Account
1 Reviews
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18329 Std. insgesamt
Verfasst: 21.12.20 05:26
I'll keep it short & sweet.

Beautiful game. If you like RPG's this is a must.

It has a rich, deep story that keeps you wanting to solve & put right.
The companions are fab! RPG's really wasn't my thing but this game changed that.
Has the right amount of dungeon crawling, boss fights & loot.

The story, the maps .... You wont be disappointed, it's beautiful .. my all time favourite single player game <3
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1075 Produkte im Account
18 Reviews
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1811 Std. insgesamt
Verfasst: 14.12.20 09:10
This is such a great comeback from the crpg genre. I personally love the system, feels fresh from all the D&D iterations we've had.
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93 Produkte im Account
3 Reviews
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3935 Std. insgesamt
Verfasst: 13.12.20 06:49
This is the first of its kind game that I play. When I bought it, I didn't know what to expect. I was surprised by the gameplay and found it really engaging and fun. I don't replay games a lot, but I might revisit this again in the future. The story is good. The combat is decently challenging in hard difficulty, but not so much to overwhelm you. I hope anyone who reads this enjoys the game as much as I did.
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82 Produkte im Account
18 Reviews
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7202 Std. insgesamt
Verfasst: 10.12.20 02:50
This is an absolutely fantastic game. I can't get over how well it was done, and that was six years ago. I'm thoroughly enjoying every aspect of the game, and my characters are becoming a force to be reckoned with, as long as the adversaries aren't over level 5 or so. ;)
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622 Produkte im Account
55 Reviews
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7718 Std. insgesamt
Verfasst: 02.12.20 16:43
An Adaption, of a love of AD&D 2nd edition and CRPGs of the '90s with party-based real-time with pause: Baldur's Gate, Icewind Dale, Planescape: Torment. Also known as the Infinity Engine games...hence Eternity. This should be expected. Celebrated.

And the White March expansions are worth it.
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359 Produkte im Account
16 Reviews
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2260 Std. insgesamt
Verfasst: 26.11.20 14:15
I played Tyranny and Planescape: Torment before I played this game. If I hadn't, I would've liked this game more, and recommended it. Tyranny is the game you should play instead of this.
Where to start?
First of all, this game's story, lore, worldbuilding, etc, is painfully unoriginal and boring. All the countries of this fictional world are just 1-1 fantasy versions of real life ones. You've got fantasy italian city states, fantasy American rebel colonial nation, fantasy Polynesian place, fantasy Greenland, etc. This would be fine if they all had things that made them unique and interesting, but they don't. You can't feel any passion or soul that's been put into this game.

Speaking of souls, you'll be hearing about them for your entire playthrough. Souls and the gods are everything anyone thinks about in this world. Every main quest has to do with souls/animancy and the gods. Most sidequests have to do with souls/animancy and the gods. It gets to the point where you just get fatigued of it all.

The combat/character building is boring as well. There aren't any interesting talents, skills, or spells for your characters to use. Most just inflict status effects or increase accuracy, and the rest are useless/unviable. I understand that this is subjective, and that someone else may like this type of combat, but for me, this is just not good enough compared to the competition.
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2362 Produkte im Account
27 Reviews
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5573 Std. insgesamt
Verfasst: 24.11.20 18:15
This is like a spiritual successor to the Baldurs Gate trilogy. The story was a little hard to get into at first but this has been a great old-school isometric RPG.

If you're into these kinds of games I highly recommend it.
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140 Produkte im Account
55 Reviews
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5274 Std. insgesamt
Verfasst: 19.11.20 17:40
Disclosure : I was gifted the game, but paid for the DLC White March 1+2.
If you have played Pool of Radiance, Icewind Dale or the superior Baldurs Gate games then you already know enough to get started on Pillars Of Eternity. POE is essentially an unlicensed version of those games from combat and spell, dialogue, right down to the movement cursor. A beautifully made game full of fully voiced dialogue encounters, original music and art, Kickstarted by 77,000 people.

The mystery is why half of the people that Kickstarted the game have not even finished the first act, according to the achievement I just got. I can think of two big reasons why that might be.

