Nothing game-breaking, but we did a complete review and sorting of all the remaining tasks for the game, and we were able to complete a lot of old ones that had been reported/suggested a very long time ago! And now we know exactly what we have to do up to the v1.0 release (still planned for Q3 of this year).
And we are currently working on a very interesting and long awaited feature... So don't hesitate to join the discord and the Beta branch, to follow the development and help us by giving feedback on the new features!
Plan B - v0.9.2 build 987
Improvements:
- Charts: show temperature for liquid water and oxygen for farms
- In zoomed out view, show vehicles, buildings and stops with the color of their containers. Vehicles as oriented rectangles.
- Update localisation from Crowdin. All help is most welcomed! Especially in Czech, Italian, Japanese, Polish, Thai, Ukrainian
- Update wiki with all automatic data from game (items, recipes, etc.) (all help is also welcomed !)
- 1st ship achievment
- Add warnings and messages when we try to build in an invalid position, or a non-looped train, or on a 3-way train stop, etc.
Balance:
- City can now change research center speciality
- [E] input as "main item action": to rotate left dam pump, and open depot/facotries item choice (displayed on button)
- [R] as "secondary item action" to rotate dam pumps right, or move to origin/end of transport lines.
- [Enter/numpad enter] return to validate popups with text inputs.
- Depots can be build in water up to 50m (instead of 20m)
- Set a limit to farm silos transfert speed
- Improved space elevator position (not too far from main city)
- Balance vehicles along a line faster
- Increase delay before city population goes down
- Create mineral at loading, if a mineral is almost depleted (if <5000, create 20k) (failsafe mechanism)
- Planet generation: prevent having world with oceans only on equator (little fertile area worlds)
- When city shrinks, keep city hexagons connected to supply centers, waste disposal, and research centers
Bugs fix:
- Fixed major issue with planet mineral option : scarse and very scarse had more minerals than normal (now 75% and 50% of normal quantity). Map names suffix changed to "f"
- Fixed magic increase of item count, related to the usage of the level tool
- Farms: prevent fields under water, fixed farm drones waiting, fixed a perf issue with farm drones
- Fixed bug with deletion and duplication of silos and farms
- Fixed ship "jumping" when ground altitude changed a lot, moved container up a bit
- Fixed rare crash with long rail/road building. Some little change to the pathfinding algorithm.
- Fixed case where space elevator final anim doesn't launch
- Fixed bug with assembly plants building icon spamming
- Fixed issue with more than 32k vehicles (now 262k)
- Fixed bug with info panel showed during dialog animation
- Fixed minimap error with F10
- Fixed hidden models with ultra wide screen
- Fixed bug when reopening the option screen after changing the resolution
- Fixed numpad 1 shortcut
- Fixed bug with space elevator built over existing item.
- Fixed dialog texts size for chinese/japanese fonts
- Fixed dialog not showing in very low framerate
- Fixed minimap max size in 32:9 format
- Fixed missing connexion with rails and trains on heptagons
- Fixed pile of dirt that cost nothing
- Fixed stop destruction in pause (line not destroyed while in pause)
Minor:
- Dynamite now create rocks of close mountain colors
- Underwater rail bridges are displayed a bit lower, to better see they cannot be used
- Supra Conductor renamed into Superconductor
- Quit save done when we actually load a game, not when we press load game button
- Added a "open folder" button in load screen
- Added some inputs localisation
- Removed fx in intermediary view
- Refreshed option/new planet text after language text
- Fixed chart page title bug
- Auto resize depots/factory items/recipe panel
- Added Refresh button to recompute a line
- Added warning if create a planet with same name of existing one, but different case
- Better manage corrupted saved games
- Planet generation: prevent 1-hex low point (that can make water ponds)
- Planet generation: planet with same name but different case make the same random seed