Plan B - v0.9.2 build 987
[b]Improvements:[/b]- Charts: show temperature for liquid water and oxygen for farms
- In zoomed out view, show vehicles, buildings and stops with the color of their containers. Vehicles as oriented rectangles.
- Update localisation from Crowdin. All help is most welcomed! Especially in Czech, Italian, Japanese, Polish, Thai, Ukrainian
- Update wiki with all automatic data from game (items, recipes, etc.) (all help is also welcomed !)
- 1st ship achievment
- Add warnings and messages when we try to build in an invalid position, or a non-looped train, or on a 3-way train stop, etc.
- City can now change research center speciality
- [E] input as "main item action": to rotate left dam pump, and open depot/facotries item choice (displayed on button)
- [R] as "secondary item action" to rotate dam pumps right, or move to origin/end of transport lines.
- [Enter/numpad enter] return to validate popups with text inputs.
- Depots can be build in water up to 50m (instead of 20m)
- Set a limit to farm silos transfert speed
- Improved space elevator position (not too far from main city)
- Balance vehicles along a line faster
- Increase delay before city population goes down
- Create mineral at loading, if a mineral is almost depleted (if <5000, create 20k) (failsafe mechanism)
- Planet generation: prevent having world with oceans only on equator (little fertile area worlds)
- When city shrinks, keep city hexagons connected to supply centers, waste disposal, and research centers
- Fixed major issue with planet mineral option : scarse and very scarse had more minerals than normal (now 75% and 50% of normal quantity). Map names suffix changed to "f"
- Fixed magic increase of item count, related to the usage of the level tool
- Farms: prevent fields under water, fixed farm drones waiting, fixed a perf issue with farm drones
- Fixed bug with deletion and duplication of silos and farms
- Fixed ship "jumping" when ground altitude changed a lot, moved container up a bit
- Fixed rare crash with long rail/road building. Some little change to the pathfinding algorithm.
- Fixed case where space elevator final anim doesn't launch
- Fixed bug with assembly plants building icon spamming
- Fixed issue with more than 32k vehicles (now 262k)
- Fixed bug with info panel showed during dialog animation
- Fixed minimap error with F10
- Fixed hidden models with ultra wide screen
- Fixed bug when reopening the option screen after changing the resolution
- Fixed numpad 1 shortcut
- Fixed bug with space elevator built over existing item.
- Fixed dialog texts size for chinese/japanese fonts
- Fixed dialog not showing in very low framerate
- Fixed minimap max size in 32:9 format
- Fixed missing connexion with rails and trains on heptagons
- Fixed pile of dirt that cost nothing
- Fixed stop destruction in pause (line not destroyed while in pause)
- Dynamite now create rocks of close mountain colors
- Underwater rail bridges are displayed a bit lower, to better see they cannot be used
- Supra Conductor renamed into Superconductor
- Quit save done when we actually load a game, not when we press load game button
- Added a "open folder" button in load screen
- Added some inputs localisation
- Removed fx in intermediary view
- Refreshed option/new planet text after language text
- Fixed chart page title bug
- Auto resize depots/factory items/recipe panel
- Added Refresh button to recompute a line
- Added warning if create a planet with same name of existing one, but different case
- Better manage corrupted saved games
- Planet generation: prevent 1-hex low point (that can make water ponds)
- Planet generation: planet with same name but different case make the same random seed