1 : Complexity. There's a lot to learn if you haven't already played those famous games, and making sure the right item goes to the right person takes some work. The combat system works in favour of A.I. enemies until you know what you are doing and it might be discouraging to die over and over again. In the settings you can choose what combat events will pause the action, and you can pause at any time with the space bar, or put the game into slow mode while you're learning. That's the first big hurdle overcome

2 : The game is sometimes not clear on what you need to do to progress the story. For example, to complete the first act, you need to make your way to the big city, Defiance Bay. In my playthrough I could see Defiance Bay but had no way to travel there because the path was blocked off. It was only after consulting a walkthrough that I found I had to claim a castle, and repair one of it's walls to open the path. This also means you can clear almost all of the enemies within the map areas you can reach, but still not level up enough to beat some bossfights. All I can say is don't be afraid to travel from one place to another, leaving missions unfinished until you have found a way to get strong enough to come back and finish things up.

If you are one of the people who hasn't completed the game they Kickstarted, or you just love inventory management and stabbing monsters to death, take my advice and give this game a spin, I'm really enjoying it.
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89 Produkte im Account
4 Reviews
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4144 Std. insgesamt
Verfasst: 14.11.20 11:42
Your enjoyment from playing this game highly depends on how much attention you pay to it. Pillars of Eternity is very text-heavy, reading the walls of text, however, gives you a reason to keep on playing, as you discover more and more about the people, factions, gods, history and environment of Eora. It's amazing how the developers were able to utilize their low budget.
Instead of cutscenes with quick-time events, Obsidian simply used text with a picture and some sound effects, which is surprisingly thrilling and leads to some tense moments.

Pillars use a real time with pause combat system, which you don't see very often these days. It's not for everyone, but for me it was the perfect combination of real-time action and turn-based strategy. In some tense fights, you may find yourself spending more time paused than actually playing, with characters having multiple abilities and weapon sets to switch between.

Even though it doesn't seem like it, the game is very poorly optimized. Loading screens are long, sometimes it takes seconds to open the inventory or load your character models, and the game would sometimes around 20 fps when fighting a large group of enemies (looking right at you, Batlle of Yenwood Field).

Pillars of Eternity's characters feel well thought-out and are believable, make sure to do their side quests to reveal more about their personality. It surprised me how much your decisions in this game matter (including some side quests decision), but most of it is revealed as an epilogue after finishing the game.

If you're willing to invest some time and thought into this game, it will suck you in and won't let go until the very end.
Giving this 8/10 and can't wait to return to Eora in Deadfire and Avowed.
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7 Produkte im Account
1 Reviews
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5387 Std. insgesamt
Verfasst: 10.11.20 21:19
I like RPGs and I really tried to like PoE but I just can't. I found it to be so boring and bland. This game has no life in it. Playing it almost felt like a chore for me.

If you're looking for a good RPG game, go play Divinity: Original Sin 2 instead.
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92 Produkte im Account
9 Reviews
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3220 Std. insgesamt
Verfasst: 03.11.20 19:24
This is an obvious masterpiece in the spirit of Baldur's Gate. Now I just have to find 50 hours of freetime...
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172 Produkte im Account
8 Reviews
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5898 Std. insgesamt
Verfasst: 02.11.20 05:18
What an experience. The lore, combat, and other mechanics were really overwhelming at the start, but once I got into it, it became so much fun to play. I absolutely love the Divinity Original Sins series and looked at pillars as another game in the genre I could sink my teeth into after finishing the two games in the series. I definitely think original sins is way sleeker, more modern, and easier to get into than pillars but once you get past the slightly older looking graphics and master the play-pause combat, everything opens up to you. The story is extremely rich, well-written, and well-voiced. There were parts of the story that gave me chills, and I felt like I was in the game making choices I would make if I were in those situations. It really is an incredible role-playing experience. With Baldur's Gate III on the horizon, I'm excited now to go back to play Baldur's Gate I and II, which heavily inspired pillars. I'm also super excited for Pillars of Eternity II and also Avowed--wow. So many exciting things for RPG lovers. Definitely give this game a go if you love RPGs and are willing to invest some time and effort into the game. You will be rewarded.
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52 Produkte im Account
3 Reviews
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9119 Std. insgesamt
Verfasst: 30.10.20 01:39
I loved Baldur's Gate I and II, this first game is a really good successor, I can't wait to try PoE II.
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177 Produkte im Account
18 Reviews
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1200 Std. insgesamt
Verfasst: 29.10.20 08:34
I really want to like this game. I really do. But its just fails on too many levels for me personally. The worldbuilding is hamfisted. Rather than organically and gradually learning about the world the game just dumps HEAPS of lore on you in the form of text walls with absolutely no context. And sadly the world itself even when you figure out the lore the world is quite bland and generic. Nothing was all that interesting or unique. The story is just PAINFULLY lacklustre. There's little explanation or motivation for actually doing it besides the game telling you to. Companion characters are almost pointless. They barely add anything to the experience and since they can perma-die none of them can actually be important at all. The pacing of the game is just so jarring. There's no sense of flow or progression.

