This is a public beta, so please expect bugs.
The beta will run for some time as we continue to incrementally update it in preparation for a full release.
We’ll be collecting your reports, issues, and suggestions throughout the beta and doing our best to integrate that feedback into the final version.
In your Steam Library Right click on Pillars of Eternity, and select "Properties"
[/*][*]Select the "Beta" Tab, and click the Drop Down for labeled "NONE" - Select "public_beta"
[/*][/olist][p align="start"]Close the Window, and you should have a download ready. Attempting to play the game should automatically trigger the download.[/p][p align="start"][/p][b]If you do not see the update right away, please restart your Steam Client.[/b]
[p align="start"][/p][p align="start"]We’re thrilled to bring this beta to the community and look forward to seeing your feedback. Dive in, test it out, and let us know how Turn-Based Mode feels in Pillars of Eternity.[/p][p align="start"][/p][p align="start"]We'd love to hear your feedback, please join our official [url="discord.gg/obsidian"]Discord Server[/url] and help us shape the update together.[/p][p align="start"][/p][p align="start"]Thank you for helping us make the game even better.[/p][p align="start"][/p]Patch Notes
Major Features
Turn-Based Mode has been added to Pillars of Eternity.
[list]Turns are now influenced by character speed, combat pacing has been adjusted for increased lethality, and certain actions (such as swapping weapons, drinking potions, or enabling modals) are now classified as free actions with per-turn limits. Players can select Turn-Based Mode when starting a game or swap between real-time with pause and turn-based combat in the options menu.
General
Added support to change to the original Pillars of Eternity main menu art by clicking base game and DLC icons.
Visual and Audio
Fixed characters sometimes being stuck in a running animation during cutscenes.
The title screen background should no longer appear with a delay.
User Interface and Interaction
Fixed Player-controlled characters sometimes being unable to attack if any Class Behavior is active.
Fixed an issue that allowed summoned Concelhaut to be looted after death.
Fixed cursor changing to the default one while hovering over party members outside of combat.
Fast mode now can now be enabled without toggling off slow mode first.