The gameplay and systems of the game itself are good. They're just used poorly most of the time. The visuals are also generally delightful. The art style is very pleasing to look at. Some areas are very well designed, the dungeon labyrinth below the main hub area being a stand out. I constantly wanted to push myself to delve deeper and deeper discovering new enemies and loot. Uncovering the mysteries below. It was consistently challenging and engaging. That is of course until the game forced me to leave the area and go progress further in the main quest before I could explore more.

Overall this game just reeks of wasted potential to me. The different aspects just feel too detached from one another for me to properly enjoy it. That coupled with the rather mediocre story telling kills it for me.
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193 Produkte im Account
1 Reviews
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1846 Std. insgesamt
Verfasst: 23.10.20 18:20
A truly great game that is not to be rushed. Although some of the game mechanics can be confusing at first, it actually allows for a massive amount of customisation. If you're used to DnD you have to leave some of those ideas at the door when it comes to mechanics. It is actually the first game in some time I have completed and I will be going into a previous save to hunt out every little secret.
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174 Produkte im Account
14 Reviews
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2225 Std. insgesamt
Verfasst: 22.10.20 02:00
Recommended for its overall decent gameplay, but I have to say, even as an experienced RPG player, I am not at all happy with the fact that virtually every encounter, right from the very get-go, is with a mob of enemies. Nothing subtle about that, just overwhelming numbers thrown at you every 30 seconds or so. The game would have been far better with less mindless combat and a bit more story and exploration.
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154 Produkte im Account
21 Reviews
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12754 Std. insgesamt
Verfasst: 15.10.20 14:32
There's a lot to like about this game, from the plot (until nearer the ending, at least), the vast range of potential character builds, how different the character types are depending on their class, and the huge list of abilities. The landscape is beautiful and ruins and dungeons dark and mysterious, and there are a few secrets to uncover here and there (a bit more puzzling would be even better, but it's still nice to uncover a hidden door, etc, now and again).

Sadly,
a) Most of the plot (and side-quest plots too) is buried in clicking through text (particularly sad in that some of the best moments are when the story is presented through mini-cinematics, so it's a real shame they didn't make more use of that); and

b) Even more importantly, the game-play itself is pretty boring. It doesn't know whether its an action RPG or a turn-based strategy RPG, and it gets caught in a grey area that doesn't exploit the best of either. With up to 6 characters to control and scores of abilities to pick from, you can't go all fast paced and throwing out spells and attacks like you can in a Diablo-esque action game. Yet with no turn-taking and 6 characters that have to largely rely on AI auto-settings (which you choose beforehand), you don't get to exploit all the abilities and make strategic decisions, because it turns into an all out AI melee every single time.

It's fun kitting the characters out with gear and choosing their abilities; and occasionally you get to make a good strategic decision using the 'pause and assign next ability' style controls. But mostly, you're just preparing the characters then watching the AI hack and slash while you sit back and do nothing other than hit 'space' repeatedly, to cancel the auto-pause if you have it on (or literally do nothing if you have it off).

So much potential, but I played it start to finish, and with the extras, just to see how the story turned out - and was ultimately disappointed in almost every way.

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694 Produkte im Account
458 Reviews
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1694 Std. insgesamt
Verfasst: 12.10.20 12:33
Incredible.
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411 Produkte im Account
74 Reviews
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8944 Std. insgesamt
Verfasst: 11.10.20 23:02
got tired of it by the end, but it was a great journey until there
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7 Produkte im Account
1 Reviews
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11510 Std. insgesamt
Verfasst: 09.10.20 18:30
I am an old woman but I can play this game, check my achievements, I am better than you. Fight me.
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279 Produkte im Account
36 Reviews
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4358 Std. insgesamt
Verfasst: 09.10.20 13:09
this is a beautiful game with an enthralling beginning that draws you into its world with actually the best choose your own adventure mechanics (via situational story book-esque player choices based on character stats). the great shame about this game is that, 72 hours in, I am unbelievably bored.
the choose your own adventure story book choices stopped, and the slugfest of endless dialogues, walls of text and fairly bland storylines began. im really trying to read everything and get invested in the lore, but i cannot see the forest for the trees - there is too much pedantic detail to wade through and NOT ENOUGH DnD questing and adventure and high fantasy storytelling. if only they had built the game around this new choose your own adventure mechanic balanced with the combat instead of the sluggish insipid tailing of much better RPGs from the classic era. (im off to play neverwinter nights and Baldurs Gate now)
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252 Produkte im Account
11 Reviews
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13155 Std. insgesamt
Verfasst: 08.10.20 19:26
A great game that honors the classic isometric RPG's like Baldur's Gate/Icewind Dale!

Amazing graphics and memorable characters/story as well.

It's too bad Obsidian wasn't given the chance to do Baldur's gate 3!
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76 Produkte im Account
6 Reviews
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2358 Std. insgesamt
Verfasst: 07.10.20 09:25
As of now, I have finished Pillars of Eternity and I feel excited to play its successors, Tyranny and Pillars of Eternity 2. Unfortunately, I am not excited because I think Pillars of Eternity is a good game, but because I think it could be. It has a good story, good voice acting, very deep lore, and it kept my attention for at least the first 14 hours. But it has some very big problems that seems to be fixed in Tyranny and Pillars of Eternity 2 to a degree. So, if you are interested in POE, but new to the genre, you would probably be better off skipping to the second game. Old school CRPG fans might enjoy it though.

The problems in question is mainly the combat
There are too many characters to manage (Six of them)
Some of them have too many spells (Some have 15+ from the get-go. Good luck getting familiar with them)
Many of those spells have per rest cooldowns that discourage you from using them in most fights (There are a lot of small fights)
Your spells and choices in combat don't feel impactful. (A few do)
Armour and weapons are boring (Samey. Nothing feels like an upgrade. Some don't even have stats)
In general the combat doesn't feel tangible or impactful.

Personally, I also had a lot of issues comprehending the many different stats and status effects in the game. I constantly had to reread what they affect.
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471 Produkte im Account
15 Reviews
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3434 Std. insgesamt
Verfasst: 04.10.20 17:34
Really good isometric CRPG. Reminds me a lot of the Neverwinter Nights and Baldur's Gate games, but with a unique world setting that is quite different than Faerûn/Toril. Highly recommended. I spent about 60 hours on my play through, and there was a bunch of side content that I didn't go through yet.

NOTE: Do not buy the Nintendo Switch port of this game. That was incompetently handled by the developer Grip Digital and has major bugs even a year after the release. In my case, I was unable to progress from Act III to Act IV due to a persistent crash during the Burial Pit scripted interaction. Due to the inability of users to export their save games with how the Switch is locked down by Nintendo, the developer's advice was to delete all save games and start over. This was due to them having fixed several bugs that could have led to the corruption of save games, and i had started playing at initial release before those were patched. Since I had to start over from scratch, I decided to use the much more stable PC version instead of risking another broken run on the Switch port.
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12 Produkte im Account
1 Reviews
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9282 Std. insgesamt
Verfasst: 22.09.20 16:22
Great game if you enjoy old school RPG. The game mechanics are using the Baldurs gate 2 style and are a bit outdated today. The combat system was repeating itself in a long run so that was a bit dissapointing. Overall a good game.
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29 Produkte im Account
1 Reviews
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885 Std. insgesamt
Verfasst: 22.09.20 05:54
A classic. Great writing and voice acting really seal the deal.
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139 Produkte im Account
12 Reviews
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4542 Std. insgesamt
Verfasst: 21.09.20 10:04
I gave this game the fairest shake I could. But I found it painfully un-fun, far too in love with its own writing, and peopled almost solely by flat, uninteresting characters whose stories take too long to play out relative to their pay-offs. The world and setting is well-built, but not very original and wholly lacks atmosphere. I can't think of a reason to recommend this game, unless you happen to like reading painfully wrought Kickstarter backer stories.

The mechanics and combat are serviceable, but they're immensely improved upon by the devs in Tyranny: a far stronger, more rewarding experience in about every way. Unless you just absolutely cannot get enough of poorly-paced, bland fantasy RPGs that take themselves far too seriously given their content, do not buy this game at its regular price. I deeply regret the purchase and the time lost.
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60 Produkte im Account
4 Reviews
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3603 Std. insgesamt
Verfasst: 17.09.20 07:22
great game once you get used to the interface and the lack of guiding regarding the quests and whatnot.
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72 Produkte im Account
1 Reviews
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37588 Std. insgesamt
Verfasst: 06.09.20 17:09
Fantastic game! True successor to the Baldur's Gate / Icewind Dale series!
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134 Produkte im Account
22 Reviews
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5518 Std. insgesamt
Verfasst: 28.08.20 05:04
One of the best CRPGs in probably a decade. The story is amazing and engaging, the combat is fun and tactical, the classes and world are a unique but have a familiar scent of the DnD ruleset. Party members each have interesting backstory's and story tie-ins. The art style is beautiful and the UI is crisp. The game has lots of sidequests and overall is quite lengthy, especially if you include the lengthier DLC sidequests / areas.

Overall I would rate Pillars 1 higher than Pillars 2, but if you enjoy it definitely go play Pillars 2 afterwards.

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56 Produkte im Account
15 Reviews
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9578 Std. insgesamt
Verfasst: 27.08.20 01:51
This product was pitched to me as a spiritual successor to Baldur's Gate 2. Frankly speaking, I think it's better than BG2. The combat system feels more polished, since it's an original one, rather than an attempt at following 2nd edition D&D.

The overall story was interesting. I liked how the world was built. I liked the party members enough that at times it was hard to decide who I wanted in my arbitrarily limited party. If you don't like your party members, you don't need to use them, even if they have an essential role in battle. Instead, you can recruit custom characters. You'll need to do this if you want multiple people of the same class.

Really, the only thing I would add is multi-class support to allow more character customization.
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77 Produkte im Account
3 Reviews
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5135 Std. insgesamt
Verfasst: 26.08.20 02:28
I'm bad at reviewing games, but this one stands out to me. It draws me in, and I can't seem to stop playing it. The world, the mechanics, the characters, the dialogue, the writing, it's all mesmerizing. If you have ever liked any cRPG, please play this game.
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240 Produkte im Account
35 Reviews
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2691 Std. insgesamt
Verfasst: 04.08.20 13:57
I played poe 2 years ago for about 15 hrs and I was not convinced to this game and it should stay that way, but i tried to beat it this time and it was the most painful experience of my life. It took me a whole month to do 30 hrs in this attempt, I tried to do all the missions but I gave up this style of play and I wanted to just finish the story. Cities are empty, there aren't any npc who you can talk to. It's stuffed to the brim with trash fights which don't even give you experience and you have to rest after fight to reset your spells/hp. I gave up at last boss fight, it's impossible to do it with my team layout or on my lvl, i won't waste any time more on this game.
I liked some side quests, there is some variety in solving them, like you can help someone and then scam him and ultimately kill him or just help him, depends on your playstyle.
After all i don't recommend PoE, it feels(and it is) rushed with low budget, fights are boring and they do not differ from each other, focus weakest -> focus last standing -> rest. Some quests are brilliant and the only reason why I did not put away this game before are them, unfortunately I wasted my time because of this.
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221 Produkte im Account
4 Reviews
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4399 Std. insgesamt
Verfasst: 04.08.20 01:49
Slowest, most painful game i've ever had to play. Forcing my way through this slog just to get it over with.
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198 Produkte im Account
9 Reviews
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3646 Std. insgesamt
Verfasst: 03.08.20 15:01
This is one of the best story that I have seen on video games and I love it. Really love how our character being an important one yet it's up to us too to fill the blank of her/his past. If you really love roleplaying, Ireally recommend this!
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316 Produkte im Account
4 Reviews
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4785 Std. insgesamt
Verfasst: 23.07.20 00:35
Great game. I'm tempted to buy another copy to encourage the developer to make a third installment.
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137 Produkte im Account
18 Reviews
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2515 Std. insgesamt
Verfasst: 19.07.20 23:33
I gave this game about 5 chances. Intalling, playing, unisntalling, installing back again. I think the RPG system is quite nice, the art is very beautiful, gameplay is polished. However, I was unable to experience any emotion from the story, characters, quests. 41 hours in the game and I can't even remember anything I did in it or cared about. This is very contrasting to some other modern isometric RPGs like Pathinder Kingmaker which is quite similar, yet gets me so much involved in the game story and characters, some of which you simply fall in love with.
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46 Produkte im Account
5 Reviews
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8800 Std. insgesamt
Verfasst: 19.07.20 18:57
If you are thinking of buying this because you enjoyed Tyranny, which IMO was a good example of a cRPG done right, I'd expect you to find this game draggy about 3/4 into the game like I did. The pacing of this game aside, I'd say this was a a well fleshed-out world with interesting characters and rich lore. Just don't play Tyranny before this.
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201 Produkte im Account
7 Reviews
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1550 Std. insgesamt
Verfasst: 17.07.20 22:40
Slow to start and get into, but around the 8-9 hour point was when it really gripped me and got me hooked. Was a bit difficult to learn the ropes of combat and gameplay to begin with but is thoroughly enjoyable once you have. Love just playing a couple of hours a night, lets you go at your own pace and is chocked full of interesting side quests and freedom of choice within those quests. Always pleasantly surprised by the amount of paths you can take within one quest line, never feel confined to do one 'right' thing! 17 hours in and I still feel like I have a lot of story to get through and loving every minute.
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393 Produkte im Account
73 Reviews
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5025 Std. insgesamt
Verfasst: 08.07.20 11:05
Started the game. Made a barbarian. Absolutely no fun. A barbarian is basically a bad rogue that dies all the time and dies immediately when someone looks at them funny.

The classes are not balanced and decide if you like or hate the game. Pick the wrong class (of which you have no way of knowing) and the game will be bad.

I had to start over several hours in the game (and after checking several guides and threads). Some classes are just brokenly underpowered.

That being said, the game seems fun when you pick the right class.
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70 Produkte im Account
6 Reviews
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18884 Std. insgesamt
Verfasst: 07.07.20 22:41
One of the few games I genuinely would recommend to just about anyone. My review is late, but I have loved and sung the praises for PoE for years, and will continue to do so. I have gone back to replay it over and over again on hardcore mode, and sometimes just to get achievements (which I rarely ever do). Revisiting great side characters, or making my own team with versatile, balanced classes. I will try to explain the triumph that PoE is in this review, but I will come up short because at its core, this game is greater than the sum of its parts.

Writing. The writing in this game has made me laugh out loud and cry. None of it is cheap or rushed. In my opinion, evoking emotion is a tell tale sign of great writing. A side quest of a mother weeping after you tell her you found the body of her brave little boy that tried to defend a prostitute from a gang of thieves, comes to mind.

Voice acting/ Sound. The voice acting has some huge names to it (Matthew Mercer as Eder) and they all bring their A game. They all have their own personalities, rarely repeating the same phrases, and always seem to be on point during combat or big dialogue decisions. The sound is so crisp and clean, it honestly makes the rest of the games in this genre feel like they are all doing something wrong. Noises after casting spells and steel hitting armor is all just so satisfying.

Options. You can be good, evil, or somewhere in the middle. There are enough classes to make you want to try them all, without so many that they get needlessly confusing or overwhelming. There are plenty of monster types and unique monsters to keep every fight interesting. Difficulties are well balanced and accurate (higher difficulties are more difficult without being completely unfair). There was never a point in the game where the difficulty was unfair and frustrating. I could always set up properly for a fight and come out on top.

This review is already running longer than I anticipated. I have not even touched on the large amount of zones and great side quests, or the awesome soul-bound items that level up if you do specific tasks. Or the many boss fights that feel as epic as they should. Or the fantastic DLC's that are honestly so polished, they could be stand alone titles. If you give this game a shot, you wont be disappointed. This game is the crown jewel of isometric D&D style games.
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149 Produkte im Account
7 Reviews
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1166 Std. insgesamt
Verfasst: 08.06.20 20:52
Love this game! The artwork, voice acting, music. It feels a lot like a modern version of an infinity engine game, with a lot of quality of life improvements such as the expanding bestiary with monster info, AOE indicators, and tooltips on stats, abilities and lore. The only thing that I would have liked to see added is an option for turn-based combat.
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2896 Produkte im Account
177 Reviews
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5648 Std. insgesamt
Verfasst: 01.06.20 12:12
Excellent RPG. The underlying system is a bit more complex than I prefer, but the visuals, sound, lore, combat, puzzles, etc. are all top-notch. I enjoyed my 90+ hours with it. Unfortunately life got in the way and I had to stop playing for a few months. When I tried to pick it back up again I had forgotten a lot of the intricacies of the system so managing a party of high-level characters was too difficult and I moved on to something else. Still highly recommend the game.
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131 Produkte im Account
26 Reviews
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2466 Std. insgesamt
Verfasst: 24.05.20 07:31
Not for the faint of heart, but for those with a lot of patience and appreciation for the amount of work that went into this. Very different from other Obsidian games I've played but quiet liked this one.

10/10 would get rid of my soulless child again
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592 Produkte im Account
42 Reviews
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5039 Std. insgesamt
Verfasst: 23.05.20 14:41
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1337 Produkte im Account
81 Reviews
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3587 Std. insgesamt
Verfasst: 22.05.20 04:34
The game is great at challenging my ADHD medication, i'm gonna need it.
I would thumb down for the plot that i don't find engaging at all, but still, it's a nice game.
Also... it made Tyranny possible and i would never had known the GLORY OF KYROS if it wasn't for this game existing. Thanks.
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677 Produkte im Account
20 Reviews
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4102 Std. insgesamt
Verfasst: 20.05.20 19:06
A high quality classic RPG in the vein of Baldurs Gate, Icewind Dale and other Infinity Engine games and their contemporaries. Its got its issues, but nothing really comes close to this.
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185 Produkte im Account
10 Reviews
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17100 Std. insgesamt
Verfasst: 18.05.20 22:07
Excellent throwback to the old Black Isle and pre-EA tainted Bioware games. The story and characters were written quite well and I definitely enjoyed hearing them bicker and make comments as I was lighting people on fire and cause other mayhem. Combat system is not for the feint of heart if you're going higher difficulty (as if there's any other mode to play) and you definitely need to fully immerse yourself into knowing the many nuances of combat and spells as well as the counters needed for them.
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276 Produkte im Account
51 Reviews
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451 Std. insgesamt
Verfasst: 30.04.20 06:47
Bought the game before it was rereleased into new editions; now I am unable to upgrade without having to rebuy the base game. I don't enjoy being dicked around by companies. Fuck Obsidian, won't buy a game from them again.
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76 Produkte im Account
2 Reviews
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1882 Std. insgesamt
Verfasst: 25.04.20 19:26
One of the best if not the best game I've ever played in my life period. The story: brilliant, characters: loveable and relatable. It ain't your typical rpg with boring, bland, invincible characters. These are people with flaws and that's what makes them real.
Mechanics, especially, the way you earn exp is something I always wanted in an rpg game. Every fight is winnable and fair, luck in the game is almost non existent, so if you lose you know it's because you didn't prepare well and getting to know your ways in the game it's extremely satisfying. The choices you make have an impact on the world around you, and how people treat you, so it's actually important to choose what kind of character you wanna be from the get go.
I can't recommend this game enough.
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357 Produkte im Account
14 Reviews
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1630 Std. insgesamt
Verfasst: 23.04.20 00:44
I've owned this game for awhile but didn't play as much as I'd have liked since you know, typical 300+ games on steam
ANYWAYS, it's a true throwback to the classical isometric dice-roll system of D&D and other tabletop adaptations that I might not know about (I've only played Baldur's Gate I&II, Pathfinder: Kingmaker, and Icewind Dale) and this game is an incredible modern version of those games with excellent voice acting and a semi-generic but nonetheless great fantasy setting and world. There's literally nothing bad I have to say about this game, maybe buy it on sale. Deadass the only game that seems like a more modern version of this game is Pathfinder: Kingmaker just because of the kingdom system which you'll kind of have in this game as well. However, PoE has a much better story without a cute halfling making you feel like a piece of shit whenever you don't do anything heroic or good lol
TL;DR: 8.5/10 good for isometric squad-based RPG lovers who want a cute af kitty following you around
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218 Produkte im Account
6 Reviews
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1995 Std. insgesamt
Verfasst: 21.04.20 16:59
An extremely fun, old school RPG in the same vein as games such as Balder's Gate, Icewind Dale, and those isometric D&D RPGs, but with a more modern style. I am having a blast with this game.
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540 Produkte im Account
323 Reviews
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514 Std. insgesamt
Verfasst: 14.04.20 01:37
It is with some sorrow that I must finally give up trying. Since originally acquiring this I have tried to get into it on 3 separate occasions. Unfortunately, it never drew me in. I never felt an itch to continue to play and learn more. I never felt rewarded (more punished) for exploring. Perhaps it takes more time, but I do not have the patience to try again.

Additional Details



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Operating System Ubuntu Linux 18.04 x64
CPU Ryzen 5 1500x
GPU GTX 1050, nvidia-440.64
Game Saves Automatically, manually
Notes After most loading screens (and there are a lot) a new location would start scrolling, no matter where my mouse was
Technical Notes No problems
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34 Produkte im Account
15 Reviews
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6105 Std. insgesamt
Verfasst: 13.04.20 23:23
The shear amount of text did make this game a slog at times for me to get through, the characters are well written and likeable, a must for companions afterall, but i found i only got to know half them and their quests done before having no motivation to go do the same for the rest.
Its greatest virtue is was what made me drop it, too much writing, all it well done, emotional, poignant but its like that all the time and it gets very tiring by the end. I dropped it before the final 3 quests as the main quest/villian was honestly boring and too impersonal for me to care.
The side quests are brilliant and mostly end in a grey area or bittersweet result, again fantastic execution at times but after doing them all I got very demotivated without my involvement ending in a good result rather than a lesser evil one.
A great game i didn't have the reading endurance to enjoy.

DLC is more of the same and have their own great companions and grey endings to enjoy
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15 Produkte im Account
1 Reviews
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850 Std. insgesamt
Verfasst: 05.04.20 18:25
Exactly the type of game I was looking for. Beware, there will be lots of reading and research with very little hand holding. I started game in normal for first time completely new to this style of RPG. I am enjoying the challenge.
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890 Produkte im Account
13 Reviews
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2319 Std. insgesamt
Verfasst: 04.04.20 16:44
this is my new dnd party now
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259 Produkte im Account
14 Reviews
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600 Std. insgesamt
Verfasst: 15.03.20 16:24
Old school crpg. The battle system may be too old-school though - it is a mess.
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142 Produkte im Account
1 Reviews
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2931 Std. insgesamt
Verfasst: 14.03.20 18:14
This game is like if Neverwinter Nights or Baldur's Gate had all the tedious garbage ripped out and replaced with fun.
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59 Produkte im Account
12 Reviews
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3911 Std. insgesamt
Verfasst: 13.03.20 04:19
one of the best games ever created
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242 Produkte im Account
33 Reviews
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5135 Std. insgesamt
Verfasst: 07.03.20 21:16
Summary:
Although the camera angle, artwork, and gameplay offer no value toward nostalgia to me, Pillars of Eternity is nonetheless an excellent CRPG, with a wonderful world and enthralling plot. It's truly a game needed in a story-loving gamer's library.

Story-time:
I initially avoided this game. The game offers zero nostalgic value. I owned a Mac growing up and only had access to games like Oregon Trail II and SimCity2000. I have never played classics like Baldur's Gate, Icewind Dale, Planescape: Torment, or Arcanum. Additionally, I do not like isometric camera angles - it's limited. I don't like large parties - it pulls me out of the immersion in my own character and the bond with 1-3 companions. But then I played Pathfinder: Kingmaker and loved it, then I came back to this game. I am so glad I did.

Actual Review:
You can find plenty of other views that focus on what they liked and did not like about character customization, combat, world interaction, and how those compare to other, similar games that are better/worse at it. Rather, I'd like to focus on what I loved: the lore.

The region is a typical fantasy medieval Europe game (typical lords and peasants, gothic architecture, and occasional reference to spooky woods witches or nature-dwelling savages (magical creatures, monsters, barbarian Celts/Native Americans/whatever). But the greater, deeper story of gods, souls, and peoples' place in the universe and the meaning of life is where this game shines. I thought it had beautiful representations of morality, religion, and how we cope with these things. Further, this setting is told specifically through your character and your companions, who have to ponder and make tough choices about these very ideas as the story thrusts them upon you with real consequences for these decisions. This is what grabbed me and kept me playing, not how intuitive, tedious, tactical, or true to 20+-year-old-games' combat it is or isn't.

If you want nostalgic camera angles, art (which is pretty), combat, and point-and-click, see other reviews to determine how genuine this game is. If you want incredible tactical fantasy combat, I wouldn't look here. But if you want a largely immersive story (I have my complaints) and an incredible world that has you begging for more, please do experience this game.
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681 Produkte im Account
32 Reviews
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1832 Std. insgesamt
Verfasst: 25.02.20 00:22
A beautiful, deep, story-driven epic, bogged down by an overabundance of nigh-impenetrable lore. Rather than natural world-building enhanced by a scatter of tomes and sidequests to add nuance and badly needed context, most of what is happening in the world is locked within so many books and long-winded conversations about ill-defined people, places, and events, that it takes dozens of hours before exploring this otherwise stellar story feels comfortable.

Most people will (justifiably) give up before the game feels like it's going anywhere. Still, if you push though, this is the beginning of an incredibly rewarding saga that only gets better in the expansion, and hits its stride in a masterful sequel.
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27 Produkte im Account
2 Reviews
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9222 Std. insgesamt
Verfasst: 19.02.20 07:58
Amazing game
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27 Produkte im Account
1 Reviews
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11013 Std. insgesamt
Verfasst: 18.02.20 22:04
awesome!!!
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374 Produkte im Account
1 Reviews
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7252 Std. insgesamt
Verfasst: 18.02.20 13:53
Cool CRPG maybe my favorite but I have not played many
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Logo for Pillars of Eternity
Release:26.03.2015 Genre: Rollenspiel Entwickler: Obsidian Entertainment Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:Steam Franchise:keine Infos
Einzelspieler Mehrspieler Koop
3 Prisoner haben dieses Spiel schon
48 Steam-Errungenschaften
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